Evolution’s attention to detail is, in a very real sense, obsessional.
Throughout development, Evolution has got its hands on every car in the game, capturing the sound of each engine with upwards of 18 mics. In-game, this is replicated through around 90 samples per car and a little granular synthesis, and if you rotate the camera around the car you’ll move from a throaty exhaust note at the back all the way through to the trebly rush of air at the front. We’re ushered into a waiting Ferrari 458 to listen as audio director Alan McDermott revs the engine a few times, then plays the in-game equivalent to us. The comparison is remarkable. McDermott tells us that, on hearing his team’s work, both Mercedes and BMW requested Evolution’s recordings to replace their own sound libraries. In audio terms, DriveClub is peerless.