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Bart Wux schrieb:Nochmal, wieso haben die nicht einfach gesagt: "We're making a kick-ass action game starring a hot british chick." ? Und kein Mensch hätt'n Problem gehabt.
Blackacidevil138 schrieb:Im Preview wird übrigens erwähnt dass das Spiel einen zu sehr an die Hand nimmt. Fast alles passiert automatisiert. 2012 Style.![]()
Bart Wux schrieb:Nochmal, wieso haben die nicht einfach gesagt: "We're making a kick-ass action game starring a hot british chick." ? Und kein Mensch hätt'n Problem gehabt.
He acknowledges that fans will be wary of changes.
But of course comes back to say that after playing it feels the "creation and execution are coming from the right place." Of course you're going to say that now, then the review will come out and you'll pan it.
Team Deathmatch is in.
"a team of Lara's surviving allies pitted against a group of hostile natives cutely referred to as "scavengers.""
Best-of-three matches, alternating between sides.
"an immediate wrong turn out of our cavernous base ... had us sliding down a rocky water tunnel..."
"the maps aren't too wide open"
"lever-baser traps that shot spikes out of walls, climable surfaces (ohh, fancy), destroyable environmental elements (like bridges), and weaponry like Lara's now trademark bow and arrow."
Second game type "Rescue" survivors have to collect a certain amount of med-packs and deliver them to rotating destinations while scavengers must reach a certain kill count.
Rescue gives survivors a "bleed-out" time, that you can cut short with a "brutal" melee finisher. No talk if you can bring back people that are bleeding out.
"Wind Chasm" was the map they played on. Tropical, with traps, vantage points and junk.
Karl "dropped hints about a mode called "Cry for Help," which apparently will place a strong emphasis on discovery and collection." Adventure as opposed to combat game type.
Unclear if any other modes available.
"select from a deep roster of characters."
"different stats and loadouts."
"primary firearm/bow, sidearm, grenade style projectile, climbing axe that serves as a melee."
XP gained can go to altering stats and purchasing more advanced characters.
No Lara in multiplayer that he saw.
Can chose the same character as a teammate.
Some single player actions have been sped up for sanity-sake.
Blah blah Guardian of Light makes them think multiplayer is what we want blah blah.
"[Noah Hughes] goes on to note that while it make seem odd that this historically loner heroine now has a whole roster of companions..." What happened to Alistair? Zip? Anya? ... Oh yeah, reboot.
Goes through the same old campaign points; hanging upside down, falling onto spike, running through cave, Sam, wolf, bear trap, blah blah blah.
Bow can be used to distract enemies.
More QTE's.
"... Lara runs into a group of scavengers that includes a shielded man wearing a steel mask. Gunfire doesn't work on this guy..." MY TIN FOIL ARMOR WILL SAVE MEEEEEEE
This is an action game in which players assume the role of a young explorer named Lara Croft who investigates a mystery surrounding an ancient queen. As Lara, players explore caves and ruins, and use arrows, firearms (e.g., pistols, shotguns, machine guns), and bladed weapons to battle wild animals, human enemies, and demonic soldiers. During several sequences, Lara is depicted getting stabbed, beaten, strangled, or shot by enemies; these close-up deaths occur as fail scenarios, usually when players miss certain action cues. A handful of cutscenes also depict enemy characters shot at close range. Large blood-splatter effects occur when characters are hit; one level depicts a demonic lair covered in dismembered human corpses--scattered limbs and pools of blood are prominent. The words "f**k" and "sh*t" can be heard in the dialogue.
The ESRB rated the title M on the grounds of "blood and gore, intense violence" and "strong language".

Frequenzberater schrieb:Ah ok. Das einzige was ich nicht gezockt habe.

Dow Jones schrieb:Gabs schon in Teil 2. Lame!

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