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MR SLEAZ @MRSLEAZ 11h
@andrearene review or preview sp or mp?
Andrea Rene @andrearene 11h
@MRSLEAZ Single-player preview
We’re pleased to announce that today, Wednesday, November 6th, we will be hosting a very special stream of Ryse: Son of Rome on our Twitch.tv channel, starting at approximately 2 PM PST.
Make sure to stop by & check out the brand-new, never before seen footage of Ryse & get a chance to talk to the developers behind Marius Titus and his lust for revenge. Bring your question with you, & they’ll do their best to get you information about this stunning title coming to the Xbox One on November 22nd.
What: Ryse: Son of Rome
Where: http://www.twitch.tv/microsoftstudios
When: Wednesday, November 6, 2013 – 2 PM PST
xJayFox schrieb:Das ist 23 Uhr unserer Zeit heute Abend, oder? Werd' dann auf jeden Fall mal reinschauen!

2 pm PST is 10 pm GMT


I spent two hours with the Xbox One title, but it felt like I was entering random numbers into a computer rather than actually playing a video game.
After a painfully generic story intro, the game began teaching me similarly uninspired combat mechanics. While it tries to sound like an in-depth action game with familiar elements like perfectly-timed blocks and focus meters, the actual experience is anything but deep.
With my left hand completely off the controller, I was able to slice and dice through tons of enemies simply by inputting the same sequence ad nauseum. On a couple of occasions, the game would shift to sequences that involved me defending an area with crossbow stations or ordering my men to block arrows with their shields. These were somehow even less exciting than the tedious swordplay.
Ryse: Son of Rome feels like all sizzle and no steak. It's a procession of CPU-controlled warriors lining up to fall on protagonist Marius' sword in a stylish slow-mo ballet of blood and dismemberment. Killing enemies feels less and less triumphant with each strike, which is kind of a problem when the main focus of the game is seeing just how high you can stack the corpses.
Gameswelt schrieb:Insbesondere das Timing ist enorm wichtig. Beim Blocken und Kontern kann sonst einiges schiefgehen. Ein wenig mussten wir beim Spielen an diesen Stellen sogar an Dark Souls denken, auch wenn Ryse mit der geforderten Präzision nicht ganz so weit geht.

Türenmacher schrieb:Youtube-Version:
http://www.youtube.com/watch?v=R2MUSpoTnCM

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