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I intentionally made it clear up front that I did not love the first game, and I strongly suggest that you keep that in mind when you read this review.
Ist OK wenn man die japanische nicht gehört hat.
Aber bei den vielen Zwischensequenzen hat man irgendwann eh keinen Bock mehr auf Untertitel und hört nur noch zu.
Japanisch beschte.
Japanisch konnte ich nicht mal 3 min ertragen beim Story Trailer, so was grausames.

Weckt nur bei mir zumindest der Anfang dezente Skies of Acardia Erinnerungen?

The game was made by a very reduced team, the overall staff is bigger than Xenoblade X, but the Monolith staff involved was severely reduced, the outsourcing was massive, to every company possible, including Tri-Ace.
Several key Monolith Soft employees weren't involved in the game :
Nohiriro Takami - Art Director on Xenoblade, Xenoblade X, Xenosaga 2,3 - Involved in BOTW
Koh Arai - Director of Xenosaga 2,3, Lead Field Design on Xenoblade X,Chief Artist on Xenogears - Involved in BOTW
Shingo Kawabata - Director of Soma Bringer,Producer of Xenoblade, Xenoblade X
Masahiro Kabe - Level Design Director on Xenosaga 2,3, Level Design on Xenogears,Xenoblade X
Hiroshi Ando - Lead Enemy Game Designer on Xenoblade X - Involved in BOTW
Shigekazu Yamada - Lead Social Designer on Xenoblade X,Level Designer on Skyward Sword - Involved in BOTW
Takafumi Hori - Lead Concept Artist of Xenoblade X,Map Designer in Xenogears, Xenosaga 1,2,3, Vagrant Story - Involved in BOTW
Tadahiro Usuda - Character Designer on Chrono Trigger, Xenogears, Xenosaga 1,2,3, Xenoblade, Xenoblade X - Involved in BOTW
Takashi Mikami - Map Designer on Baiten Kaitos 1,2 , Xenoblade, Xenoblade X - Involved in BOTW
Kazue Hiramoto - Map Designer on Baiten Kaitos 2 , Xenoblade, Xenoblade X - Involved in BOTW
Atsushi Domoto - Lead Enemy Modeler on Xenoblade, Xenoblade X, Lead Modeler on Xenosaga 1,2,3, Lead Artist on Front Mission 2,3 - Involved in BOTW, Splatoon 2
A example of the reduced staff :
Map Design
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Xenoblade X - 14 Map Artists
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Xenoblade 2 - 6 Map Artists
TLDR - B team
It doesn't quite match the out-of-nowhere brilliance of the first game, nor is it as bold as the daring, but flawed, follow-up.
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