Despite our best efforts, we were unable to meet our development, submission, and release schedule we had planned. Which would have had our first game release to subscribers today (January 6th, 2017).
Rather than push an unfinished slate of games out the door to meet this deadline, we have decided to delay the launch of the service to ensure that we can meet the expectations of our fans and subscribers.
This delay could be as short as three weeks (by the end of Jan) or as long as a month (early March), we are working to get it shippable as soon as possible.