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360/PS3 Need for Speed Shift

Benutzer, welche sich diesen Thread anschauen:

Wäre schon ein starkes Stück wenn die Konsolenfassungen jetzt so mies aussehen werden, noch kann ja niemand etwas genaues sagen, aber an Gerüchten ist oft etwas dran. Was die Konsolen technisch leisten können zeigt ein DiRT 2.

Ich bekomme es ja eh billig durch die Gamestop Aktion, sollte es wirklich nicht der erhoffte Knaller sein (bzw. nur am PC), wird es halt wieder verkauft.
 
Naja Dirt1 sieht auf PC auch besser aus wie Dirt2 auf PS3/Xbox

Denke schon das die PC Version von Shift besser ausschaut, aber nicht in dem Umfang, wie es scheinbar viele glauben;)
 
xbox360besitzer schrieb:
sieht man nicht sofort im Menu was für eine Version man spielt? Allein an den Buttons und so muss es doch sichtbar sein:staun:
Nö, nicht unbedingt.
Es gibt Spiele, die auf dem PC mit angeschlossenem Xbox-Pad auch die Buttons anzeigen.
Die Gamescom-Präsentation hier stammt auch von der PC-Version (siehe Button-Enblendungen auf dem Startbildschirm), obwohl er mit einem weißen Gamepad spielt.
 
Shellshock schrieb:
xbox360besitzer schrieb:
sieht man nicht sofort im Menu was für eine Version man spielt? Allein an den Buttons und so muss es doch sichtbar sein:staun:
Nö, nicht unbedingt.
Es gibt Spiele, die auf dem PC mit angeschlossenem Xbox-Pad auch die Buttons anzeigen.
Die Gamescom-Präsentation hier stammt auch von der PC-Version (siehe Button-Enblendungen auf dem Startbildschirm), obwohl er mit einem weißen Gamepad spielt.

Genau. Von der gamescom hatte ich auch die Infos. Ich glaube Pixelblut meinte auch das käme dort alles vom PC, distanzierte sich aber etwas von Shift mit der Begründung, dass er Simracer ist. Deswegen hatte mich (Rennspielnoob) hier die allgemein positive Haltung auch etwas gewundert. Ihr Racer habt aber auch ordentlich einen an der Klatsche. :p

PS: Hoffentlich kommt bald FF XIII :)
 
Shellshock schrieb:
@die, die es angespielt haben:
Wo habt ihr die Version angezockt? Und seid ihr euch 100%ig sicher, dass das auch wirklich die 360er war? Nen HochleistungsPC mit 360 Controller lässt sich leicht in so einem Demostand verstecken. Meist kann man da dann das Kabel ja nicht bis zum Stecker verfolgen, weil es irgendwo mal verschwindet.

es waren soweit ich gesehen habe nur 4 Konsolen am Stand (2XBOX und 2PS3) der Rest waren alles PCs und diese waren eben an große Bildschirme und die DBOX angeschlossen. Der Blickfang lag somit immer auf den PCs ! Hatte zwar auch dort schon erkannt das die Konsolenversion schlechter ausgesehen hat, aber habe mich dann auch gleich wieder dem PC zugewandt (man sieht eben nur das, was man sehen möchte)
 
xbox360besitzer schrieb:
gibts für die Info vllt nen Direktlink? Find grad nix:I

http://frontforen.de/xboxfront-community-foren/gaming-zone/rennspiele/19019-need-for-speed-shift/index50.html

Bzgl. SIM-Modus vorletzter Beitrag auf der Seite. Weiter oben geht die Diskussion schon los...
 
FrontLeader schrieb:
Also, ohne Fahrhilfen ist das Spiel nahezu unspielbar. Nach 2 äußert genervten Tagen hab ich die reingemacht, da die Wagen ohne nur ausbrechen und wie auf einer Ölspur fahren. Die Spielgeschwindigkeit ist in der Tat sehr gering, steigert sich aber im Verlauf des Spiels durch die eingebrachten Effekte. Gegner stehen auf zweithöchster Stufe, höher kannst du nicht stellen, da die sich und dich sonst nur noch rauskegeln.

Der Rest folgt im Test, ich darf derzeit nicht mehr sagen. Wem GRID gefällt, der wird auch mit SHIFT Spaß haben. Grafisch ist es aber auf jeden Fall schlechter. Fahrgefühl ist etwas besser (aber nur mit aktivierten Fahrhilfen) der Wagen dreht aber auch über die Mittelachse. Einen SIM-Modus gibt es nicht. Slowdowns sind da, sieht man auch im Video und Grafikaufbau ist teilweise deutlich sichtbar.
Oh man, das klingt echt nicht gerade gut. Und dabei hatte ich nach der Gamescom und meinen eigenen drei Runden eigentlich ein recht gutes Gefühl.

Wird Zeit, dass ich mir da in zwei Wochen ein eigenes Bild machen kann.

Bisher habe ich es noch zweimal bei Gamestop vorbestellt, aber jetzt werde ich zusehen, dass ich eine davon auf ein anderes Spiel umswitchen kann.
 
Wenn ich dann aber das aus dem Gaf-Forum hier lese:

""""This is going to be long winded.

Im going to begin by saying I am no hardcore sim racer by no means, but i do race Go Karts in real life and have countless hours on Forza and Race Pro and i do like racing games to be serious and realistic.

Yesterday i had the chance to play Shift (even won myself a key ring and an EA pen, but that is besides the point). Basically it was a competition thing and you had 2 practice laps and then a flying lap. Alas the steering assist, brake assist ABS, SC, TC & racing line were on (physics set at normal) for the purposes of the competition and i wasn’t aloud to take anything off. So, I was in a Nissan 350Z (the prize if you win the comp) on the Brands Hatch Indy circuit, which is a track i have virtual miles on and real time miles on, so i was confident i would be cool with it. I got there early and i think was the 4th to have a go and the best time up until then was a 1:07.xxx i think, and suffice to say, i destroyed that on my first practice lap with a 1:04.xxx, then a 1:03.xxx and then on my final lap a 1:02.995 or something. But that isn’t important!
The car, the track, the feel….well. Even with the assists on, it was brilliant, i mean i felt sooo tied in with the assists on, but it felt good, REAL good. You drop into Paddock Hill bend and you just feel the car wanting to push wide, holding onto that fine level of grip and the back wanting to break free, the weight transfer coming through Surtees and up to Clearways, it was fantastic. Again, an issue as i was having to use a pad and im used to a wheel, but it still felt good. And the cockpits? Man they were amazing, the dials and everything just look beautiful.

Now, it doesnt end there, Seeing as it was early and no one was even interested or even heard of Shift, i got talking to the guy and asked if i could have a cheeky look round the game and maybe have a bash in an Aston or something, NO ASSISTS. Dude not only agreed to this, but even let me in his pink Veyron round Spa (it was savage to say the least), which handled well, but the back end (as you can imagine) was snaky, but could be contained.
All in all i played for like 2 hours on varying tracks and cars, different levels of assists and what have you. i drove:-

V8 Aston Martin Vantage (@ Spa & Indy Brands) - No assists
Veyron (@ Spa) - ” ”
Subaru Impreza (@ Willow Springs? Not sure) ” ” - Against a hard AI apponent

The Veyron was savage, yeah.
The Vantage….stunning. The cockpit was alive, it was like i was there, it felt poised, planted and so SO nice to drive, just what id imagine (key word) a Vantage would drive like.
The Impreza also very nice. Not a lot of tail action or drama as the 4WD system gave me some nice grip, but it felt brilliant. And the AI were challenging to say the least, i took a little too much curb and he pounced and got me and i really had to fight to get my position back, he was no pushover.
Despite the fact i was on a pad didnt ruin the experience, as you could tell the potential, and with the wheel i could imagine it would be even better.

Something that did and didnt surprise is that i was able to do like a 1:00.233 i think with the Vantage (Brands Indy) with all the assists on, and then a 0:58.xxx with everything off, however i think this had a lot to do with the start as the TC just ruined any sort of good start.

I was very optimistic for this game, and cant wait for its release so i can use my wheel and really give it some stick. ""



""Thanks man, glad to know my opinions/preview of the game is appreciated!
Now i do have some more info which i should have posted first time round, but by time id typed that block of text, id lost the will to live a little!

A few, maybe minor details i witnessed in the game i liked:-

The blurring of the screen at high speeds:-
I did notice the blurring of the screen, but less as a distraction, more because i wanted to see it as i like the idea of that effect, and even at 180mph in the Veyron down the Kemmel Straight at Spa, i didnt notice it that much, it just added a nice feel to the game.
The blurring as far as i know (for the 360 version) cannot be turned off, as i did sift through the menus alot.

Gravel traps:-
Now its no new thing, gravel traps should be “sticky” you shouldnt be able to continue through at race pace thats for sure. The ones in Shift are really good, you dont get beached like in real life as that would be no fun, but you do get rather stuck. Another note is that as they use the old Spa track, the Pouhon corner still has that massive gravel trap which i actually went into and flipped the Veyron! Which brings me onto my next point….

Crash blurring/effects:-
This was awesome. I “discovered” after my flip at Pouhon that if the screen goes into black & white and everything goes way out of focus…get this…the car will not move again until the screen has cleared! Just like in real life! I mean, if you glance a wall in real life and the car is somehow still able to move, you wont be moving away to the pits as soon as you know which way is up you will be shaken, sore maybe and will be stunned to say the least, so it will take some time to move off again, and the game does this. I was very impressed.

Demo:-
I asked the guy about the demo and he said it should have come out on August 28th, however they still have some bugs to figure out. He told me that the HUD some times went off, the times are out of wack and they round down instead of up or something. So there is still some work to be done.

Head movements:-
The in car view really gave me a feel of being in the car and that a real person was behind the wheel, under braking, during cornering, going over bumps, everything you would feel in real life is replayed to you via the head movements. Although there is no FFB with a pad, i could tell the tracks were bumpy as the head moved and the car shook.

Comparability:-
There is none. Straight up. Im not sure who said it, but i saw in a developer interview or something that the physics cannot be compared to anything, and its so true, the game feels like nothing ive felt before, its sensational.
Those worried about an arcade racer dont have to worry, with the assists on, it is kiiind of arcade like but with the assists off it could reach full sim potential. But, i cannot be 100% as i didnt use a wheel and only had a limited time on the game with limited settings.

The game IMO is worth all the attention (good or bad) it is getting as it really does seem like a fun, and great game to play.
If anyone has any questions, i’ll try my best to remember stuff and answer them!
"""

Dann kann da irgendetwas nicht stimmen. :?

Jedenfalls werde ich es mir nicht zum Launch holen und dann auch wahrscheinlich nicht mehr vor Forza und dann wohl auch gar nicht mehr... - denn die ganze Situation ist doch ziemlich suspekt. :skep:
 
Was ist denn hier eigentlich los?

Games Aktuell & Gamepro DVD gesehen und inkl. M!Games alle Tests gelesen und nun sollen das alles plötzlich Videos & Bilder der PC Version gewesen sein?
Nee is klar.....Huh :schreck:....Verschwörung auf ganzer Linie!
 
Ich schnall das nicht.. wieso wurde das Spiel in der M Games und der Gamepro denn so gut bewertet? Und das Tempogefühl soll doch auch so toll sein, und nun soll es langsam sein? Grafisch schlechter als GRID?

Kann doch alles nicht wahr sein :wand:
 
Ganz ehrlich? Langsam reichts mir. Da freut man sich auf Dirt 2 - nix wirds drauß, da freut man sich auf Need for Speed - wow was für eine geile Grafik und jetzt soll das alles Schwindel gewesen sein? Das kann doch alles nicht wahr sein.

Am Anfang des Sommers wars klar: 3 von 3 Rennspielen kommen mir ins Haus, anscheinend bleibt nur mehr Forza übrig, und wehe ich werde hier auch noch entäuscht.
 
Freezi schrieb:
Ich schnall das nicht.. wieso wurde das Spiel in der M Games und der Gamepro denn so gut bewertet?

Die Printmedien kämpfen stark um ihre Leserschaft. Da sollte man nicht zuviel um solche Tests geben. Sowieso nicht wenn von Exklusiv-Deals wie der von der Games Aktuell die Rede ist. Da erzähle ich euch aber sicher auch nichts Neues.
 
Wie schon im anderen Thread geschrieben wars für mich eine Entäuschung, dass es kaum (oder gar keine) traditionellen Rennstrecken mehr gibt, und das der Managermodus in 10 Stunden durchspielbar ist. (bezogen auf Dirt)
 
Hana-Bi schrieb:
Wenn ich dann aber das aus dem Gaf-Forum hier lese:

""""This is going to be long winded.

Im going to begin by saying I am no hardcore sim racer by no means, but i do race Go Karts in real life and have countless hours on Forza and Race Pro and i do like racing games to be serious and realistic.

Yesterday i had the chance to play Shift (even won myself a key ring and an EA pen, but that is besides the point). Basically it was a competition thing and you had 2 practice laps and then a flying lap. Alas the steering assist, brake assist ABS, SC, TC & racing line were on (physics set at normal) for the purposes of the competition and i wasn’t aloud to take anything off. So, I was in a Nissan 350Z (the prize if you win the comp) on the Brands Hatch Indy circuit, which is a track i have virtual miles on and real time miles on, so i was confident i would be cool with it. I got there early and i think was the 4th to have a go and the best time up until then was a 1:07.xxx i think, and suffice to say, i destroyed that on my first practice lap with a 1:04.xxx, then a 1:03.xxx and then on my final lap a 1:02.995 or something. But that isn’t important!
The car, the track, the feel….well. Even with the assists on, it was brilliant, i mean i felt sooo tied in with the assists on, but it felt good, REAL good. You drop into Paddock Hill bend and you just feel the car wanting to push wide, holding onto that fine level of grip and the back wanting to break free, the weight transfer coming through Surtees and up to Clearways, it was fantastic. Again, an issue as i was having to use a pad and im used to a wheel, but it still felt good. And the cockpits? Man they were amazing, the dials and everything just look beautiful.

Now, it doesnt end there, Seeing as it was early and no one was even interested or even heard of Shift, i got talking to the guy and asked if i could have a cheeky look round the game and maybe have a bash in an Aston or something, NO ASSISTS. Dude not only agreed to this, but even let me in his pink Veyron round Spa (it was savage to say the least), which handled well, but the back end (as you can imagine) was snaky, but could be contained.
All in all i played for like 2 hours on varying tracks and cars, different levels of assists and what have you. i drove:-

V8 Aston Martin Vantage (@ Spa & Indy Brands) - No assists
Veyron (@ Spa) - ” ”
Subaru Impreza (@ Willow Springs? Not sure) ” ” - Against a hard AI apponent

The Veyron was savage, yeah.
The Vantage….stunning. The cockpit was alive, it was like i was there, it felt poised, planted and so SO nice to drive, just what id imagine (key word) a Vantage would drive like.
The Impreza also very nice. Not a lot of tail action or drama as the 4WD system gave me some nice grip, but it felt brilliant. And the AI were challenging to say the least, i took a little too much curb and he pounced and got me and i really had to fight to get my position back, he was no pushover.
Despite the fact i was on a pad didnt ruin the experience, as you could tell the potential, and with the wheel i could imagine it would be even better.

Something that did and didnt surprise is that i was able to do like a 1:00.233 i think with the Vantage (Brands Indy) with all the assists on, and then a 0:58.xxx with everything off, however i think this had a lot to do with the start as the TC just ruined any sort of good start.

I was very optimistic for this game, and cant wait for its release so i can use my wheel and really give it some stick. ""



""Thanks man, glad to know my opinions/preview of the game is appreciated!
Now i do have some more info which i should have posted first time round, but by time id typed that block of text, id lost the will to live a little!

A few, maybe minor details i witnessed in the game i liked:-

The blurring of the screen at high speeds:-
I did notice the blurring of the screen, but less as a distraction, more because i wanted to see it as i like the idea of that effect, and even at 180mph in the Veyron down the Kemmel Straight at Spa, i didnt notice it that much, it just added a nice feel to the game.
The blurring as far as i know (for the 360 version) cannot be turned off, as i did sift through the menus alot.

Gravel traps:-
Now its no new thing, gravel traps should be “sticky” you shouldnt be able to continue through at race pace thats for sure. The ones in Shift are really good, you dont get beached like in real life as that would be no fun, but you do get rather stuck. Another note is that as they use the old Spa track, the Pouhon corner still has that massive gravel trap which i actually went into and flipped the Veyron! Which brings me onto my next point….

Crash blurring/effects:-
This was awesome. I “discovered” after my flip at Pouhon that if the screen goes into black & white and everything goes way out of focus…get this…the car will not move again until the screen has cleared! Just like in real life! I mean, if you glance a wall in real life and the car is somehow still able to move, you wont be moving away to the pits as soon as you know which way is up you will be shaken, sore maybe and will be stunned to say the least, so it will take some time to move off again, and the game does this. I was very impressed.

Demo:-
I asked the guy about the demo and he said it should have come out on August 28th, however they still have some bugs to figure out. He told me that the HUD some times went off, the times are out of wack and they round down instead of up or something. So there is still some work to be done.

Head movements:-
The in car view really gave me a feel of being in the car and that a real person was behind the wheel, under braking, during cornering, going over bumps, everything you would feel in real life is replayed to you via the head movements. Although there is no FFB with a pad, i could tell the tracks were bumpy as the head moved and the car shook.

Comparability:-
There is none. Straight up. Im not sure who said it, but i saw in a developer interview or something that the physics cannot be compared to anything, and its so true, the game feels like nothing ive felt before, its sensational.
Those worried about an arcade racer dont have to worry, with the assists on, it is kiiind of arcade like but with the assists off it could reach full sim potential. But, i cannot be 100% as i didnt use a wheel and only had a limited time on the game with limited settings.

The game IMO is worth all the attention (good or bad) it is getting as it really does seem like a fun, and great game to play.
If anyone has any questions, i’ll try my best to remember stuff and answer them!
"""

Dann kann da irgendetwas nicht stimmen. :?

Jedenfalls werde ich es mir nicht zum Launch holen und dann auch wahrscheinlich nicht mehr vor Forza und dann wohl auch gar nicht mehr... - denn die ganze Situation ist doch ziemlich suspekt. :skep:

Holy fuck :staun: Unglaublich. Und der sagt, er habe "unzählige" Stunden Forza und RacePro gezockt.

Ich bin grad total verwirrt... Kannst du den Link zum Thread mal geben? Der hat doch Forza3 gezockt... :ugly:
 
Keymaker schrieb:
Holy fuck :staun: Unglaublich. Und der sagt, er habe "unzählige" Stunden Forza und RacePro gezockt.

Ich bin grad total verwirrt... Kannst du den Link zum Thread mal geben? Der hat doch Forza3 gezockt... :ugly:

Das macht wirklich kein Sinn. :ugly:

Hier der Orginal-Beitrag:

http://www.virtualr.net/need-for-speed-shift-no-demo-coming-before-release/

Username lautet "Ion Square". Da weiß man wirklich nicht was man glauben soll... Am wahrscheinlichsten ist ja noch, dass er die PC-Version gespielt hat.:?
 

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