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MULTI Der Fallout 4 Modding Thread

Benutzer, welche sich diesen Thread anschauen:

so nur nochmal zur Erinnerung der Creation Kit ist draussen und kann hier runtergeladen werden
https://bethesda.net/#en/events/game/fallout-4-creation-kit/2016/04/26/114
Man braucht dazu einen bethesda.net Account.
Die Mods kann man sich dann im Spiel im Untermenü Mods bequem runterladen
22223756611F842FAB58CD3AFEE5F18A5076E884

Das ist dann sehr bequem für Konsolenspieler, die dann keine extra Programme runterladen müssen.
Die werden aber wohl damit leben müssen das einige Mods dort nicht auftauchen die man bei nexusmods runterladen kann.
 
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Dear console players. Please stop spamming modders to port their mods.

I've been modding games Since the first Doom (I made .wads and skins) and it's allways been amazing fun.
People apreciate that you extend their game experience and often offer their own skills to make mods even better, resulting in mod teams that can compete with dev teams. Everybody is always respectfull.
Even on loverslab, a mod community build upon perversion and depravity, people are friendly and polite.

And now Mods are coming to consoles.
Gone is the respect and proper behaviour.
Since a month or two consoles owners are spamming up Bethesda.net and the nexus with some very offensive messages showing bizarre feelings of entitlement. As a result you guys are literally making modding less fun.

Bethesda forums is filled with these questions:
"When will mods come to xbox/ps4?"
"How can I download creation kit to xbox"
"I own fallout for xbox, why must I own it on pc to make mods, no fair!"
Like, whole pages of it. The question is answered every time but no one reads apparently and it's just asked again by the next console player showing literally zero understanding of proper netiquette.

On bethesda's forum page the comments on my mod are 4 pages of "plz bring to xbox" Even though it says in the description I designed it specifically to work on xbox (simple scripts, no hi-res assets)

On the nexus console owners are posting rants about us asshole PCMR modders who "refuse" to bring mods to consoles.
I have been called an asshole because I can't bring a mod that uses third party libraries over to console. It's literally impossible to port this mod to console. I explain this and they come with calling names and posing solutions that I should consider. I've been called a dickweed because I removed a feature from the console version of another mod. It caused lag on a monster pc, it would kill a console. Yet this was a bad decision on my part.
I've been threatened because "I paid for the damn game, I have the right to use that mod!"
There has even been a poll on bethesda.net posted by console players that modders who refuse to release for console should be permabanned.
I mean wat? holy fucking sense of entitlement.

Etc, etc, etc.

Dear console owners. Could you please just stop and let us enjoy our hobby?
We do not work for bethesda. This is our hobby. You are not entitled to anything in this matter.
https://www.reddit.com/r/fo4/comments/4jwz0i/dear_console_players_please_stop_spamming_modders/

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Ach deswegn die Aktion mit Wayrmstooth, ich hatte mich schon gewundert was da los ist
Echt die Kiddies sollte man komplett rauskicken, sollen ihren Mist gefälligst selber machen :fp:
Mir war auch schon aufgefallen das bei Bethesda.nat kaum ein bekannter Mod von nexus auftaucht, würde ich auch nicht machen.
F4SE zu benutzen ist eine gut Idee
 
Ach deswegn die Aktion mit Wayrmstooth, ich hatte mich schon gewundert was da los ist
Nope, das war wegen was anderem, wurde auf reddit hier gepostet, aber der Kommentar nach ner Zeit gelöscht, hier was da drin stand:
[–]Jonx0rTemp 5 points 19 hours ago

Ok so against my better judgement I've decided to write up a short explanation about why I canned Wyrmstooth and my comics. I didn't think it would be necessary to say anything simply because I didn't think many people out there would give a toss. First and foremost though I have to thank and apologize profusely to the people who lent their vocal and musical talent to Wyrmstooth. I just wish I had it in me to have been able to make something that they would've been proud to reference as part of their portfolio.

Long story short, I lost my job and I guess the bitter realization is that some of the thousands of hours I sunk into these pet projects probably should've been spent on slightly more important things, like keeping my qualifications up to date so I wouldn't find myself in this situation. But hey, lesson learned (insert Dark Souls 'You Died' sound here). To me, making mods and comics was like that one good thing in your life that stops you from jumping into your car and driving it off a cliff with Bon Jovi's 'Livin on a Prayer' blaring in the stereo, ending with a dramatic explosion. This wasn't an easy decision to make but unfortunately it was a necessary one. I love making mods and comics, so much so that I don't trust that I'll have the self restraint to simply put them aside even in a situation like this. The Stannis Baratheon choice had to be made (yes I know how he ends up) and even now I'm finding it difficult to resist the urge to just start again from scratch and begin working on a huge mod for Fallout 4, but thinking about where my life will be in the next 6 months if I do is also kinda scary. I didn't enjoy deleting something I spent so much time working on but I know that if I didn't I'd probably be sitting here either working on Wyrmstooth 1.17 or the next chapter of the comic instead of job searching and I'm in absolutely no position to do the former.

So yeah, that's about the size of it. No it wasn't picked for some paid mods thing, no it's not because I got flamed by a troll, and yeah I know you're probably going to disagree with my reasoning.

Next stop Centrelink, all aboard the welfare train. Choo choo!

TL;DR: Lost my job, need to get my life in order, deleted everything because I don't trust I'll have the self restraint to just leave without going back to the thing that I love doing.
 
Für das generelle Spielegefühl ist Def-UI und Better Dialog Pflicht
Vivid Weather in Kombination mit True Storms sind die besten Wetter Mods
Basement Livinig ist eine nette Wohnungsalternative im Untergrund
für Siedlungen sind Homemaker und Snap and Build Pflicht
ansonsten gibt es schöne Verbesserungen für die einzelnene Fraktion wie "Welcome to Goodneighbor", "We are the Minutemen" oder "Diamond City Swat"
ansonsten würde ich je nach Geschmack mal bei nexus bei den einzelnen Kategorien die Most Endorsed Sachen anschauen
www.nexusmods.com/fallout4/mods/searchresults/?src_order=1&src_sort=0&src_view=1&src_tab=1&src_language=0&src_cat=16&src_showadult=1&ignoreCF=0&page=1&pUp=1
 
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hab jetzt mal Subway Runner ausprobiert, ist echt witzig gemacht
Bin jetzt unterirdisch von der Park Street Station (wo man Nick Valentine findet) bis zur CIT Station (kurz vor Cambridge Police Station) gelatscht und musste mich unterwegs durch eine Horde Supermutanten (ca. 20) schiessen :D
 
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