Foren Aktuelles Erstellen Mitglieder Anmelden

ONE Xbox One - der offizielle Thread

Benutzer, welche sich diesen Thread anschauen:

Dann hol Dir halt die Disk-Version, die paar Hakenkreuze sind es eh nicht wert.

Zig GB Updates hast Du ja auch bei jeglichen Disk Versionen. Das hilft auch nicht großartig weiter.

@papaalexx , kennst Du niemanden in deiner Nähe wo Du zur Not sämtliche Updates saugen kann ?
Für solche Fälle wären Updates per USB Stick gut. Content braucht man zwar auch aber man wäre etwas unabhängiger von der Leitung.
 
Einblick in die Veröffentlichungskosten eines ID@Xbox-Spiels (Sixty Second Shooter / Jamie Fristrom)
  • Maintaining the Sixty Second Shooter URL - $19
  • Sending the second dev kit to [fellow developer] Brett Douville - $63
  • Hardware (USB and video cables and the like) - $72
  • Video capture device (for making trailer) - $181
  • Localisation (French, Spanish, Italian, Portuguese) - $729
  • Errors & Omissions Insurance - $2037
  • Foreign ratings boards (PEGI, USK) - $2042

The last two payments - the ones which make up the bulk of the overall bill - are required by Microsoft. The insurance covers the game's intellectual property and copyright protection, while the ratings board certifications are needed for launch in Europe.

But developers can choose where they want to get their games released in order to lower costs further.

"Localisation and other territories are optional," Fristrom explained. "If you limit yourself to regions where you don't have to pay (which would mean skipping Europe) - you could get the costs of your Xbox One game down to well under $3000."
http://www.eurogamer.net/articles/2014-07-30-id-xbox-dev-reveals-costs-of-launching-xbox-one-game
 
Neverwinter Online (F2P) 2015 für Xbox One
The MMORPG will include "all the same races, all the same classes, all the same maps. The content will be there, with some minor exceptions," on Xbox One, Velasquez assures, noting that additional content from the PC version and a new interface will also be incorporated.
There's no cross-platform support planned, and in-game friends lists will be linked to Xbox Live rather than being tied to Neverwinter's own friends list. Neverwinter Online will be coming to China on September 23rd before releasing worldwide in 2015.
http://www.xboxachievements.com/new...ox-One-in-2015-Following-Chinese-Release.html
 
Wat?

giphy.gif
 
Zurück
Oben