Scorpio is designed as a 4K console, and if you don't have a 4K TV, the benefit we've designed for, you're not going to see. Clearly, you can buy Scorpio, and if and when you decide you want to buy a 4K television to take advantage of the increased performance, obviously the console will be ready for you.
We looked at 4K, talked to creators, you saw Todd Howard in our video, Patrick Soderlund from EA in our video, talked to creators about the work they were doing on PC in order to hit a true 4K gaming experience, and six teraflops is what we needed to go hit, so we designed for that.
So, Scorpio is for the person who's got a 4K television, who's really focused on 4K gaming. It's going to be a premium price over what we're selling this one for, and both of them will exist in the market at the same time. Scorpio is for your 4K gamer. And that's what we designed it for.
Our biggest games out there ship on PC today, and the PC has this space of, right, you look at the big PC games that are coming out, they're going to support 4K, some of them will support 6K and crazy resolutions on PC and unlock framerates. What a developer's looking for is a real sweet spot of install base and users. We've got tens of millions of people who have Xbox Ones. Developers are gonna see that and, frankly, as the platform holder we're going to make sure games come out and support Xbox One.
They're already building 4K PC games, which is why we went out and talked to developers explicitly about what it takes to build a 4K PC game, to make sure Scorpio was a spec that they could look at what they're doing on PC and say, okay, I understand exactly how I'm going to make the Scorpio version of my game because I'm doing it on PC.
We just shipped Forza Motorsport Apex on Windows. We shipped that at 4K and we looked at that. We talked to Todd Howard about Fallout and the work he's doing on Fallout VR and said, what is the spec we need to have in Scorpio to make sure we can support 4K?
So developers today are supporting multiple design points already. That's why we picked 4K and not something kind of weird in the middle. We could have done a new update this year. We actually looked at it. We went all the way to, we had the spec in front of us, should we ship something that's less than Scorpio this year, but in truth you can't do a true 4K console this year. And I just didn't think anything between what is effectively a 1080p console and the 4K console, like, from a consumer television standpoint there's nothing in the middle. So let's go focus on 4K and next year was the right year to do that.