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PS5/PC Spider-Man: Miles Morales

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Spider-Man war zumindest bei mir ab dem zweiten Anlauf Top. Nach dem ersten habe ich es auch mal weggelegt. Ich war einfach durch die ganzen Steuerungsmöglichkeiten überfordert. Dachte mir dann aber: das kann es ja nicht sein und 3 Tage später - wenn man es verinnerlicht hat - geht es perfekt von der Hand.
 
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Insomniac Games shares more about Marvel’s Spider-Man: Miles Morales, the new standalone game in the Marvel’s Spider-Man universe
https://blog.playstation.com/2020/0...miles-morales-an-update-from-insomniac-games/
Hi! I’m Brian Horton, Creative Director at Insomniac Games. Last week, we were so thrilled to introduce you to the beginning of your Marvel’s Spider-Man journey on PlayStation 5 – Marvel’s Spider-Man: Miles Morales. This standalone game lets players experience the rise of Miles Morales as he discovers new powers that set him apart from his mentor, Peter Parker.

The reaction we received last week was nothing short of incredible. But we wanted to take a little bit of extra time to talk about the game and the trailer you saw and point out some things you might’ve missed. Take a look above.

At Insomniac Games, we’ve loved the character of Miles Morales for a long time. It started years ago, when Bryan Intihar (Creative Director, Marvel’s Spider-Man), suggested that we should have Miles Morales be a part of the same universe as Peter Parker. We sneakily introduced him at the end of our E3 2017 demo, surprising the audience when they thought the PlayStation Briefing was over.

As we continued with the Marvel’s Spider-Man universe, we knew that Miles’s origin story as a Spider-Man was something that needed its own game. Miles’s multicultural background reflects a more modern, diverse world and we wanted to give players a new story, with new set-pieces, fresh villains, and unique quests across Marvel’s New York City. This had to be a can’t-miss next adventure in the Marvel’s Spider-Man universe.

Let’s set the scene for the game a little more. It’s now wintertime, about a year after the events of the first game. Marvel’s New York is covered in snow, and just before Christmas break, a war between an energy corporation and a high-tech criminal army has broken out. Miles’s new home in Harlem is at the heart of the battle.

We know a lot of you want to know how big this game is. Our team at Insomniac has been working incredibly hard to bring you a fantastic Miles Morales adventure since we concluded development on Marvel’s Spider-Man. You’ll experience a full story arc with Miles, one that’s more akin to a game like Uncharted: The Lost Legacy in terms of overall scope. Marvel’s Spider-Man: Miles Morales is an important, heartfelt, emotional and essential experience to expanding the Marvel’s Spider-Man universe. And we hope it will be for you as well.

We are also excited for the game to demonstrate the power of PlayStation 5 this holiday. Marvel’s Spider-Man: Miles Morales will show off near-instant loading, ray-tracing, 3D audio and the DualSense controller. We’ve upgraded our characters with 4D scans and improved skin shading for more realistic looking characters and spline-based hair that moves far more naturally. Many of the city’s assets have also been updated to take advantage of the new console. As you experience Miles’s story, you’ll see, hear, and feel things in a whole new way, all thanks to PS5.

It’s been amazing to be creative director on Marvel’s Spider-Man: Miles Morales, working with such an incredible team. I joined Insomniac near the end of Marvel’s Spider-Man, and being able to collaborate with our team and Marvel to create a new story and experience all around Miles Morales has been a career highlight. It’s been great to also work with Bryan Intihar, who directed the first game, as he continues to imagine big things for the Marvel’s Spider-Man universe.

Oh and one last thing: Many of you fans have wondered if Peter Parker is OK. Don’t worry, we still have much of Peter’s story left to tell. But this game is all about Miles, a critical part of our Spider-Man universe, and you won’t want to miss what happens.

Thank you so much for the incredible reaction to our game last week, and for all of the kind words on social media. We’re so looking forward to getting to spend more time with you in the coming months to reveal more of the game we’ve all been working on.

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Wenn's zum Launch kommt, dann noch Ratchet & Clank und Kena dazu, und ich wäre schon mehr als zufrieden mit den Spielen. :)
Spiderman und Kena halt ich für (sehr) realistisch.
Ratchet wird später kommen..allein schon, weil nich 2 Spiele vom selben Entwickler gleichzeitig released werden.

EDIT:
Und eben is ja noch Cyberpunk 2077 als Launchgame dazugekommen
 
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Das letzte Mal, als ich New York im Schnee gesehen habe, war in The Division 1. Sah absolut umwerfend aus
 
jetzt erst auf twitter mitbekommen, dass nadji jeter nicht nur miles morales verkörpert/spricht, sondern auch sam aus the last of us 1.

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Marvel's Spider-Man is one of the best games available for PlayStation 4... it renders at 30fps, but what if it hit 60fps instead? You can see that right here in this video! Could this be the 'path not taken' in the developmental evolution of the series as it transitions to PS5 - and just where is the new GPU's rendering power used if not in increasing frame-rate? Rich shows off some experimental 60fps rendering and discusses various 60fps up-conversion and pixel reprojection techniques. Really though - Spider-Man at 60fps... doesn't it look great?
 
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