Changelog v0.6.0 - Added Nissan GT-R Nismo GT3 2018 model year. - Added Nissan GT-R Nismo GT3 2015 model year. - Added Monza Circuit. - Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings. - Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras. IMPORTANT: old camera settings will be lost. - Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors. - TV onboard (F6) cameras added for available cars. - Free (F7) camera now available with Cinema HUD (open with mouse scroll button). NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots. - Rewrite of multiplayer/gameplay code to improve stability and session progression. - Ingame menus restructured and divided into Garage and Pause menu. - Ingame HUD reorganised and added session status widget. - New Radar widget added to HUD based on the popular app for the original Assetto Corsa. - Updated configuration for dedicated servers, see
https://www.assettocorsa.net/forum/...server-configuration-for-server-admins.54830/ - Introducing dynamic weather: (potentially) available on official Kunos Practice servers only until relevant game and UI features are added. - Multiplayer sessions now emulate race weekends: rubber, dry line (general: weather and track status) represent the situation based on race day and time of day. - UI and video settings are now stored in text files (...Documents\Assetto Corsa Competizione\Config\menuSettings.json). IMPORTANT: your previous menu, graphical and game settings will be lost. - Added advanced video settings, including mirror resolution, sharpening filter, material quality level, temporal upsampling, volumetric fog, bloom, camera dirt effect and foliage. - Default graphics settings adjusted to allow for higher performance without noticeable loss to visual quality. - Added session type tags in the UI car selection page to help identify entries eligible in different race types. NOTE: In quick race mode, the opponent field is generated based on the player's choice of entry. - Added model year tag in the UI car selection to help identify car models in different evo versions. - Assist options will now reliably update when changed during a session. - Further adjustments to headlight effects in TV cameras. - More realistic full formation lap with AI. - AI aggressiveness tuning. - AI grid generation now takes into account real life driver skill. Quick Race grids are generated with more consistency. - Number of opponents increased to track capacity: bigger fields are now possible as a result, the current limit depends on each individual track. NOTE: Sprint races (both in race weekend and quick race modes) retain grid size limitation due to the number of available real-life entries. - Improved raindrop effects on car windshields. - Water spray from opponent cars now affects the player car's windshield in a dynamic way, taking into account distance, speed and track wetness. - Automatic wiper assist now reacts to water spray and not just rain. - Improvements to the appearance of wet and damp track surfaces, especially in low-wetness ranges, which should improve the perception of track conditions. - Improvements to car vs. track surface collisions. - Audio channel usage optimization. - Reworked and more reliable marshalling system with checkered, yellow, white and blue flags. - Added new spotter messages. - Added race communication alerts. - Losing the server connection (e.g. by a server restart) will now trigger a permanent message. - Important race communication alerts are displayed for a longer time. - Better highlights overtake detection. - Optimized CPU use on all threads. - Optimized replay memory usage. - Optimized netcode and bandwith usage for Multiplayer servers. - Volume and audio settings now affect the intro music. - Added video sequences volume. - Fixes to various car LODs to reduce pop-in in racing scenarios. - Adjusted driver position in the BMW M6 GT3. - Adjusted driver steering animations. - Adjusted wet tyre shader and added ambient occlusion on tyres. - Fixed potentially wrong resolution and crashes when starting the game. - Fixed multiple crashes occurring when quitting sessions. - Fixed replay time multiplier not resetting on session change. - Fixed potentially wrong car location detection. - Fixed static car shadow fading out at high speeds. - Improved tyre model combined grip. - Improved tyre heat model, especially in overheat conditions. - Tyre wear is now affected differently by different kerbs, concrete and other surfaces. - Tweaks in preset setups for all cars (we highly advise to not use older setups). - Improved vertical surfaces aero model. - MoTeC Telemetry implementation. - Setup Electronics page now includes a slider to select the number of telemetry laps to be saved at the end of a driving session. - MoTeC ACC dedicated workspace, created from Blancpain telemetry engineer used for evaluating basic setup and driver performance. - Added native DBox SDK support. - Added option to enable/disable native Fanatec LEDs. - Setup minimum fuel load set at 2 litres for all cars. - Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen. - Steering ratio tweaks for all cars. - Monza BoP A adjustments for all cars. - Tweaks in tyres dirt accumulation and grip levels when going on grass and sand. - Sand traps now slow the cars down. - Fix to unreliable car spawn in certain situations. - Flipped cars will automatically spawn in the pits. - Severe cutting will result in immediate disqualification in any type of Multiplayer sessions. - Ratings: Track Competence (TR) has improved feedback in the UI; you will see all the sectors necessary, so the progress is easy to understand. - Ratings: Track Competence (TR) algorithm improved to reduce false positive aborts. - Ratings: Consistency (CN) was rewritten during the refactoring; it should work similarly but has improved precision on various aspects. - Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot harder to gain higher ratings, unless you are driving very well. - Ratings: Car Control (CC) now understands the concept of turning the wheel too much, and give appropriate feedback. - NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the days after this version. - NOTE: The maximum number of all ratings will be set to 99 (instead of 100). - NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE. - Backend servers: improved reconnection stability. - Backend servers: fixed multiplayer sessions not registering stats and laptimes in certain situations. - Passworded servers can now be created. - Single player Sprint Race Weekend mode reworked and now has forced tyre change and driver swap. NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting features and UI elements are completed (pit stops and penalties). NOTE: Pit stop crew animations are temporarily disabled until full functionality is retained. NOTE: The Broadcasting API is temporarily disabled