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PS5/PC Marvel's Spider-Man Remastered (1 Betrachter)

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next halloweenkostüm safe
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?
 
Yop war wohl nur nen dummer Blickwinkel im Gif.

Das mit den Kostümen und Fähigkeiten ist richtig so, gefällt mir schonmal. Noir (müsse es eigentlich sein) sieht man ja schon auf dem ersten Bild auf der letzten Seite.
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Das kommt häufiger mal vor das Spiderman eben öffentliche Verkehrsmittel genutzt hat.
Selbst im letzten Film chillt der auf ner bahn als schwarzfahrer. xD

Wie ich einfach noch immer das 66er-Kostüm am besten finde. Einfach zeitlos :liebe:
 
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High Interest Points!:
-not many QTEs in overall game
-R2 must be pressed each time you shoot web (aka you don’t auto shoot repeatedly if you hold the button)
-at least 21 costumes


Impression summary:
-super impressive and satisfying feel
-Starts in Peter’s apartment
-Swinging starts quick after cutscene
-more satisfying than Spider-Man 2
-high momentum emphasized and easy to maintain
-opening reminiscent of Sunset Overdrive feel
-Peter wears wristbands always and puts his webshooters on them when he changes into costume
-special animations to keep momentum for things like fire escapes, swinging at walls, etc
-Can’t swing without buildings or trees, but can web zip almost anywhere
-feels very player controlled
-moving downward on buildings has very different animations than going up buildings
-no hurting civilians (punch button changes to interact button)
-tons of details like squirrels, rooftop parties
-lifelike world like “GTA”
-low pop-in
-controls are responsive above all and balance with physics and agency
-UI normally present
-R2 is the “go” button (sprint, swing, wall run)
-X is zip and follows where you point left stick
-L2 is slow-mo aiming precision on time limit
-snipers exist in missions
-stealth somewhat doable
-X while zipping leaps
-can get near a crime without engaging
-combat unlockables exist as you progress
- Hold O approaching a corner during wall run to web zip around the corner
-not many QTEs in the overall game
-missions are ranked for how well you do
-points earned for good moves and takedowns are spent on suits and movesets
-unique suit powers unlocked can be equipped to any other suits you have previously unlocked
-started game with classic suit not white logo suit
-designs white suit for reason, but won’t say why
-Peter is a poor adult scientist but won’t say where
-Peter knows Harry
-Stark Tower and Wakandan embassy are in NYC
-no signs of non-Spider-Man characters though
-Fisk is first villain
-Mr Negative is central to at least early Act
- Aunt Mae works at shelter run by Mr Negative
-MJ is active thought not combatant in her missions, not just walking around and hiding
-MJ knows Peter is Spider-Man
-MJ and Peter split 6 months before game and reunite to work together at start of game
-Venom is a “cool character” says Insomniac
-Insomniac “nailed” the Spider-Man game
-Engages and slows down to let you know Peter, a la Arkham games
-plays “amazingly”
-unknown how long the game is
-side missions and crimes are different as the game progresses (different toward the end, new enemies etc)
-Spider-Man is full of quips and humor
-suit is designed for this game and it’s story
-blue suit parts are active material, Red is Armor, white is unknown protective material
-suit is very thought out, knuckles covered with specific material, boots blue etc
-many suits
-they want you to be the Spider-Man you love, so costumes are pretty wide open and appear in cutscenes appropriately
-at least 21 costumes
-‘want to play it again’
https://www.resetera.com/threads/spider-man-impressions-game-informer-show-podcast.34285/
 
Eins meiner Most Wanted Spiele dieses Jahr. Je mehr ich darüber lese, desto mehr hege ich den Wunsch, das Spiel in Händen zu halten.
 
The Gadgets, Suits, And Sidequests Of Spider-Man

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Gadgets
Tripwire
This particular gadget was shown at E3, but we got a chance to play with it to see just how versatile it is. In stealth scenarios, Spider-Man can place a tripwire on a wall and when an enemy walks by it, it shoots out a web to pull the enemy toward the wall and wraps him up. In combat, you can use it as outlined, or you can attach it to an enemy so that when they walk by another enemy, the two slam together.
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Web Bomb
In combat, Spider-Man can toss out a Web Bomb, which, once it hits the ground, elevates, and explodes, sending out webs in every direction. Intihar recommends it as a crowd-control gadget. It webs up enemies standing near the bomb, stopping them in place for Spider-Man to grab them and swing them around his head, or just punch them while they’re locked in place. Intihar says upgrading the Web Bomb will make the webs hold for longer.
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Spider-Drone
The Spider-Drone is – spoiler alert – a drone. Spider-Man can throw it up in the air, and it will float above enemies, firing out webs like a machine gun. It can web enemies up, or just be used as a distraction. Sony confirmed that the Spider-Drone will be included as a pre-order bonus for the game.


Sidequests
General crime
As you web-swing around the city, you stop all kinds of crime. We stopped a store robbery, interrupted a car chase, and Intihar says Spider-Man also busts up drug deals in alleys and encounters situations where Mr. Negative’s Inner Demons gang is caught up in a shoot-out with the NYPD.
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- Black Cat Stakeouts
- Taskmaster Missions
- Oscorp Research Stations
- Fisk Bases
- Peter’s Old Backpacks

Mehr im Link:
http://www.gameinformer.com/b/featu...dgets-suits-and-sidequests-of-spider-man.aspx
 

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