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ONE Xbox One - der offizielle Thread

Benutzer, welche sich diesen Thread anschauen:

Endlich sind die 5 PSPro käufer nicht mehr alleine und können mit den neuen 5 xbox one x Käufern zusammen Pixel zählen.
Pixel zählen ist eine Domäne der Blauen, die Grünen zählen Grasbüschel.:grins:
Wir zählen lediglich die Stunden an Spielspaß. That matters!
Und spass werde ich haben. Mehr als genug.

Ich glaube generell sollte mehr an der Freundin gespielt werden, wenn man anfängt Gräser zu zählen :D
 
Wir zählen lediglich die Stunden an Spielspaß. That matters!
high-five-wave.gif
 
Und ich check jeden Tag meine Vorbestellung bei Amazon und freu mich eine zu haben. :lol:

Ist mir klar dass es Leute gibt die sich darauf freuen. Habe auch 'nen Kumpel, großer Forza-Fan, der mit dem Gedanken spielt sich das Ding zu kaufen. Für mich ist's 'ne komische Situation, es ist seit Ewigkeiten die erste Konsole die mir so richtig hart egal ist. Dabei will ich doch auch mitspielen :<

Hätte ich mir denken können wie die Aussage hier aufgenommen wird. Mein Fehler.
 
Kannste ja auch.
Es bleibt ja alles wie bisher.
Wer da keinen harten need drauf hat bleibt einfach bei der normalen One und gut ist.
Ändert sich ja nix, neimand wir ausgesperrt, das Ökosystem ist für alle identisch, nur siehts bei dem einen dann etwas anderes aus als bei dem anderen.
Man muss ja auch nicht auf Teufel kommt raus etwas kaufen nur weil es etwas Neues gibt.
Von daher ist doch alles cremig, da kann jeder nach seinem gusto.
 
Das Ding ist, die normale One habe ich verkauft, nachdem Dinge von Interesse durchgespielt waren. Und ich sehe keine am Horizont. Ich bin aber eigentlich Technik-Enthusiast und will jedes neue Spielzeug haben. Nur hier fehlt mir was, das wurmt mich ehrlich :D

Man muss ja auch nicht auf Teufel kommt raus etwas kaufen nur weil es etwas Neues gibt.

Jaaaa. Das sollte ich langsam auch mal lernen. Der Kapitalismus hat einen gebrochenen Menschen aus mir gemacht.
 
Wer da keinen harten need drauf hat bleibt einfach bei der normalen One und gut ist.
Ändert sich ja nix, neimand wir ausgesperrt, das Ökosystem ist für alle identisch, nur siehts bei dem einen dann etwas anderes aus als bei dem anderen.
Man muss ja auch nicht auf Teufel kommt raus etwas kaufen nur weil es etwas Neues gibt.
Von daher ist doch alles cremig, da kann jeder nach seinem gusto.
NEIN!! Jetzt ist alles viel schlechter!!
 
Hands-on with 10 Xbox One X games that show us what it's really capable of
Digital Foundry takes on Quantum Break, Titanfall 2, Gears of War 4, F1 2017, Shadow of War - and more.
http://www.eurogamer.net/articles/digitalfoundry-2017-hands-on-with-xbox-one-x-at-gamescom-2017
As expected, the Coalition's Gears of War 4 conversion looks exceptionally impressive. The lack of capture opportunities means that a full breakdown of the enhancements isn't possible at this title, but even to the untrained eye, the upgrade is substantial. At the most basic level, you're getting a native 4K version of one of Xbox One's most technically accomplished, visually arresting titles, backed up the high-end texture assets previously exclusive to the PC version of the game. Texture filtering gets a big upgrade over the standard console too, with none of the improvements having any kind of noticeable hit to performance. Gears of War 4's campaign did a great job of sticking doggedly to its 30fps target on base hardware - in addition to the big visual boost, Xbox One X hands in the same performance level point-for-point, based on the three campaign levels available to play through.
Remedy's Quantum Break - announced on Sunday's livestream but not actually shown running - also hands in an impressive showing. We wrongly assumed that the no-show during the stream was because down to the lack of presentable code, but what we saw looked just as solid and as polished as the existing Xbox One release, again running at a very stable 30 frames per second. It was one of the few titles not shown running at native 4K, instead using the same upscaling technique as the base model, based on the accumulated data from four prior frames. Certain scenarios can break the illusion, giving us a look at how the technology works - and right now, we'd hazard a guess that the base resolution is probably closer to 1080p before the smart upscaling kicks in. Regardless, the increase in clarity over the Xbox One title again represents a night and day difference - and further on down the road, it'll be interesting to see what level of PC hardware is required to get the same presentation from the Windows version.
We knew that a 4K upgrade for Killer Instinct was on the cards, but again, it was a pleasure to see very final-looking code up and running and fully playable. It's an interesting evolution for the title - let's remember that it launched alongside Xbox One itself, rendering at a native 720p. A subsequent title update pushed it to 900p, but Xbox One X delivers a crystal-clear native 4K presentation with no performance drops we could spot. The only blemish to the look of the title comes from its video assets, which appear unchanged from the original and look decidedly low res compared to the pristine 3D rendered output. Joining Killer Instinct in offering a clean 4K, 60Hz output is Path of Exile - flawless in motion, and clearly delivering a full frame-rate, ultra-HD experience, as you would expect from a title of this scope.
The surprise package comes in the form of Codemasters' F1 2017. Similar to Rise of the Tomb Raider, this game is operating at a native 4K on Xbox One X, while its PS4 Pro counterpart hits the same 2160p output via checkerboarding. Image quality on this one is off the charts - if it's not a match for the top-end PC experience, it's very close. However, while the title targets 60fps, its current performance level often falls somewhat short, with dropped frames and noticeable screen-tear. We've not had the chance to check this one out on the existing consoles yet, so we'll be curious to see the extent to which the base versions at 1080p resolution compare in performance terms - and to see whether performance on PS4 Pro via checkerboarding is on par or better than what we saw here on Xbox One X.

Regardless, the fact is that both Rise of the Tomb Raider and F1 2017 are adopting native 4K rendering in situations where PS4 Pro is checkerboarding instead, and that's a comparison point we really didn't expect to see. After all, this represents is a 2x increase in the native rendering resolution between Xbox One X and PS4 Pro, from hardware with a 43 per cent increase in compute power and a 50 per cent uplift in memory bandwidth. However, checkerboarding can and does really work well in delivering a great image for 4K screens. It'll be an interesting exercise to see how well image quality on these existing Pro titles holds up side-by-side with the native output from the Microsoft hardware.
A clear uplift in visual quality is also evident in Titanfall 2, which presents very much as a mid-way point between the PlayStation 4 Pro version and the top-end PC experience. You get what looks like the Sony console's visual set, paired with the extra clarity found running the PC version at a higher resolution. In effect, all that's missing from the top-tier Titanfall 2 presentation is ambient occlusion and some shadow effects. The series' signature 60fps gameplay remains fully intact, with Respawn's demo level even stress-testing the engine with a huge arena of battling Titans. It's another palpable hit and the boost from base Xbox One in particular here represents another night and day improvement.
Talking with Monolith, we can also confirm that Shadow of War was indeed represented by a top-spec PC for its reveal at the Microsoft E3 media briefing. However, the Xbox One X version offers up a very similar native 4K experience, with performance ticking over nicely at the target 30fps - the only issues now cropping up in really packed encounters with hundreds of entities in play. Monolith really pushes its engine here and performance can dip but again, the developer still has plenty of time to address lingering issues. We'll also be looking at Halo Wars 2 in more depth soon, but initial impressions suggest that along with World of Tanks we're looking at a straight scaling of a 1080p30 Xbox One title to full, native 4K on the X at a similar performance level.

Just like Sony, Microsoft has left the door open to developers to do what they want with the hardware, but certainly based on the titles we've seen so far, the delineation between the two models looks far more clear cut - Xbox One X is the console for your 4K screen, and anything else in addition to that (like Tomb Raider's multiple rendering modes) is a bonus. It's an impressive early showing then, and with over 100 games set for X enhancements, the chances are we're going to be kept really busy from November 7th onwards.
 
Jetzt bin ich doch ein wenig gehypt. Gears 4 hab ich noch nicht gezockt. Titanfall2 auch noch nicht. Dank access liegt das aber schon auf der Platte :sabber: dazu auch schon den witcher 3 in der goty gekauft damit ich auch mal die add ons zocken kann. Ich sollte doch mal über Urlaub nachdenken :lol:
 
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