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Pillars of Eternity 2: Deadfire is a diligent sequel that does a lot of things right. But it is just not enough to reach the level of Divinity: Original Sin 2.
Pillars of Eternity II: Deadfire is a sequel that surpasses the original in nearly every way, and is an RPG that should not be missed.
Pillars of Eternity II: Deadfire is a lesson in sequel creation. Instead of making some slight alterations, or simply changing the setting, this smooths all the rough edges of the first game, while keeping the plot, writing, and role-playing aspect in top form. While not without flaws, and although the seafaring business is not equally awesome as the rest of the experience, this is, without a single doubt one of the best Dungeons & Dragons-inspired RPGs of the year. Kudos in spades Obsidian Entertainment!
A richly imagined seafaring setting lends novelty to what is ultimately an evolved iteration of very traditional isometric RPG fun
Pillars of Eternity II: Deadfire is not for everyone. The web of intertwining features and mechanics are as deep as they are complicated, but for those looking for more from their RPGs – more character, more wonder, more life – Pillars of Eternity II: Deadfire is a fantastic homage to the true roots of the RPG genre.
Pillars of Eternity II: Deadfire puts the gods, warts and all, at the forefront of the story, and at this point, it shines when it focuses on your interactions with these powerful-but-flawed beings.
Clear your calendars, folks, because the RPG of the year has arrived.
Pillars of Eternity 2: Deadfire has taken Obsidian's formula of success and brought it to the new heights.
Ship management and naval battles fit neatly into the dark fantasy setting of Pillars of Eternity 2: Deadfire.
Pillars of Eternity 2: Deadfire is as close to the perfect RPG as one can get. The fantastic setting, grand story, exceptional writing and voice acting, engaging combat all coalesce into an exemplar of its kind. This is the game that sets the bar. This is the game that needs to be aspired to.
Pillars of Eternity 2: Deadfire is a sequel that plays all of its cards right. It's an enthralling adventure, both for veterans and newcomers, bringing a fantastical world to life that you'll want to explore again and again.
The fights are less fearsome, but if you liked Baldur's Gate or Planescape: Torment you'll enjoy this retro role-playing game
Pillars of Eternity II: Deadfire is a worthy successor to the original.
Deadfire is the first time Obsidian gets to work in a sequel of it's own and that's makes the game special. The open world approach to it's narrative is really interesting. They managed to build a new game looking foward the future of the studio but not forgetting the past of the genre.
If you’re looking for the next, and perhaps greatest, grand cRPG; if you’re aching for an epic single player adventure; if you’re seeking a setting outside the norm; if you’re hoping for a story that takes you in and hangs on, Pillars of Eternity II: Deadfire fills the bill. It is something special, something you’ll want to play again and again and is a game that will undoubtedly be remembered as one of the genre’s best.
Pillars Of Eternity II: Deadfire is a gorgeous, meaty beast undermined by a short main quest and unimpressive naval combat.
A massive, bountiful RPG with richly descriptive writing, a well-realised setting, and deep tactical combat.
It's an extraordinary game. One that you'll feel faintly lost in at first, while its many systems permeate your grey matter. But all the while its story unfolds and reveals new wrinkles, the sense of place growing deeper.
As it is, despite having spent dozens of hours playing this, I've always felt at arm's length.
With clever gameplay refinements, strong mechanics, and a smartly integrated narrative, Pillars of Eternity II: Deadfire is one of the genre's best.
Pillars of Eternity II: Deadfire is a game about choices and epic story lines, grounding itself with the unique characters you find and the fact that your ultimate aim is to get the rest of your soul back. Having such a personal quest at the centre of such a fantastical plot really keeps you invested in both the people and the world, whether you're carrying on your adventure from the first game or starting afresh. Either way there's a genuinely likeable cast, both personal and global stories and the pleasure of mastering all its systems. A genuine joy of a game and one which is simultaneously approachable and impossibly deep, Deadfire is a fantastic sequel and one which you will be thinking even when you are away from its world.
It's always refreshing to see an RPG try something new. Pillars of Eternity 2: Deadfire deftly blends classic RPG fundamentals with more intriguing pirate-themed gameplay. If you enjoy RPGs, you'll almost certainly want to give Deadfire a shot.
Pillars of Eternity II: Deadfire manages to tell an exciting tale in a totally new setting, and it takes some fun new chances with the fantasy genre. It learns many lessons from its predecessors, and it’s more accessible to casual fans, but this is still very much a cRPG, so expect to bust out your reading glasses.
Pillars of Eternity II: Deadfire is an exceptional roleplaying experience that truly lets you forge your own path in a rich, multilayered, grog-soaked world. Occasionally the game is just a touch too retro for its own good, but, for the most part, Pillars of Eternity II proves Obsidian has set the right course. It's clear sailing ahead for the classic computer RPG.
Overall, Pillars of Eternity II: Deadfire feels like the game of my dreams.

Glaub ich fang heute nochmal neu an. Hab eine neue Build Idee.
Wie immer bei diesen Spielen, werde ich die ersten 10 Stunden wohl damit verbringen mich auf einen Charakter festzulegen...hach, wie ich das liebe![]()
Ich finde das auch immer sooo schlimm... Komme nie zurecht mir einen Charakter festzulegen![]()
kann man den spielstand vom vorgänger importieren und wär das auch zwischen ner steam und gog version möglich?
Mit den Multi Classes ist das hier besonders schlimm. Gibt 11 Base Classes und jede davon hat min. 3 Sub Classes, einige auch 4 oder mehr. Das lässt sich alles frei kombinieren
Import ging (Steam to Steam), man kann sich aber auch anhand eines kleinen Frage-Antwort-Spiel seine Vergangenheit zurechtschneiden.

Mit den Multi Classes ist das hier besonders schlimm. Gibt 11 Base Classes und jede davon hat min. 3 Sub Classes, einige auch 4 oder mehr. Das lässt sich alles frei kombinieren![]()
was imo überhaupt nicht zu einem waldläufer passt...Import geht auch bei GoG. Habe schon den Drang eigentlich den ersten Teil vorher zu zocken... fühlt sich so an, als ob man da durchaus was verpasst und einem fehlt.
Die Subklassen sind gar nicht so schlimm. Mein Problem ist die Identifikation mit dem Charakter. Persönlich wäre mir ein Nahkämpfer mit Schwert am liebsten. Ich liebe Wölfe, also ein Waldläufer am besten... stehe aber auch auf richtig heftige Magie.
Was mir jetzt am Waldläufer nicht gefällt, das man die Fähigkeiten nicht entscheiden kann. Der Charakter sollte schon sehr diplomatisch und sehr redegewandt sein. Gleichzeitig auch eine Wahrnehmung für die kleinen Details haben.
Oder habe ich das übersehen, das man das genau bestimmen kann und nicht an seine Klasse gebunden ist![]()

da dreht sich dem p&p-spieler in mir der magen um!Das mit dem Schwert passt überhaupt nicht
Redegewandt geht aber durchaus wenn man als Vorgeschichte den Kaufmann nimmt.
Ich hatte da den Pfeilverkäufer aus Whiterun im Kopf![]()
was imo überhaupt nicht zu einem waldläufer passt...![]()
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