As a side note, it's worth pointing out that the 360's native party chat feature is blocked during gameplay. Much like in Demon's Souls, both versions of Dark Souls deliberately eschew any direct communication in favour of its own messaging system, which offers pre-defined phrases This is a design choice that, as with the anonymous nature of its co-op play, is set in place to enforce a strictly singular experience, and is unlikely to be rescinded through an upcoming patch. It's a curious choice that deprives the 360 version of what some may see as a default advantage.