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Gast
IGN:
Gameinformer:
Gamespot:
Eurogamer:
Telegraph:
With a story that manages to satisfactorily tread the line between high-concept fun and grounded character exploration, Shadow of the Tomb Raider meaningfully wraps up the journey Lara began in 2013 and convincingly leaves her in a place resembling where she was when we were first introduced to her more than 20 years ago. I would have liked a little more incentive to explore the beautiful world Eidos Montreal has created, but I’d much prefer too much content than too little. There’s so much to enjoy elsewhere in a game that’s stuffed to the brim with ideas and devilishly challenging puzzles. I can’t wait to see where Lara goes next.
Gameinformer:
Lara Croft often throws herself headfirst into the action without seeing the bigger picture. In a way, that’s a good a parallel for Shadow of the Tomb Raider. Parts feel rushed with odd scene jumps and some of the gameplay systems feel half-baked. The game has its standout moments, but it’s also full of unrealized potential. Whether it was a more engaging skill system or a bigger map, I was often left wanting something a bit more — yet, I could play it for hours. As the final game in Lara Croft’s origin story, it just didn’t hit the high note it needed to. Still, that doesn’t mean it’s not a crazy, high-stakes adventure worth taking.
Gamespot:
Thankfully, the parts of Tomb Raider that make it really fantastic--uncovering the mystery of ancient ruins, solving impressive challenge tombs, and exploring exotic environments--are still here in Shadow, and they are just as outstanding as they have always been. But the core mechanics that have been with the series for half a decade are starting to show their limitations. Making the journey to Shadow of the Tomb Raider's peaks is certainly an attractive goal, but like the challenging terrain Lara needs to traverse, the path there is getting rougher and more unpredictable.
Eurogamer:
Shadow of the Tomb Raider ends this reboot on much the same note that it began, which for its fans may not be such a bad thing. This is a well-crafted and polished experience, and when the game actually gives you full control and leaves you alone to seek out its quieter mysteries, it can render you wide-eyed with wonder. And this Tomb Raider may have motivation and purpose and a vague semblance of an emotional arc but it all rings hollow, particularly when elsewhere there's repetition and an overall lack of new ideas. This Lara has forgotten herself and forgotten the joy and the thrill.
Telegraph:
Shadow of the Tomb Raider is a bloated, frustrating, irrational experience that feels like parts of three different games haphazardly stacked together. It’s the kind of game that has you yelling angrily at the screen when the next inexplicable decision comes along happens. By the time the game was literally comparing Lara Croft to Jesus Christ, the shark had fully been jumped.
Die Lache.

