Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
Bin später au wieder dabeidu au dschulia oder Motivation nun weg?
Heute in der Darmzone gewesen. Schön am Abholpunkt von 3 Spielern umzingelt worden.




Ja, ist wirklich dreckiger geworden.
Mir lauern auch viel mehr auf als noch am Anfang, die Leute sind längst nichtmehr so hilfsbereit und die Schere wird auch größer.
Letzens hat sich eine Gruppe angeschlichen, gewartet bis ich eine Kiste geöffnet und den Loot genommen hab und mir dann von hinten in den Rücken geschossen.
Da laufen einem dann schon so aufgelevelte Typen über den Weg, die schießen 2x auf Dich und es ist ende.
Wenns dann sogar ganze Gruppen sind....
Jauu und genau das finde ich schade, das steigert den Spaß für so gruppen ungmemein, aber für Solo-Leute macht es das erlebnis kaputt, da ist die DZ einfach unspielbar ohne Frust.
Neues von der heutigen Wartung:
Division Tech
- Can also drop from NPCs
- Even more ways to earn it after update 1.1
Backpack Issue
- No modded items in the Inventory
- It should be fixed and it will be patched in the 1.1 update
- But can also have other fallout, but it is under investigation.
Cheating
- Cheating report helps and they are also asking for reports from the community
- On PC, players can be reported in-game after 1.1 - /report (Username)
- They are also scanning themselves with server side tracking
- Suspension and banning is happening
- It is not perfect, but they are working on. Better solutions will be implemented in the future.
- There is a 3 day suspension, then there is a second chance, but then it is a permanent ban
- There were also many false reports because some Players are very high geared (the new Dark Zone Bracket in level 30 will probably help the situation)
Stats
- Completion Rate: 41% of all character created have the story completed (only 33% of those went to the last Echo)
- 37% of all character have reached level 30
News this week
- New Podcast about Incursions / Endgame / Balancing will be released later this week.
- New Article about Gear Sets and Incursions
Incursion update 1.1 Preview
- Falcon Lost is the new Incursion that will be released next week
- 4 Gear Sets (1 Dark Zone / 3 more PvE Focused)
- Gear Score will be implemented
- Assignments are daily and weekly activities (new every day) Dark Zone / PVE / Crafting
- Hourly Supply Drops in the Dark Zone that are guarded by NPCs
- Trading among team-members (give feedback if it not OK)
Patchnotes for 1.1 will be released later today – these are the highlights
Phoenix Credits changes will be included
Blueprints
- Level 30 enemies drop 1-3 Credits
- Level 31 enemies drop 2-4 Credits
- Level 32 enemies drop 3-5 Credits
Crafting
- New Level 31 / 32 Blueprints
Dark Zone changes
- Older Blueprints will not require Division Tech anymore
- The New ones will need Division Tech
- Items can be bought with these Dark Zone Ranks (15 / 25 / 40 / 75 / 90) more granular DZ Ranks
- New Dark Zone Brackets (below 160 / above 160)
- 160 = almost full high end gear equipped.
The Division – Incursion Patch Notes
New patch notes for the Incursion Update have been released:
New Features
Falcon Lost
- Falcon Lost is a new incursion available in the Stuyvesant area
- You must be level 30 and have completed the mission "General Assembly" to access this mission
- The encounter is balanced for 4 players with high level gear
Gear Sets
- Gear set equipment can be found by completing the most challenging activities in Manhattan
- Collecting and wearing gear sets grant powerful stat bonuses and talents
Different Gear Sets:
- “Tactician's Authority” – enhances electronics and support capabilities
- “Striker's Battlegear” – provide bonuses for assault capabilities
- “Sentry's Call” – enhances marksman capabilities
- “Path of the Nomad” – provides bonuses for lone wanderers
Trading
- Items dropped by enemies can be shared with other players
- Trade items by dropping them as loot from your inventory, so players in your group can pick them up
- You can only share items for during the first 2 hours after you have acquired them
- Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped
Assignments
- Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview”
- Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments
- Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete
Assignments come in different categories:
- Combat
- Dark Zone
- Crafting
Assignement Teaser Video
Dark Zone Supply Drops
- Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents
- Supply drops will occur multiple times over the course the day
- The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction
- These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance
Gear Score
- Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item
- The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent
- Other agents’ Gear Scores are displayed next to their health bars
- Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges
Group Spectator Camera
- The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down
- Players can use RB/LB, R1/L1 or Q/E keys to switch between group members
New High-End Named Weapons
- Added new High-End named weapons:
- Warlord: Assault Rifle
- Valkyria: Submachine gun
- (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2
Game Changes
Gameplay
- Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily
- Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits
Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:
- Level 30: 1-3 Phoenix Credits
- Level 31: 2-4 Phoenix Credits
- Level 32: 3-5 Phoenix Credits
Dark Zone
- The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits
- Added a new Dark Zone bracket for characters with Gear Score 160+
Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:
- Superior (Purple) items: Rank 15 instead of 30
- High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50
- High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50
Crafting
- Added new level 31 and 32 High-End items Blueprints to Vendors
- Removed Division Tech requirements from some level 31 High-End Blueprints
Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
User Interface
- Added gamepad deadzone calibration in settings menu (all platforms)
Bug Fixes
PC specific
- Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory
- Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements
- Fixed a bug where players could exit the Dark Zone on East 43rd street
- Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)
- Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip
- Fixed an exploit where players could shoot through corners of covers
- Fixed a number of locations where NPCs could shoot through walls
- Fixed an exploit where players could ignore the fire rate of certain weapons
- Fixed some locations where players would get stuck in Queen Tunnel Camp mission
- Fixed various prop collisions so that players no longer become stuck
- Fixed a bug where the final cut scenes would unlock before the final missions were completed
- Fixed a bug where the Water Supply side mission would not activate
- Fixed an issue where the Morphine Supply side mission sometimes would not complete
- Players no longer receive too much XP for completing the Morphine Supply side mission
- The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover
- Fixed some bugs where deployable skills would not activate under certain circumstances
- Fixed a bug where voice chat volume indicators would overlap in the group UI frame
- Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen
- Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other
- Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits
- Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons
- Corrected the colors for the appearance items in the Mission rewards list
- NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)
- Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission
- Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone
- Several clipping issues have been fixed with various appearance items
- Some tooltips have been updated with more clear information
- And many more
- Added new resolution scaling and lighting options
- Added support for reporting players on PC. Players can now type in chat /report
- Improvements to resolution detection and switching between display modes
- Fixed some issues with camera movement while using Tobii Eye Tracker
- Fixed screen look for minimap when using Tobii Eye Tracker
- Fixed several issues with Logitech peripherals
- Fixed several graphic issues due to dual monitor display
- Fixed an issue where players could move UI elements out of the visible screen area
Ich will ja nicht jammern aber was die da jetzt machen ist scheiße, Als dauert es nicht sowieso schon lang genug das Zeug zu grinden:
Crafting
- Added new level 31 and 32 High-End items Blueprints to Vendors
- Removed Division Tech requirements from some level 31 High-End Blueprints
Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
Div tech dropte schon vor der Wartung von NPC. Aber lvl32 Items sind neu. Gbits die wirklich?!
Denke nicht das dein Gear für alles in der Dlc reicht. Ohne es zu kennen bezweifele ich das irgendwo bis Dato das gear für alles hat ;-)Was hab ich denn davon meinen Charakter noch weiter zu bringen? Für alles was da evtl. mal an dlc anrollt, sofern er gut ist, sollte er stark genug sein, um weiter npc's in der DZ zu schlachten oder dailys Farmen is total sinnlos, Motivation gibt es bei mir zur Zeit keine mehr, den Charakter kann man ja zur Zeit nirgendwo mehr brauchen.
Geht eigentlich. Mit ner guten 4er grp mit der man ab und zu pvp machen kann ist das echt spaßigNaja dann werde ich das wohl müssen. Merk ja schon jetzt wie extreme öde es ist auf 50 zu kommen...
Wir verwenden essentielle Cookies, damit diese Website funktioniert, und optionale Cookies, um den Komfort bei der Nutzung zu verbessern.
Siehe weitere Informationen und konfiguriere deine Einstellungen