Shadow of the Tomb Raider - Difficulty and Accessibility
https://tombraider.square-enix-game...-the-tomb-raider-difficulty-and-accessibility
DAS sind doch mal lobenswerte Features und Einstellungsmöglichkeiten.
Vor allem die tatsächlich visuellen und akustischen Unterschiede, beispielsweise im Exploration Schwierigkeitsgrad. Top!
https://tombraider.square-enix-game...-the-tomb-raider-difficulty-and-accessibility
There are four unique settings for the aforementioned trio: Easy, Normal, Hard, and Deadly Obsession. While traditional options like easy, normal, and hard can be swapped at any time, once a player chooses Deadly Obsession, it applies to all three categories (puzzles, traversal and combat) and they will be unable to change the difficulty for the remainder of the playthrough. Choose-wisely…
A loyal friend to any Tomb Raider completionist, Survival Instincts is back once again. Adventurers looking for a more holistic experience can toggle Beacon (next objective location) and Glow (interactable objects) on/off regardless of difficulty settings (except when on the Deadly Obsession setting, of course).
For a deeper look at the game’s difficulty settings, feast your eyes on the breakdown below.
Combat
Easy
Normal
- Aim assist enabled
- Enemies have lower health and do less damage
- Ammunition boxes are plentiful
- Enemies have illuminated silhouettes
- Enemies have normal health and damage
- Ammunition boxes are rare
- Enemies have illuminated silhouettes
Hard
- Enemies have increased health, do more damage and locate Lara more quickly.
- No health regeneration in combat
- Ammunition boxes are rare
- No hit markers on the reticle
- Enemies are not highlighted in Survival Instincts
Deadly Obsession
- Same as hard
- No HUD icon when Lara is being detected by an enemy
Exploration
![]()
Easy
- Obvious white paint on critical path
- Longer saving grab timer
- Base camps are lit
Normal
- Discreet white paint on critical path
- Normal saving grab timer
- Base camps are unlit
Hard
- No white paint on critical path
- Reduced saving grab timer
- No Survival Instincts during exploration
- Base camps are unlit
Deadly Obsession
- Same as Hard
- Base camps are unlit and require resources to light
- Game only saves at Base camps
Puzzles
![]()
Easy
- Lara gives direct hints on next action to perform
- Interactable objects are highlighted in Survival Instincts
- Objects necessary to progress highlighted in blue during Survival Instincts
- Longer window of opportunity for timed mechanics
Normal
- Lara gives general hints on the next action to perform
- Interactable objects are highlighted in Survival Instincts
- Normal window of opportunity for timed mechanics
Hard/Deadly Obsession
- No hints are given by Lara
- No Survival Instincts
- Shorter window of opportunity for timer mechanics
The Survival Instincts beacon (which highlights the next objective location) and glow (objects Lara can interact with) can also be toggled on or off regardless of difficulty settings, except when on the Deadly Obsession setting.We hope these additions allow more fans than ever to enjoy Tomb Raider.
DAS sind doch mal lobenswerte Features und Einstellungsmöglichkeiten.
Vor allem die tatsächlich visuellen und akustischen Unterschiede, beispielsweise im Exploration Schwierigkeitsgrad. Top!
Zuletzt bearbeitet:

