Spielor schrieb:Paypack schrieb:Aber würde es MS z.B. gelingen Sky die Championleague zu entreissen, was wäre dann ?
Dann wäre es immer noch ne scheiße Konsole.
Aber echt, was hat das mit einer "Videospiel-"Konsole zu tun?
Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
Spielor schrieb:Paypack schrieb:Aber würde es MS z.B. gelingen Sky die Championleague zu entreissen, was wäre dann ?
Dann wäre es immer noch ne scheiße Konsole.
Thitor schrieb:Wie reagiert Amerika auf die Xbox One? Wäre mal interessant zu wissen wie sie die neue Xbox aufnehmen.

Spanky schrieb:Spielor schrieb:Paypack schrieb:Aber würde es MS z.B. gelingen Sky die Championleague zu entreissen, was wäre dann ?
Dann wäre es immer noch ne scheiße Konsole.
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KaKun schrieb:[vid]http://www.youtube.com/watch?v=yCsqqKAsmlY[/vid]
Die ganze Tragödie noch mal vom VGA-Livestream. Wie Frasier immer verzweifelter und wütender wird...





"Microsoft's initial slogan for Xbox One - repeated a couple of times at the front of the 60-minute press conference - doesn't sound like it has much to do with video games at all, really. In my notes it says this next to it: "Hmm."
After all the snap mode stuff, Smartglass, Skype, Kinect, NFL and the rest of the bluster died down, however - in fact, after the press conference ended and as I sat in a lower-key developer panel chaired by Larry Hryb - I realised that those words weren't really the theme of what I was experiencing, and another one began to establish itself through the steady rhythm of repetition.
This one spoke to me in a way I really didn't expect. It said that Xbox One games would be better-looking than we have now (obviously) but that they would also be different, because Xbox One games will be able to perform computations in the cloud, draw upon Kinect's natural interfaces in every owner's home rather than just some of them, and bring to bear multiple devices.
Having complained at the PlayStation 4 launch in New York in February that Sony's presentation was too humble and reactive, it was a pleasant surprise to be sat listening to smart Xbox engineers define a vision for the future of games and for it to be, well, an actual vision of some sort, rather than mere amplification. Computation in the cloud, natural interfaces and multiple devices: tools that will empower developers in ways they either haven't had or haven't been able to rely on in the past. I'll take that for now.
Within a couple of hours, as I was being walked through a series of Kinect 2.0 tech demos, there were already green shoots of originality sprouting from beneath the bluster and stage management. For example, what if the heart-rate monitoring function was harnessed to dynamically adjust the pace and scale of battles in Gears of War? Or to judge when to be suspenseful and when to be shocking in a horror game? I am in a hotel that is exactly one door down from the building where Valve is based - I find myself thinking back to Gabe Newell's suggestion that games should detect our feelings."
satzberger schrieb:Ich möchte gleich mal die Frage ausm Neogaf Forum aufgreifen:
Für wen war diese Präsentation eigentlich?
Ich glaube kaum das die ganzen Casuals um 19 Uhr vor einer Konsole sitzen und mitfiebern, auch die Presse ist nicht gut gestimmt.

satzberger schrieb:Ich möchte gleich mal die Frage ausm Neogaf Forum aufgreifen:
Für wen war diese Präsentation eigentlich?
Ich glaube kaum das die ganzen Casuals um 19 Uhr vor einer Konsole sitzen und mitfiebern, auch die Presse ist nicht gut gestimmt.
n385055 schrieb:satzberger schrieb:Ich möchte gleich mal die Frage ausm Neogaf Forum aufgreifen:
Für wen war diese Präsentation eigentlich?
Ich glaube kaum das die ganzen Casuals um 19 Uhr vor einer Konsole sitzen und mitfiebern, auch die Presse ist nicht gut gestimmt.
Mal im Ernst, Satzi. Ich verstehe Deinen Ärger, ich bin auch nicht begeistert. Aber ich lese auf jeder Seite fast die selben Postings von Dir. Schalt mal einen Gang zurück ...
n385055 schrieb:satzberger schrieb:Ich möchte gleich mal die Frage ausm Neogaf Forum aufgreifen:
Für wen war diese Präsentation eigentlich?
Ich glaube kaum das die ganzen Casuals um 19 Uhr vor einer Konsole sitzen und mitfiebern, auch die Presse ist nicht gut gestimmt.
Mal im Ernst, Satzi. Ich verstehe Deinen Ärger, ich bin auch nicht begeistert. Aber ich lese auf jeder Seite fast die selben Postings von Dir. Schalt mal einen Gang zurück ...

Türenmacher schrieb:Also ich für meinen Teil freue mich jetzt einfach auf die Xbox One mit Forza & Watch Dogs.
Meine Mücke wird kein Elefant.

Flips360 schrieb:
Das bisher absolut beste! 
Hana-Bi schrieb:"Microsoft's initial slogan for Xbox One - repeated a couple of times at the front of the 60-minute press conference - doesn't sound like it has much to do with video games at all, really. In my notes it says this next to it: "Hmm."
After all the snap mode stuff, Smartglass, Skype, Kinect, NFL and the rest of the bluster died down, however - in fact, after the press conference ended and as I sat in a lower-key developer panel chaired by Larry Hryb - I realised that those words weren't really the theme of what I was experiencing, and another one began to establish itself through the steady rhythm of repetition.
This one spoke to me in a way I really didn't expect. It said that Xbox One games would be better-looking than we have now (obviously) but that they would also be different, because Xbox One games will be able to perform computations in the cloud, draw upon Kinect's natural interfaces in every owner's home rather than just some of them, and bring to bear multiple devices.
Having complained at the PlayStation 4 launch in New York in February that Sony's presentation was too humble and reactive, it was a pleasant surprise to be sat listening to smart Xbox engineers define a vision for the future of games and for it to be, well, an actual vision of some sort, rather than mere amplification. Computation in the cloud, natural interfaces and multiple devices: tools that will empower developers in ways they either haven't had or haven't been able to rely on in the past. I'll take that for now.
Within a couple of hours, as I was being walked through a series of Kinect 2.0 tech demos, there were already green shoots of originality sprouting from beneath the bluster and stage management. For example, what if the heart-rate monitoring function was harnessed to dynamically adjust the pace and scale of battles in Gears of War? Or to judge when to be suspenseful and when to be shocking in a horror game? I am in a hotel that is exactly one door down from the building where Valve is based - I find myself thinking back to Gabe Newell's suggestion that games should detect our feelings."
http://www.eurogamer.net/articles/2013-05-22-xbox-one-shows-flickers-of-visionary-promise-but-misses-an-opportunity-to-prove-it-with-games
Bissl positiver gestimmte Meinung.
Hana-Bi schrieb:"Microsoft's initial slogan for Xbox One - repeated a couple of times at the front of the 60-minute press conference - doesn't sound like it has much to do with video games at all, really. In my notes it says this next to it: "Hmm."
After all the snap mode stuff, Smartglass, Skype, Kinect, NFL and the rest of the bluster died down, however - in fact, after the press conference ended and as I sat in a lower-key developer panel chaired by Larry Hryb - I realised that those words weren't really the theme of what I was experiencing, and another one began to establish itself through the steady rhythm of repetition.
This one spoke to me in a way I really didn't expect. It said that Xbox One games would be better-looking than we have now (obviously) but that they would also be different, because Xbox One games will be able to perform computations in the cloud, draw upon Kinect's natural interfaces in every owner's home rather than just some of them, and bring to bear multiple devices.
Having complained at the PlayStation 4 launch in New York in February that Sony's presentation was too humble and reactive, it was a pleasant surprise to be sat listening to smart Xbox engineers define a vision for the future of games and for it to be, well, an actual vision of some sort, rather than mere amplification. Computation in the cloud, natural interfaces and multiple devices: tools that will empower developers in ways they either haven't had or haven't been able to rely on in the past. I'll take that for now.
Within a couple of hours, as I was being walked through a series of Kinect 2.0 tech demos, there were already green shoots of originality sprouting from beneath the bluster and stage management. For example, what if the heart-rate monitoring function was harnessed to dynamically adjust the pace and scale of battles in Gears of War? Or to judge when to be suspenseful and when to be shocking in a horror game? I am in a hotel that is exactly one door down from the building where Valve is based - I find myself thinking back to Gabe Newell's suggestion that games should detect our feelings."
http://www.eurogamer.net/articles/2013-05-22-xbox-one-shows-flickers-of-visionary-promise-but-misses-an-opportunity-to-prove-it-with-games
Bissl positiver gestimmte Meinung.
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