Im iracing Forum sind auch ziemlich viele über die Ankündigung begeistert.
Hier ist ein interessanter Post von jemanden der ein Fan von beidem ist und auch schon Unsummen bei iRacing und seinem Rig ausgegeben hat.
I think there's an important lesson to be learned and both Kunos and iRacing are small fish who are focused on producing trail blazing experiences. iRacing is however, different from Kunos and I feel that perhaps Kunos is more agile as of right now. There's a stronger sense of urgency to push the boundaries and I don't think they should be underestimated.
iRacing on the other hand has really been in a place of it's own for many years without serious competition, and it still amazes people when I tell them how much I've invested in iRacing. They don't quite understand just how I can justify spending somewhere in the $750-$1000 area for 'a game'. And if I simply compare the content per $, it's an ugly result. But the reason I justify it is because of the online multiplayer system that is absolutely unique and the very fact that it's managed so well by iRacing staff makes me feel like I am part of a niche community with shared interests in auto racing, not a video game.
But, if I simply compare that against what I've spent with Kunos including all the DLC and it's just over $100. For considerably more content and I think the vehicle detail and reproduction is apples to apples. Both Kunos and iRacing do equally great jobs as far as digitally recreating real life vehicles and for the most part tracks.
Assetto Corsa started with many bugs, but turned out to be a very good title, arguably better physics in some areas than iRacing. I think AC's vehicles have a much better sense of oversteer and feel for what the front wheels are doing than the current iRacing tire model. With a Simucube DD setup, I can safely say that on the same laser scanned tracks, AC feels better in many vehicles. I'm sure the FFB resolution in AC being significantly higher than iRacing's 60hz model has a lot to do with that and where a DD wheel really sheds light on the pluses and minuses of each title. Again, just my 2 cents and I suspect this will be the opposite for many.
IMO Kunos has much more to gain right now, and if we are all being objective it's hard to not say that Kunos seems to be pushing a lot harder than iRacing just on the basis of that trailer and the gorgeous graphics that we have all witnessed.
It may very well be nothing more than a big barrel of hype like the PCars2 eSports flop, but why would they do that when they see all the reasons why it failed? They are a small 30 odd person company and likely don't have the funds to throw caution to the wind, so I can only assume that they are very serious in this current venture. Again, just speculation, But objective.
It may also be that Kunos have no intention of taking on iRacing and are just focused on numbers of units sold and perhaps being bought out by someone like Microsoft?
But if they are actually making a serious attempt to usurp iRacing, then its a real threat if they take what they already have from AC and apply it to next gen graphics with a serious and managed online multiplayer system, taking from iRacing and adding to it. At the end of the day, this is simply a matter of scaling up server/network infrastructure and ensuring that it has hands on management in both digital and human form. Just like iRacing.
If they do manage to pull it off, I can very well see a monthly fee, but even if that was just the same amount as iRacing, there's no way they will charge the same for content, especially if it's cross platform. And in an environment where it's apples to apples in terms of vehicles, tracks and a robust online multiplayer system, iRacing would lose out unless they were willing to drastically reduce the price of their content. Objectively, I don't see any counters on this....
We are all very vested in iRacing, but when you look at the trailer and the fact that they are openly stating that this new venture will require high end hardware, it makes iRacing look all the more dated and perhaps a little out of touch with the current generation of PC gaming.
It's often the little things that I notice when I spend time between the different SIM titles I own. The roadside vehicles for example in iRacing should just be taken out. They look ludicrous and from an era gone by. I don't think that's an opinion, it's just a fact.
Replace those with a tent or trees, but do something with them. It's literally blocks of square 1980's video game graphics.
I still think iRacing's color palette is the most genuine and realistic, and since the introduction of the 'sharpening' feature, there's something beautifully crisp about the SIM that is not in Assetto Corsa.
But AC does a MUCH better job of trees and track-side objects that add to the immersion. Between the laser scanned tracks, I like some better on AC than iRacing, and vice versa.
For the record, I don't feel that Kunos are trying to compete directly with iRacing, and that they are going to produce a graphically beautiful title with some PR hype and a winner with a prize at the end.
But it's really all just speculation and opinions, and regardless of what happens I am sure that SIM racing will be a better place for all of us. Boundaries must be pushed and I can see that iRacing is invested in doing this. It's just a shame that they didn't do more with the BlancPain relationship and spend more time updating the series vehicles and tracks instead of all that time on creating a new 'Dirt' option. I'd love to see how many iRacers regularly race in that series. I feel that it's been a novelty and most of us have gone back to what we love - Oval and/or Road. I could be wrong, again just my gut feel.
Exciting times ahead.
Hier ist ein interessanter Post von jemanden der ein Fan von beidem ist und auch schon Unsummen bei iRacing und seinem Rig ausgegeben hat.
I think there's an important lesson to be learned and both Kunos and iRacing are small fish who are focused on producing trail blazing experiences. iRacing is however, different from Kunos and I feel that perhaps Kunos is more agile as of right now. There's a stronger sense of urgency to push the boundaries and I don't think they should be underestimated.
iRacing on the other hand has really been in a place of it's own for many years without serious competition, and it still amazes people when I tell them how much I've invested in iRacing. They don't quite understand just how I can justify spending somewhere in the $750-$1000 area for 'a game'. And if I simply compare the content per $, it's an ugly result. But the reason I justify it is because of the online multiplayer system that is absolutely unique and the very fact that it's managed so well by iRacing staff makes me feel like I am part of a niche community with shared interests in auto racing, not a video game.
But, if I simply compare that against what I've spent with Kunos including all the DLC and it's just over $100. For considerably more content and I think the vehicle detail and reproduction is apples to apples. Both Kunos and iRacing do equally great jobs as far as digitally recreating real life vehicles and for the most part tracks.
Assetto Corsa started with many bugs, but turned out to be a very good title, arguably better physics in some areas than iRacing. I think AC's vehicles have a much better sense of oversteer and feel for what the front wheels are doing than the current iRacing tire model. With a Simucube DD setup, I can safely say that on the same laser scanned tracks, AC feels better in many vehicles. I'm sure the FFB resolution in AC being significantly higher than iRacing's 60hz model has a lot to do with that and where a DD wheel really sheds light on the pluses and minuses of each title. Again, just my 2 cents and I suspect this will be the opposite for many.
IMO Kunos has much more to gain right now, and if we are all being objective it's hard to not say that Kunos seems to be pushing a lot harder than iRacing just on the basis of that trailer and the gorgeous graphics that we have all witnessed.
It may very well be nothing more than a big barrel of hype like the PCars2 eSports flop, but why would they do that when they see all the reasons why it failed? They are a small 30 odd person company and likely don't have the funds to throw caution to the wind, so I can only assume that they are very serious in this current venture. Again, just speculation, But objective.
It may also be that Kunos have no intention of taking on iRacing and are just focused on numbers of units sold and perhaps being bought out by someone like Microsoft?
But if they are actually making a serious attempt to usurp iRacing, then its a real threat if they take what they already have from AC and apply it to next gen graphics with a serious and managed online multiplayer system, taking from iRacing and adding to it. At the end of the day, this is simply a matter of scaling up server/network infrastructure and ensuring that it has hands on management in both digital and human form. Just like iRacing.
If they do manage to pull it off, I can very well see a monthly fee, but even if that was just the same amount as iRacing, there's no way they will charge the same for content, especially if it's cross platform. And in an environment where it's apples to apples in terms of vehicles, tracks and a robust online multiplayer system, iRacing would lose out unless they were willing to drastically reduce the price of their content. Objectively, I don't see any counters on this....
We are all very vested in iRacing, but when you look at the trailer and the fact that they are openly stating that this new venture will require high end hardware, it makes iRacing look all the more dated and perhaps a little out of touch with the current generation of PC gaming.
It's often the little things that I notice when I spend time between the different SIM titles I own. The roadside vehicles for example in iRacing should just be taken out. They look ludicrous and from an era gone by. I don't think that's an opinion, it's just a fact.
Replace those with a tent or trees, but do something with them. It's literally blocks of square 1980's video game graphics.
I still think iRacing's color palette is the most genuine and realistic, and since the introduction of the 'sharpening' feature, there's something beautifully crisp about the SIM that is not in Assetto Corsa.
But AC does a MUCH better job of trees and track-side objects that add to the immersion. Between the laser scanned tracks, I like some better on AC than iRacing, and vice versa.
For the record, I don't feel that Kunos are trying to compete directly with iRacing, and that they are going to produce a graphically beautiful title with some PR hype and a winner with a prize at the end.
But it's really all just speculation and opinions, and regardless of what happens I am sure that SIM racing will be a better place for all of us. Boundaries must be pushed and I can see that iRacing is invested in doing this. It's just a shame that they didn't do more with the BlancPain relationship and spend more time updating the series vehicles and tracks instead of all that time on creating a new 'Dirt' option. I'd love to see how many iRacers regularly race in that series. I feel that it's been a novelty and most of us have gone back to what we love - Oval and/or Road. I could be wrong, again just my gut feel.
Exciting times ahead.
, so wie man das seit Jahren von Formel 1 Rennspielen her kennt. Die Custom Meisterschaften von AC und AMS sind schon ein gut umgesetztes und nettes Feature, aber letztendlich handelt es sich trotzdem immer nur um unvollständige Fantasie-Meisterschaften. Bin gespannt, ob der Meisterschaftsmodus schon Day One beim EA Release enthalten sein wird.
