The specific question Spencer is answering in the below quote is about Scorpio making an
existing Xbox One game look and play better, and he used Halo 5 as an example.
"Halo 5 implements something called dynamic scaling, so as scenes get more complex, in order to maintain 60fps they will actually change the resolution that you're running at," he told GiantBomb (via
Videogamer). "And they're not the only game that does this. So then if you run that game on Project Scorpio you're actually going to be at the max frame-rate of that game more often.
"I'm not going to put that as a top-selling feature of Scorpio because not all games use dynamic scaling; I'm trying to be transparent with people about where we are in the design of Project Scorpio and what it was designed for. It was designed in order to enable these high-fidelity 4K experiences. So some of the existing games will actually run a little better if they're using dynamic scaling, but I wouldn't buy Scorpio to run your existing library of Xbox One games [better]. I wouldn't suggest somebody does that.
"And then I get the question of well if you have an HDTV and you don't have a 4K TV, should you go buy Project Scorpio? And I guess some people will do that, and obviously Scorpio is going to be running the 6 teraflop version of a game, and that version of a game, even when downsampled to HD will look different than the game running at 1080p.
"But I still think of the complete Scorpio experience as somebody that has a 4K TV with Scorpio plugged into it. To take Scorpio and then plug it into an HDTV to me feels like you're taking a 4K frame buffer and down-rezzing it to show it on your TV. And the box will have downsampling - it will obviously show up on an HDTV - but the real design point for us, the motivation behind Scorpio, was 4K gaming, 6 teraflops. Some developers will take advantage of that 6 teraflops in different ways..."