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Staff at Lincoln have been in crunch mode on Red Dead Redemption 2 for over a year, multiple people I spoke to at the studio told me - long even by Rockstar standards. Since October 2017, late finishes during the week and on two Saturdays each month have become mandatory. Breaks are unpaid and "often" worked through. In August this year, hours increased further. Every working week was six days, with hours just under the 60 mark.
For night shifts, UK employment laws state a person can only work eight out of every 24 hours, but Rockstar employees sign agreements to waive this condition. Over the course of a week, night staff can work the same amount as those on days. Regardless of when they work, the many Lincoln staff I spoke to talked of getting home physically and mentally exhausted, with little time to do anything before heading to bed and getting up to do the same thing the next day. The overriding sense is that, while extended hours have been accepted as a temporary burden in the past, the long period of crunch for Red Dead Redemption 2 has defeated people.
"It's called Mandatory Overtime or extended hours. It's pretty clear," someone who worked on GTA5 and Red Dead Redemption 2 told me. "There was a point on GTA5 when we were brought in by department and told we'd be working an extra 16 hours a week now," another person recalled. "That was as official as anything became. It was pretty much: 'we'd really appreciate you working an extra 16 hours a week and if you don't we won't appreciate it'."
Where previously crunch would happen "for a month and things would go back to normal", staff fear increased hours may be never-ending. GTA5 crunch continued past its ship date, one person at Rockstar Lincoln told me. The fear is the same will now happen with Red Dead Redemption 2. "Even with the game done, hours have only gone down to three lates a week and one weekend day," another person at Rockstar Lincoln explained. "When we crunched for the next-gen launch of GTA5 we got to it and then crunch would be extended for another month and another as various GTA Online add-ons came out. That's been such a huge commercial success it stands to reason we're doing the same thing again. The need to support Red Dead Online post-launch means hours will go back up again."
"We've grown a lot in terms of staff but the workload has grown equally, and beyond the amount of people we have," a staff member at Rockstar Lincoln adds. "It's clearly not enough if we need to work an entire year of extended hours, two months where we only have one day off a week and barely get an evening to ourselves to just unwind. AAA games with a five-year dev cycle shouldn't have this horrendously hyper crunch at the end with people working 90+ hours a week. Surely down the road, as you're developing, something isn't quite right."
Die Art Mensch, die ihr Leben ihrem Job, Ausbildung oder Schule widmet. Die sämtliche Persönlichkeit von sich selbst runter sandstrahlen lässt um dann geil in der Karriereleiter nach oben zu klettern, weil sie sich darüber als Mensch definieren.
Nur wenn wir das Spiel nicht kaufen, helfen wir auch keinem.
da steht nicht, dass alle, die karriere machen, "gesandstrahlt"sind, sondern dass er die verachtet, die sich sandstrahlen nur um karriere zu machen.
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