Jez: One subject of discussion we repeatedly see rising in forums and the like is this idea that "no Xbox One gamer will be left behind", as in Scorpio will only have VR exclusives. I'm sure for some games, simply lowering texture quality and resolution for the Xbox One "version" of a game is easier, but what about games that are intensive at a gameplay level? For example, a "Dead Rising 5" that uses Scorpio's power to deliver thousands and thousands of zombies on-screen, ditching resolution/frame rate gains. How will you guys make sure the promise of no exclusives between consoles measures out?
Mike: As we announced at E3, Scorpio will be 100% compatible with all Xbox One titles and there will be no Scorpio exclusive games, pending any potential unique accessories such as VR. Experienced developers who make PC games or ship their titles on multiple platforms are very familiar with the development process of targeting multiple performance configurations. We see this today, with developers authoring content at 4K resolution or higher to take advantage of high performance PCs, and then scale the content accordingly for systems with different spec ranges. This enables them to easily target multiple performance profiles without significantly increasing their content production costs. We expect developers to do similar with Xbox One vs. Scorpio titles. Our goal is to make it as easy as possible for developers to target multiple devices including Xbox One S, Project Scorpio and the full breadth of Windows 10 devices.