Phenomenon schrieb:Sorry für die Frage, aber handelt es sich bei L.A. Noire um ein Open World Game à la GTA 4 oder RDR, oder eher um eine lineare geschichte wie Mafia 2?
eher wie Mafia II, wahrscheinlich sogar noch linearer.
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Phenomenon schrieb:Sorry für die Frage, aber handelt es sich bei L.A. Noire um ein Open World Game à la GTA 4 oder RDR, oder eher um eine lineare geschichte wie Mafia 2?


Türenmacher schrieb:Ich muss einen Code einlösen, um dann mit Points DLC kaufen zu können.Oh mann..
Das wäre die Krönung.
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weiss jemand gerade, wie gross Liberty City (GTA IV) ist?nick goat schrieb:@jayfox: die Meldung hatten wir schonmal (soll kein Vorwurf sein), ich frage mich damals wie heute: ist das gross in einem Spiel?!
weiss jemand gerade, wie gross Liberty City (GTA IV) ist?

nai schrieb:nick goat schrieb:@jayfox: die Meldung hatten wir schonmal (soll kein Vorwurf sein), ich frage mich damals wie heute: ist das gross in einem Spiel?!
weiss jemand gerade, wie gross Liberty City (GTA IV) ist?
Zum Vergleich:
GTA: San Andreas - 35 km² (GT IV soll in etwa gleich groß sein, obwohl sich San Andreas imho größer anfühlt...)
GTA 3 - 7 km²
Fallout 3 - 41 km²
Burnout Paradise - 56 km²
Just Cause 2 - 1000 km²grins: )
nai schrieb:nick goat schrieb:@jayfox: die Meldung hatten wir schonmal (soll kein Vorwurf sein), ich frage mich damals wie heute: ist das gross in einem Spiel?!
weiss jemand gerade, wie gross Liberty City (GTA IV) ist?
Zum Vergleich:
GTA: San Andreas - 35 km² (GT IV soll in etwa gleich groß sein, obwohl sich San Andreas imho größer anfühlt...)
GTA 3 - 7 km²
Fallout 3 - 41 km²
Burnout Paradise - 56 km²
Just Cause 2 - 1000 km²grins: )

Rockstar's games have made headlines in the past for their gratuitous violence, but the GTA developer says it can envisage a future where no gunplay whatsoever features in its titles.
When asked by The Guardian whether it would ever make a gun-free game, development VP Jeronimo Barrera said "absolutely", pointing to forthcoming crime epic L.A. Noire as its first title to dip its toes into more contemplative waters.
"We're flirting with that in this game – there are cases when you never draw a gun or chase a criminal," he explained.
"It's something that's going to happen sooner than later. I have children and when we get together as a family we play games, we don't watch TV. We're a generation that's always been around interactivity, and in the future something like L.A. Noire could be broadcast directly onto your cable set-top box. It's the future.
As showcased in the trailer below, L.A. Noire is using groundbreaking facial recognition tech to help make character interaction more immersive and nuanced, so much so that it becomes a key gameplay feature.
Barrera argued that this new focus should prove every bit as groundbreaking as Grand Theft Auto 3's open world gameplay.
"We're taking the same risks with L.A. Noire as we did when we published GTA 3. At that time, I remember trying to explain to people that there aren't really any levels, you can go where you want, you activate missions when you want. It was going over people's heads. They thought it was absurd.
"Well, this game is a bit more cerebral, you have to talk to people, you have to figure out if they're telling you the truth, but it's taking that same sort of step that GTA took. We're going from having a cinematic experience that you can control to a human experience that you can control."
Making conversation so central to the experience represents a vital leap forward in the developer's evolution, Barrera insisted elsewhere in the interview.
"At Rockstar, we're always trying to push the medium. If games are only going to be about shooting things, dying and starting over, that's a pretty boring future for us. So here's an opportunity where we thought, how can we make having a conversation be the focus of the gameplay?
"It's been sort of the holy grail for a long time and the technology wasn't there to approach it in this manner. Obviously, there have been a million talking heads in video games – games like Mass Effect do an amazing job, the guys at BioWare really know how to work conversation systems.
"But we wanted to take it a step further and actually have that human element that can be missing from those games; the ability to see a performance rather than a puppet on screen.
"It's a good step forward, and it's really important to our industry," he surmised. "Sure, there's a place for shooting games, I'm a big fan of Dead Space 2, but we have to expand our horizons."


tastepolice schrieb:Ich glaube nicht das Fallout 3 so gross ist. Und GTA 3 kommt mir arg klein vor.
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