LaGrey3000
Findet KT 2.0 knorke!
Ich fahr mit 
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Master-Dan schrieb:Wir sollten schon mal einen Hypetrain anmieten!![]()

LaGrey3000 schrieb:Ich fahr mit![]()

döschensam schrieb:
SirHorst schrieb:Davon ausgehend das das unten ein ingame Screenshot ist, ja, aber eindeutig.

BAZONG schrieb:SirHorst schrieb:Davon ausgehend das das unten ein ingame Screenshot ist, ja, aber eindeutig.
Um Gottes Willen, Leute....bleibt auf dem Teppich
Ich will das Ding in Bewegung sehen und keine Stilleben. Damit kann man viel vorgaukeln.

SirHorst schrieb:Ich weiss ja nicht ob du oblivion grade vor deinem geistigen auge hast aber es gibt ja jetzt schon einige hübschere open world titel. Ist nicht so das es wirklich schwer wäre etwas hübscheres auf den bildschirm zu zaubern und ich würde sagen ob in bewegung oder nicht, das da sieht schon eindeutig besser aus.
"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."
"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time.
"You can use fast travel to revisit places you have visited earlier."
"Skyrim is approximately as big as Oblivion."
"Five big cities and more than 130 dungeons."
"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."
"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."
"Dragons are not rare."
"Dungeons will be locked at their level once you have been there." (Once you go to a dungeon, it will remain lvl 5 when you entered it on lvl 5. This does not imply that all dungeons are level-scaled, it just confirms that dungeons don't change difficulties throughout your savegame after you have entered them.)
"Even in third person, animations look really good. There has been a lot of progress since Oblivion."
"You can read in-game books in 3-D."
"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "
"The Dark Brotherhood is back."
"Active blocking."
"More traps and puzzles."
"Main Story is approximately 20 hours. Hundreds of hours for other quests."
"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."
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