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MULTI The Elder Scrolls V: Skyrim (+ Special Edition)

Benutzer, welche sich diesen Thread anschauen:

Rückseite des Covers übersetzt:

http://www.vg247.com/2011/01/07/game-informers-ender-scrolls-cover-already-translated/
 
Areagames hat es schon auf Deutsch:

Dragonborn Dragonborn
Durch seine Ehre beschworen
Um das Böse für immer in Schach zu halten
Und die schlimmsten Feinde in die Flucht zu schlagen
Wenn sie den Schrei des Triumphs hören
Dragonborn für Hunger-Segen beten wir
Und die Schriftrollen haben es vorhergesagt
Von schwarzen Flügeln in der Kälte
Das was sich eröffnet, wenn Brüder Krieg führen
Alduin, Fluch der Könige
Alter Schatten losgelassen
Mit Hunger, um die Welt zu schlucken
 
wann kommt die Zeitschrift denn jetzt eigentlich in den Handel?...
Bei allem Möglichen schafft es die Industrie nicht Geheimnisse für sich zu bewahren...irgendwas wird immer geleaked aber an die blöden Bilder einer Gaming Seite kommt keiner ran?!
Kann die nicht mal jemand hacken?!
 
Die ersten Bilder zu The Elder Scrolls V: Skyrim


http://playfront.de/die-ersten-bilder-zu-the-elder-scrolls-v-skyrim/

aus neogaf:

Ok, here is my recap of the info, hope it helps. This is not all the info, however.

On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.
 
Grafisch schon ziemlich geil, aber von der Umgebung auf den allerallerallerersten Blick ziemlich random, aber mal gucken.
Von dem Stil finde ich es schon ziemlich geil.

Bin gespannt ob sie nicht nur die Grafik auf ein neues Level hieven.
 
Hier gibt es zwei weitere scans:

http://www.gamingeverything.com/2011/1/elder_scrolls_v_scans

edit:
und noch mehr:
http://www.systemwars.com/forums/showthread.php?89264-Skyrim-Scans-and-GI-Info!!&p=2286819&viewfull=1#post2286819
 
SkyrimFemalepngsy.png
 
TCRS schrieb:

NOOOOOOOOO~~!

SSAO ist super, selbst bei Morrowind gibt es mittlerweile SSAO. :traurig:


Was die neuen Infos betrifft bin ich aktuell noch seeeeehr entspannt. Das kann alles und nichts werden. zB dass man das Skill-System entschlackt. Klingt im ersten Moment nach "Casual...!!", aber ausgehend von Morrowind kann man den Skillbaum schon sinnvoll entschlacken und verbessern.

Das mit den Perks kann auch OK sein. Es war bei TES ja schon immer etwas mühsam, wenn man einen neuen Skill "anfing" und erst 10/100 Punkten hatte. Wenn man das so umgehen kann; ok. Bin gespannt wie sie das mit der Jederzeit/Alles-Philosophie verträgt.

Was man auf dne Screenshots erkennen kann sieht schon mal geil aus, vorallem der Wald... :sabber:
 
Mehr infos:

I can add that there is an option for no HUD.

On Conversations: (thanks MrBig)
Conversations aren't done in a zoomed in static shot anymore.
Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.

On Weapon smithing:
Go to a forge and carve a new weapon out of red hot metal.

Level-scaling: It is coming back

Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button

Sprinting: You can now sprint about!

Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.

level scaling is coming back?? :staun: hoffentlich hat da einer nur was missverstanden...
 
Wenn die wieder mit dem scheiß Levelscaling anfangen kotze ich einen heißen Strahl auf meine Tastatur...


@SSAO:
Kurz gesagt sorgt es für realistischeren Schattenwurf und verhindert u.a. den Eindruck, dass Dinge schweben, obwohl sie fest am Boden stehen.
 
Level-Scaling wäre in der tat scheisse. Auf der anderen seite haben ja z.B. einige Mods gezeigt das man durchaus auch sinnvollen level-scaling implementieren kann. Ganz ohne wäre es mir aber trotzdem lieber...
 
@Levelscaling:

Angeblich aus dem Artikel:

"The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

Wäre zu verkraften. :/

Treibt Spielor im offiziellen Forum sein Unwesen? :grins:
 
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