“We knew really early that [Spider-Man] was going to end with him getting the spider bite," Intihar says. “We would tease it during development. I think everybody was focused on, 'Can you make the first one really good and we'll worry about the other stuff later?' But we wanted to have that set up so if it became a reality [to do another game] we could pull it off." At one point during an early workshop session, Miles was going to be a post-credits scene reveal and nothing more, but Intihar says the team determined it was important to "see the roots of him being a hero before he even had spider powers." Intihar adds of the final end-credits tag, "One of the reasons we put that out was to hopefully convince people that ‘He’s a Spider-Man now. Can we have a game with him?‘”
It paid off, partly because Insomniac went from being a partner with game publisher Sony Interactive Entertainment to being an official member of the Sony family once the company acquired Insomniac in fall 2019 for $229 million, per the company's financial statements. After that, "they were fully on board with the idea" for a sequel, Intihar says. Rosemann thinks of that first Spider-Man as "proof of concept." Now, for the holiday 2020 season (COVID-19 willing) Miles’ own game will further expand this virtual world.