Foren Aktuelles Erstellen Mitglieder Anmelden

PS5/PC Marvel's Spider-Man Remastered (1 Betrachter)

Benutzer, welche sich diesen Thread anschauen:

Bei dem spiel habe ich lieber 30 fps dafür aber supersampling und so wenig aliasing wie nur möglich

Geht ja nicht darum was besser ist, sondern um die Frage warum nicht beides optional möglich ist. Ich mag Optionen. Und bei dem Tempo, welches spielerisch zu erwarten ist, ergeben 60FPS schon viel Sinn.

Persönlich bleibe ich aber auch immer im Grafikhuren-Modus, wenn ich die Wahl habe :)
 
Dachte Spider-Man ist der Typ der so Netze aus seinen Händen schießen und sich im Affenzahn akrobatisch durch die Stadt manövrieren kann. Vielleicht verwechsel ich aber auch was.

Und trotzdem passt es zu Spidey. Weil er, wenn er mechanische Webshooter hat, auch mal mit leeren Kartuschen da steht. Spidey ist für mich auch “your friendly Neighborhood superhero”, der auch mal so was bringt.
 
Interview With The Man Playing Spider-Man
http://www.gameinformer.com/b/featu...nterview-with-the-man-playing-spider-man.aspx
Peter Parker, whether with the suit or without, is a charismatic hero with a lot of depth. The latest actor to bring him to life is Yuri Lowenthal, and we sat down to ask him what it was like being cast, what the recording process was like, and whether he does his own stunts. Stick around to the end as Yuri gives us some of history's greatest Spider-Man lines in his personal Spider-Man voice.

Hands-On Impressions Of Spider-Man
http://www.gameinformer.com/b/featu...usive-hands-on-impressions-of-spider-man.aspx
Since its announcement in 2016, Insomniac has been quiet about Spider-Man. We’ve seen a few trailers, a few screens, and at E3 2017 we got to see some extended gameplay on Sony’s press-conference stage – but it didn’t venture too far into Spider-Man’s version of New York and focused mostly on story and combat. For our May issue of the magazine, Insomniac let us into its studio to talk with the team extensively about the game, but more importantly, they let us play it. We went hands-on with the opening, got into some fights, and did the thing I wanted to do more than anything else: web-swing through the open city.

spidergignew2.gif


spidergignew.gif


spidergignew3a.gif
 
Zusammenfassung der Infos aus dem 14-seitigen GI-Artikel:

Controls:
  • L3 to dive and gain momentum
  • X to send out a zip web (used to move around buildings quickly and make sudden turns in direction
  • Scan environment by pressing R3
Suits:
  • You start off with the traditional suit
  • They don't explain the white spider, but do explain some aspects of the new suit, the red parts on the suit are made for armor reinforcement, where he might get hit the most and the blue parts are used for flexibility in order to traverse easier
  • They saw silhouettes of a dozen suits, but they said there would be more in the final game
  • It seems like certain suits will have their own abilities
Combat:
  • It's fast and fluid
  • Spider-Man jumps from one enemy to the next with ease
  • All about giving the player choices; webbing up and using items, fighting enemies in the air, using gadgets, finishing moves.
Peter Parker:
  • The part that they got to play with Peter Parker is the one we see in the PGW trailer at the F.E.A.S.T shelter
  • Walk around the shelter interacting with various items, speaking to characters
  • They compare it to those quiet moments in Uncharted games where people are walking around going about their business interacting with each other and various things in the environment
The Open World:
  • The city is densely packed with people and life. Saying that none of the details disappear when they are at a distance
  • Can interact with citizens; take selfies with them, high five, finger guns
  • Definitely Marvel's Universe; Avengers building, Wakandan Embassy
Side Activities:
  • One has you grabbing various backpacks that Peter has webbed up in the past , the one they picked up in the demo had and image Spider-Man's old webshooters
  • Taskmaster has placed various bombs all over the city that need to be defused
  • Earn crafting components for competing these missions, bonus objectives during them give you more materials
  • Outposts that are run by Kingpin need to be taken down
  • Seems like Shocker bit from the trailer is tied into a side mission
  • Random crimes happen; robberies (actually get to go into interiors), car chases.
  • Take photos of some golden cats that are strewn about by Black Cat
Leveling System:
  • Gain experience for doing various tasks; finding landmarks, combat, exploration.
  • Various traversal upgrades; swing speed, faster launching
Gadgets:
  • Tripwire which we've seen in the demo
  • Web bomb which incapacitates a group of enemies at once
  • Spider Drone which can shoot webs of it's own at enemies
DLC "City Never Sleeps":
  • Committed to keeping people engaged after the main story
  • Each will feature a unique villain, storyline, missions, challenges, and suits
  • First one is called "The Heist" and features the Black Cat
Minor Story Details:
  • Mary Jane and Peter are not together at the time
  • Game opens up with having to take down Kingpin
  • Opens up in Peter's apartment showing some daily bugle cut outs of Vulture, Electro, Scorpion and Rhino. Doesn't confirm them as villains in the game, just that some cutouts of them getting captured by Spider-Man are there.
The best part is the quote at the end:

"I walked away from Spider-Man with one word in mind: Amazing. Insomniac is poised to do for Spider-Man what Rocksteady did for Batman. Only experienced a small part of what will be in the final product, but what I played is exactly what I want from a Spider-Man game"
https://www.resetera.com/threads/marvels-spider-man-ps4-game-informer-details.33980/
 
Yop war wohl nur nen dummer Blickwinkel im Gif.

Das mit den Kostümen und Fähigkeiten ist richtig so, gefällt mir schonmal. Noir (müsse es eigentlich sein) sieht man ja schon auf dem ersten Bild auf der letzten Seite.
wx4x4pfo2pamsctxyjyc.jpg


Die Vorstellung ist halt so richtig absurd, wie Spidey auf die U-Bahn wartet um Zeit zu sparen... :lol:

Das kommt häufiger mal vor das Spiderman eben öffentliche Verkehrsmittel genutzt hat.
Selbst im letzten Film chillt der auf ner bahn als schwarzfahrer. xD
 
Jajajaja, ist okay, ich bin überzeugt, Spidey und die U-Bahn gehören zusammen wie Milch und Cornflakes. Ich fand' es nur lustig die langsamere Fortbewegungsmethode als "Fast Travel" zu verkaufen. Das ist alles. Zwinkersmiley.
 
Geht ja nicht darum was besser ist, sondern um die Frage warum nicht beides optional möglich ist. Ich mag Optionen. Und bei dem Tempo, welches spielerisch zu erwarten ist, ergeben 60FPS schon viel Sinn.

Persönlich bleibe ich aber auch immer im Grafikhuren-Modus, wenn ich die Wahl habe :)

Klar wäre eine optionale Entscheidung gut ..Denke aber das die Entwickler in diesem Fall richtig entschieden haben...das ist doch schon ein Titel wo perfektere Optik wichtiger ist als wenn man 60 fps hätte dafür aber Aliasing was das Spielerlebnis in dem Fall doch ordentlich beeinträchtigen würde... Besser wäre es natürlich Supersampling + 60 frames ;-) Naja vielleicht bei der Ps5
 

Ähnliche Themen

Zurück
Oben