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XS/PC S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Get your first in-engine look at the first-person sequel S.T.A.L.K.E.R. 2 and its Zone through the eyes of its main protagonist, Skif. As developer GSC Game World puts it, this teaser represents "how the game actually feels: fast-paced change of scenery, ominous landscapes and the ever-present feeling of an inevitable danger accompanied by a barely-distinguishable guitar soundtrack." S.T.A.L.K.E.R. 2 is due for release at some point in 2021 on Xbox Series X|S (day one on Xbox Game Pass) and PC.
 
STALKER 2: Support for Mods on Xbox is also being explored according to the PR manager of GSC Game World - Gamingsym

  • GSC wanted to make a sequel on the original X-Ray engine, but it is outdated. The developers sifted through other options for the actual engines but settled on the Unreal Engine.
  • GSC calls mod support a priority and will try to implement it already in the release version of the game. The modding community is very important for developers. Support for mods on Xbox is also being explored.
  • Bocharov promised that STALKER 2 on release will be much more stable.
  • The life simulation system A-life has become “more meticulous and more detailed.” All interactions between factions, monsters, NPCs will take place even while the player does not see it. “A-life 2.0 is a different level of performance. We’ll pay enough attention to it closer to release. It’s a wildly cool system that works really well and there will be something to show.” Bocharov gave an example of a fight between wild boars, the consequences of which the player can see. He did not disclose what would really work “at a new level”.
  • The open world of the Zone will offer a “non-linear storyline with a huge number of branches and different endings.” It is promised that the Zone will match the scale of history. The single-player mode is the main one in STALKER 2.
 

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