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ONE Xbox One - der offizielle Thread (1 Betrachter)

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In der E-Mail von Amazon war die Tracking Nummer versteckt

Edit - Marcello war schneller...

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Meine hängt irgendwo zwischen Jena und Gera. DPD hat den Vorteil, dass eine Paketstation von denen hier in der Tanke ist.
Wehe der Typ gibt die da nicht ab. Dann splodier CH.

Witzigerweise wurde unter der Trackingnummer ein Paket schon im Juli zugestellt.
 
wer seine one x mit titanfall 2 einweihen wollte, sollte vielleicht erstmal auf einen weiteren patch warten. respawn scheint da mist gebaut zu haben.

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Titanfall 2 made big headlines for Xbox One X during the preview period, when Respawn Entertainment's Drew McCoy noted that the game's dynamic scaler hit a maximum of 6K resolution during pre-production testing. The Xbox One X patch dropped last week, but it's clear that something isn't quite right with the upgrade. While enhancements are present, repeatable tests in the campaign can see resolution drop lower than the PlayStation 4 Pro version, producing a noticeably blurrier presentation in many scenes.

In an interview with Xbox Wire, Respawn talks about its dynamic super-scaling technology - the key code that enabled the developer to hit a maximum 6K resolution in their testing. The idea here is that the Scorpio Engine's GPU is always pushed to 100 per cent utilisation. If the game hits ultra HD resolution and there's horsepower left over, the engine pushes out an even higher pixel count, meaning occasional super-sampling even if you're using a 4K display.

We can confirm that this super-sampling is present and the best place to see it is during the opening tutorial mission. This is a relatively simple area and via pixel counting, we noted a maximum 4224x2376 resolution, essentially an extra 20 per cent of resolution over the ultra HD standard. Lines are crisper and clearer than the PS4 Pro version here, but there are issues with anisotropic filtering - ground texture detail in the mid-distance becomes fuzzier, with more detail resolved on the PlayStation 4 Pro and PC versions of the game.

But it's the dynamic rendering situation that dominates our results. The Pro version drops as low at 1080p in our campaign test runs, but the lowest recorded result we came up with is in the region of 842p to 864p on Xbox One X in the same area. This may be an outlier, but further pixel count results on blurry scenes resolve in the 1360p-1440p area. In many scenes, the visual upgrade on the Microsoft console is not really visible - and it is actually resolving less detail than PS4 Pro at times. However, to be clear, Respawn has turned up the dials in other areas. For example, geometry level of detail is dialled up and can match the PC version at its highest setting, though the impact of this is relatively subtle overall.
 
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