Wenn ich das sehe würde ich am liebsten mein Eve Account reaktivieren. Einfach Genial.
Andere frage, ist teil auch so schwer?
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Wenn ich das sehe würde ich am liebsten mein Eve Account reaktivieren. Einfach Genial.

Formations
Formations are getting a complete rework. Rather than simply fixing the formations that we’re familiar with from the original games, the Homeworld team have taken things several steps further. First, ships are all being treated by the game engine as one unit, so, for instance, Hiigaran strike craft won’t always be locked into the squadrons they’re produced in and instead and can enter larger formations with the same class of ship (but will reform into their original squadrons if removed from the formation).
Ballistics
Projectile weapons now have true ballistic behavior! Rather than an RNG’d percent chance to hit being generated at the time of fire and missed rounds blinking out of existence as soon as they reach their target, we’ll get to watch true ballistic behavior from most ships with projectile weaponry. Missed rounds will continue past targets (and can potentially strike other enemy or friendly ships when they do), and rounds will have a chance to misfire, causing the slug to veer wildly off course or not to fire at all.
Ship Behavior
Targeting behavior has been completely reworked, and ships now prioritize targets much more intelligently than before. Stationary ships will be more appealing targets, and ships that dramatically affect the battle (such as gravwell generators) will become high priority targets when activated, causing ships in the vicinity to break off of previous targets to face the new threat.
Tactics
Tactics now have a dramatic effect on damage, ship formation, and behavior.
Bugfixing
Dave: “Yep, we fixed plenty of bugs” *laughs* Patrick: “we found so many old pieces of code still in the engine that I was thinking ‘how does this code even work?’” The team has taken another comprehensive look at the code base and removed many extraneous lines of code, in addition to fixing known bugs.
Graphics
Yes, even the graphics are getting an update. While I won’t go into much detail on these improvements, they will be relatively minor but noticeable. For instance, nebulas and gas clouds will make an appearance in the maps, rather than just as a backdrop. You’ll be able to fly ships through them, and they’ll be somewhat obscured, based on the nebula’s density. There are also new field of view options, so players with widescreen setups or multi-monitor setups will be able to take full advantage of their hardware!
Balance
There’s a large emphasis on balance changes in the upcoming patch, both in single and multiplayer. For example “the new sphere formation behaves nothing like the ‘battle ball’ of old” Dave commented – “it was just completely ridiculously broken…players become accustomed to [these tactics], but it breaks multiplayer, and then multiplayer is no good for anyone.”
Modding
“The goal here” Dave said, “is for mod authors to be able to do things [in this new patch] far better than they could before.” He views his role as a partnership with the community “it’s a conversation…I live on the forums!”. The team has been true to their view and have been working with a small group of modders to playtest and balance tweak the upcoming patch. They’ve implemented a myriad of new tools and completely changed the way modders ‘talk’ to the in-game units, creating new options and outlets for future mods, many of which did not exist before.
neues homeworld?
Hol dir das mit den carrier in der wüste auch... ist noch besser als das remastered finde ich.

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