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ONE/PC Ryse

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Ich meine die bereits käuflich zu erwerbende Halo Web Serie Forward Unto Dawn. :deal:
[ama]http://www.amazon.de/Halo-Forward-Unto-Dawn-Blu-ray/dp/B00BRBJS6S/[/ama]

Was da in Zukunft noch kommt, weiß ich natürlich auch nicht. Hoffe eben nur, dass die Ryse Web Serie da qualitativ mithalten kann. :D
 
Achsoooo. Das hab ich jetzt nicht kapiert, ich hab den direkt als "Film" am Stück geguckt und mir die einzelnen YT Schnipsel nicht einzeln reingezogen. :lol:
 
flexx schrieb:
Achsoooo. Das hab ich jetzt nicht kapiert, ich hab den direkt als "Film" am Stück geguckt und mir die einzelnen YT Schnipsel nicht einzeln reingezogen. :lol:

So habe ich es auch gemacht. :D Auf diese 15-minütigen YT-Kurzgeschichten hatte ich nämlich auch keinen Bock.
 
Ein netter Eindruck ausm GAF (gespielt auf der Xbox One Tour in London), der das Kampfsystem noch mal ganz gut beschreibt und Lust auf mehr macht:
Good news Ryse lovers! I think this going to be a thoroughly enjoyable game. The combat...is NOT a QTE fest. So, as some have already suggested, it's pretty similar to Batman - the combat flows pretty well. You have a light attack on X, heavy on Y, special move on RB (depending on which God you ally yourself with) roll on B, Parry on A, wow the crowd on LB, and the infamous "execute" button on right trigger.

So how does the combat actually work? So bad guys rush you, you kick/slice/stab them about with X or Y, avoid them with B, or parry with A. There were NO prompts as to when they are going to attack (like Batman) rather you have to pay attention to their animations. So where oh where are these QTE's?

When you have fucked an enemy up enough, an icon appears above there head, or if you can time it right and have multiple enemies in this state, heads. Then you hit right trigger, which pushes you into the finish move set, where the enemy with flash with the colour of the relevant button - time it right, and you'll perform a grisly finishing move, with slow mo, on one or multiple bad guys. The slow mo is in no way annoying or frustrating, and it's nice and showy, and consequently, makes you feel totally bad-ass.

The game chucks more and more at you, with objectives like destroying catapults, capturing and defending areas, and some of the bigger bad guys require more technique to take out, combat rolls being particularly effective to get behind them and fuck em-up.

The animation was also pretty smooth - admittedly not as flowing as Batman, but perfectly fine. The rep confirmed the Ryse build was newer than the Gamescom build previously seen. Graphically, it was gorgeous. This game went from a "should be alright to have fun with" to a "I really can't wait to play this through". Co-op horde arena is going to be fun.
http://www.neogaf.com/forum/showthread.php?p=87454303#post87454303

:popcorn: Ich freu mich.
 
Im Nachfolgeforum der Jungs vom Teamxbox sind auch viele Anzockberichte. Unter anderem der TrueBlueHero aus Austria hat schöne Berichte vom Event in Wien geschrieben. Natürlich auch von Ryse ;)

~ Ryse ~​
For me the surprise of the show - this is what I had to say about the exact same portion of the game (colloseum multiplayer) just a couple of weeks ago:

Unfortunately it really is a bug-fest and I personally think it's a very bad idea to show such an obviously unfinished software to the public. I've seen an enemy freezing for about 5 seconds after defeat, clipping errors, stutter in the animation and disorientated AI

With a new build comes delight - nothing of the above plagued the new demo, the game felt WAY more polished and thus fun. All of a sudden what felt disconnected and rough before was now an immersive experience. The camera captured the action without much trouble, animation felt fluid even in the transitions and most important of all hits finally connected in a way that gave the game a good sense of impact and momentum.
Plus "easy demo mode" was off this time around. The game was much harder and I actually only managed to finish the stage with the help of a certain healing special ability (you choose your supporting god before the round starts). In my roughly 9 tries I died 7x. Side note - finished Metal Gear Rising the day before. So much for "Press X to win".

This is how the game is meant to be played:
X: your short range attack, when timed right it's also a counter to enemy attacks
Y: some enemys block a lot, the shield bash throws them out off balance so that you can break their defense
A: block - make your shield your best friend or it's game over, this is a core gamplay element and NOT optional - stunned enemies are open for a quick counter
B: roll - an alternative to blocking, quickly getting behind your foe - stronger enemies have an attack that can't be blocked, so this is essential too
Right trigger: Executions, optional but a real lifesaver (the better I performed the more health was regenerated thanks to my special ability)
Left trigger: Spear - hold RT to shoot. Kills lower foes with one shot.
Right bumper: Special power, especially helpfull when surrounded and/or outnumbered, consumes energy that slowly rebuilds with every hack you do, slows time or dazzles your foes

I fought:
* normal foot soldiers - easy but a real threat when in numbers
* archers - nasty when accompanied with other foes because it's quite hard to reach them and they don't stop shooting just because you have to deal with three other guys at the moment
* fat axt warriors with shield: slow but hard to overcome their defense, hit hard when you don't watch out
* sword double wielders: usually hit you with a combo of three strikes - be careful to not only block the first one otherwise they deal a lot of damage, have a special strike that can't be blocked
* chieftain with burning weapon(s): though enemy, special strike that can't be blocked, can cause a lot of hurt

Button smashing gets you nowhere. Actually you have to be very patient and focused. Not crazy combos are the challenge, the timing is - so again, this shares a lot of similarities with Batman NOT God of War, Devil May Cry etc. which I personally prefer. It's a more heavy, grounded, reaction-based experience and is a great fit for the setting.

Below is a short video of me playing (my first try - I'm still horrible at blocking - as you can see enemies surround me and give me a hard time, I cowardly use the special power as a last resort :D)

The game looked great and had an awesome sound - the recent build reassured me that this will definitely be a game I get day one :)

Mehr Berichte von den anderen Games
http://unionvgf.com/index.php?threads/xbox-one-tour-vienna-first-hands-impressions-ryse-dr3-bf4-ki-cd.1081/
 
Nur online.

p5pgw3vf.jpg
 
halts maul klugscheisser :D

edit: hab übrigens die one bei ama vorbestellt mit forza 5 :headbang:

wenn bei den tests (bf4) keine krassen unterschiede rauskommen nehm ich wahrscheinlich die one
 
Eventer schrieb:
Was kann man mit smart glass machen bei dem game?
The Smartglass app will allow you to move around the game, choose levels, play different add-ons and set up new multiplayer matches, as well as show off your achievements with social integration.

It all looks terribly smooth. Your timeline changes dynamically to give tips. You can also play Ryse whilst smartmatch is setting up a match in background.
http://www.oxm.co.uk/55717/ryse-smartglass-features-confirmed/

[vid]http://www.youtube.com/watch?v=rG13emvz6ZE[/vid]
 
Muuhh schrieb:
edit: hab übrigens die one bei ama vorbestellt mit forza 5 :headbang:

wenn bei den tests (bf4) keine krassen unterschiede rauskommen nehm ich wahrscheinlich die one

:headbang:

Eventer schrieb:
Was kann man mit smart glass machen bei dem game?

Beschränkt sich bei Ryse wohl nur auf Statistiken. Kannst also bspw. deinen oder den Spielfortschritt deiner Freunde nachschauen.
 
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