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MULTI RENNSPORT

Benutzer, welche sich diesen Thread anschauen:

rennsport-roadmap-2026-overview.webp
 
Endurance Pack DLC 1 + Patch Notes 1.2.4

Nehmt euch was zu essen und trinken, gibt Einiges zu lesen :D



This update represents a pivotal moment for RENNSPORT. We are delivering a massive expansion of content alongside foundational improvements to the racing experience. From the legendary Circuit des 24 Heures du Mans to the grit of the Kuala Lumpur Street Circuit, this update marks a major step toward our goal of doubling the amount of content available in RENNSPORT throughout 2026.
As part of our commitment to growth, we are running a rotating discount strategy across our storefronts alongside this release. This begins with a 45 percent discount on the Deluxe Edition, with a 50 percent discount on the Standard Edition following shortly after. We are lowering the barrier to entry to ensure the grid continues to grow as our ecosystem expands.

Table of Contents​

  • 01 // The Core Focus: Multiplayer foundations and the single-player transition.
  • 02 // A New AI Architecture: First iteration details and operational context.
  • 03 // Championship Mode: Playlists, scoring overhauls, and leaderboards.
  • 04 // Custom Contests: Community league tools and event customization.
  • 05 // Competition Standards: Track limit refinements and physical shifting support.
  • 06 // Visual Overhaul: Atmospheric lighting and environmental rendering updates.
  • 07 // The Legend of Le Mans: Full breakdown of paid and free content.
  • 08 // Technical Changelog: Comprehensive stability, physics, and hardware data.

01 // The Core Focus​

This update brings a massive wave of improvements to RENNSPORT, focusing on a more immersive, fair, and thrilling racing experience for both single- and multiplayer.
RENNSPORT is, and will continue to be built on the foundation of competitive online multiplayer racing. We are handing the keys of the circuit to you with the introduction of Custom Contests. This feature allows community leaders and leagues to create their own online events with total control over their settings from car restrictions, to rating limits, and track selections.
This update also marks the beginning of our journey to provide an enhanced single-player experience with a massive overhaul of our AI, which is one among multiple improvements to the Championship Mode.
But wait, there’s more! We’re adding 5 new cars, more than 20 new free liveries, new track layouts, visual enhancements to the game, countless stability fixes, and more!
Whether you are a solo driver climbing the ranks or a community leader hosting events, there is something in this update for everyone. Let’s dig into the full content of this significant update, starting with our fresh first iteration of the new AI.

02 // A New AI Architecture​

We have fundamentally re-engineered how you compete against the computer. The previous system fell short of our standards, so we chose to rebuild the logic from the ground up. This foundational release introduces opponents that understand space, aggression, and the physical consequences of a collision.
Rikard, our lead engineer on this system, was hesitant to release this logic until it reached his definition of absolute completion. However, we believe the most effective way to refine this intelligence is to get it onto the track and iterate based on your feedback.
Operational Context and Known Issues
This system is a "First Iteration." We are currently tracking several specific behaviours that will be addressed in upcoming patches:
  • Acceleration at the Start: The AI currently prioritises safety over raw aggression off the line. You may notice they do not accelerate with full force initially to ensure a clean start for the field.
  • Wobbling and Pathing: Under certain car and track combinations, opponents may display a "wobbling" effect as they calculate the optimal racing line.
  • Positional Braking: On high-speed sections like Eau Rouge at Spa or the high banks of Daytona, the AI may occasionally slow down or lift "unreasonably" as it works to avoid collisions.
  • Track Limit Excursions: There are instances where the AI may leave the track limits unexpectedly while defending or navigating heavy traffic.
  • The GT3 Standard: This system is primary-tested for GT3 machinery. Performance in other classes will vary as we continue to calibrate their unique physics.
  • Simulation Frequency: AI performance is tied to your framerate. For the most consistent intelligence, we recommend maintaining a stable 60+ FPS.
The Path Forward
This is a new baseline for our single-player experience. The previous code had reached the limit of its potential; by starting fresh, we have given ourselves a platform that can finally grow.
This new system is more flexible, allowing for more dynamic adjustments and rapid improvements based on your feedback.

03 // Updated Championship Mode​

Our single-player progression has been improved to give you a clearer sense of achievement. The updated Championship Mode has been improved over in the following ways:
  • Introducing Playlists: Instead of being locked into "Rookie" or "Pro" tiers, Championships are now grouped into Playlists, allowing you to dive into the content you love most.
  • Championship Score: We’ve traded Medals for a new Score system, giving you a more granular way to track your performance.
  • Global Leaderboards: See where you stand against the world’s best with newly added leaderboards for all Championships.

04 // Custom Contests​

For our multiplayer fans, we are handing you the keys to the circuit. This has been a highly requested feature, and we’re adding it into this update. Custom Contests allow you to create your own online events with total control.
  • Total Customization: Set your own rating limits, car restrictions, track selections, and timelines.
  • Community Focused: Perfect for leagues or friends who want to race under specific conditions.
This gives you a solid system to set up your own multiplayer leagues, which automates a lot of the tasks for you.

05 // Competition Standards​

We heard your feedback! Track limits across all circuits have been tuned to be more consistent.
  • Community-Driven: Adjustments were made based on where you felt the "line" should be.
  • Consistency is Key: You can now push the car to the limit with a clearer understanding of where the penalties begin.

H-Pattern & Sequential Shifting

For the purists who love the mechanical feel of a gear shift, this update is for you. We have officially added support for H-Pattern and Sequential hardware shifters. Whether you’re rowing through gears in a classic or clicking through a modern box, the car will now respond to your physical hardware.

06 // Visual Overhaul​

The world of RENNSPORT has never looked better. We’ve tweaked our rendering to create a more cinematic and realistic atmosphere.
  • Stunning Skies: Experience more vibrant sunsets, improved cloud formations, and better lighting transitions.
  • Cinematic Polish: We’ve added lens flares and increased contrast for a "big-screen" feel.
  • Realistic Details: Grass and gravel now have more physically accurate colors, and we’ve boosted headlight strength to help you navigate those darker, high-contrast nights.

07 // The Legend of Le Mans & More​

Endurance racing is the ultimate test of mechanical discipline and psychological focus. To honor that heritage, this update introduces a selection of machinery and circuits that have shaped the history of motorsport.
The inclusion of the Circuit des 24 Heures du Mans introduces a completely different type of challenge to the platform. This is not a circuit where you simply chase a single qualifying lap; it requires a deep understanding of slipstreaming, tire management, and maintaining focus through changing track conditions. Navigating the Mulsanne straight at night requires patience and absolute respect for the limits of your hardware.
To complement this environment, the vehicle roster spans multiple generations of high-performance engineering. The selection bridges the gap between the raw, ground-effect power of the Group C era, the high-downforce peak of late-90s GT1 machinery, and the sophisticated electronics of modern prototypes and GT3 fields. This diversity provides a stark contrast in weight distribution, power delivery, and aerodynamic behavior, giving purists a thorough test of driver skill.
Alongside our core endurance additions, we are expanding the foundational platform with a mix of street circuits, alternative layouts, and forward-looking concepts available to all drivers at no additional cost.

Paid Content​

Track
  • Circuit des 24 Heures du Mans (Le Mans)
Cars
  • Mercedes-Benz CLK LM
  • Porsche 911 GT1 ‘98
  • Porsche 956
  • Peugeot 9X8 EVO
  • Ford Mustang GT3

Free Content​

  • New Track: Kuala Lumpur Street Circuit (Community Content)
  • New Layouts: Additional configurations for Fuji and Monza, the Road Atlanta Short circuit, the Nürburgring Fast Chicane, Daytona Tri-Oval and 8ETA Oval.
  • Hyundai N Vision 74: A futuristic, high-torque powerhouse joins the active roster.
  • Fresh Liveries: Over 20 official looks for the Porsche 911 GT3 R rennsport, BMW M2 CSR, Audi R8 LMS GT3 Evo II, and others, available in the store at zero cost.

Under the Hood: Fixes & Stability​

We have squashed hundreds of bugs to make your experience smoother. Here are the highlights:
  • Stability: Fixed various crashes to keep you on the track and out of the menus.
  • Gameplay: Added Tire Wear Equalization to reduce the long-term impact of flat spots. We also fixed a "lag" issue where crossing the finish line sometimes wouldn't count your lap.
  • User Interface: A massive cleanup of the menus! Icons are now sharper, navigation is more intuitive on controllers, and the MFD (Multi-Function Display) is clearer during races.
  • Hardware: Improved support for Logitech and Revosim hardware, and added deeper vibration functions for a more tactile driving feel.
  • Audio & Lighting: Fixed "ghost" car sounds in qualifying and corrected lighting issues on Daytona and the Nürburgring.

08 // Technical Changelog​

Stability & Performance​

  • Client Architecture: Resolved several critical exceptions causing unexpected desktop crashes during active racing sessions.
  • Initialisation: Addressed a fatal initialization error where the software would hang or crash if a user prematurely terminated the First Time User Experience (FTUE) setup.

Gameplay & Physics​

  • Tire Dynamics: Implemented a refined tire wear equalisation algorithm to simulate the gradual smoothing of flat spots over time, reducing physical vibration and restoring predictable grip levels as a stint progresses.
  • Transition Logic: Eliminated an erroneous penalty trigger that occurred during the immediate transition between race stages.
  • Network Synchronisation: Corrected a race-logic bug where high-latency connection spikes across the start/finish line resulted in unregistered laps.
  • Vehicle Physics: Rectified an issue where incorrect ride height parameters were applied to vehicles within the showroom and garage environments.
  • Session Persistence: Addressed a tracking bug where event standings and multiplayer leaderboards failed to update reliably post-session.

AI Systems​

  • Pathing & Navigation: Corrected a behavioral flaw where AI drivers would cut or skip multiple corners in the absence of defensive pressure or external circuit interference.
  • Behavioral Overhaul: Executed a comprehensive architectural rewrite to improve competitive positioning, defensive lines, and overall spatial awareness across all grid sizes.

User Interface (UI)​

Data Integrity:
  • Restored missing RENNSPORT Ratings within official contest lobbies and ensured Safety Ratings are fully visible on player cards and user widgets.
Navigation Logic:
  • Resolved a soft-lock occurring when navigating to session information within the Quick Play interface.
  • Fixed directional input failures on the pit screen that prevented returning to the "Go on Track" state after accessing the drivers table.
  • Corrected a menu restriction in the First Time User Experience (FTUE) setup that blocked users from reaching the "Complete Setup" option without using shoulder buttons (LB/RB).
  • Resolved an issue where menu navigation focus would unexpectedly shift or disappear entirely while interacting with the Replay user interface.
  • Fixed directional input failures when attempting to navigate the leaderboard after applying custom filters on the stage results screen.
Visual Assets:
  • Updated GT3X class icons and manufacturer logos to ensure sharp rendering, correct contrast, and appropriate scaling without pixelation.
  • Corrected squashed track maps and distorted national flags within the circuit selection menus.
  • Resolved a texture clipping issue where the tires of the Porsche Mission R would clip through the floor surface of the garage.
  • Rectified visual inconsistencies on the Pre-Rank screen where graphic elements failed to align with the accompanying text.
  • Corrected a layout bug where the PlayStation 5 icon displayed an incorrect solid white background within online lobbies.
  • Fixed a rendering bug where the thumbnail image for the BMW M Hybrid V8 incorrectly reverted to the default livery in Time Trial mode after exiting a replay.
Session Management:
  • Adjusted the 'Cars in Reverse Order' configuration cap to the intended limit of 12 (previously accessible up to 24).
  • Optimised matchmaking lobby visibility to prevent active races in progress from overwhelming the primary page of the server browser, ensuring available open sessions remain discoverable.
Purchasing & Terminology:
  • Updated interface text to replace the "Skip" prompt with "Next" where contextually appropriate.
  • Enabled the "Buy Livery" functionality for players with zero currency balances, properly redirecting them to the currency store interface instead of locking the selection.
  • Clarified the description for free store liveries to state they are available for purchase at a cost of zero.

Hardware & Control Input​

Calibration & Setup:
  • Refined the Wheel Setup Wizard to allow for full-lock steering rotation, ensuring accurate steering-angle calibration.
  • Resolved a control lock on the Quick Setup interface that prevented steering wheel face buttons from navigating menus correctly.
  • Fixed an input restriction where preferred Steering Device selection fields were locked against user modification.
  • Input Mapping:
  • Enabled touchpad swipe gestures for TC (Traction Control) and ABS adjustments.
  • Unlocked previously restricted keybindings for keyboards and controllers within the interface configuration menu.
  • Corrected a connection conflict where PlayStation 5 gamepads were not correctly initialised on PC platforms.
  • Addressed an issue where external headset buttons were incorrectly registered as active in-game control inputs.
  • Implemented input validation safeguards to prevent multiple Multi-Function Display (MFD) controls from being bound to the identical button configuration.
  • Corrected localized PlayStation 5 terminology references for the controller touchpad following FTUE interactions.
  • Safety & Control Logic:
  • Updated default controller layouts to prevent accidental ignition deactivation or unintended engine cut-offs during high-intensity driving.
  • Resolved an ignition logic failure where the "Off" state became unavailable and prevented subsequent engine starts after restarting a stage.
  • Fixed a control overlap from the FTUE setup where triggers (RT/LT) maintained dual analog and standard functionality unexpectedly after switching profiles.
  • Resolved a binding conflict where standard gamepad interface configurations blocked dedicated spectator control inputs.
  • Restored the ability to pause the simulation during the pre-race countdown phase.

Audio & Lighting​

  • Environmental SFX: Restored missing audio cues and structural sound effects within the Pause Menu interface.
  • Spatial Audio: Eliminated "ghost" engine audio tracking from invisible opponents during active qualifying sessions.
  • Global Illumination: Repaired broken lighting actors and environmental illumination parameters on Daytona and all Nürburgring configurations (GP and 24H).
  • Atmospheric Simulation: Recalibrated night sky shaders and luminosity levels to ensure accurate rendering of celestial darkness.

HUD & Visual Feedback​

Telemetry & Alerts:
  • Fixed a telemetry bug where electric vehicles (EV) incorrectly displayed fuel levels instead of remaining battery capacity.
  • Restored the functional Low Fuel warning alert trigger to the driver display.
  • Multi-Function Display (MFD):
  • Rectified truncated third-sector times and addressed an issue where Sector 1 timings would persist after a session restart in Time Trial mode.
  • Corrected a layout bug that caused sector times to offset incorrectly on the MFD while driving the Nürburgring Nordschleife.
  • Standardised gamepad bindings and peripheral icons to prevent legacy layout overlaps and misalignments within the interface layout.
  • Corrected an interface bug where secondary tab navigation prompts defaulted to raw controller icons.
Minimap Scaling
  • Optimised the zoom levels and tracking behavior for large-scale circuits, ensuring better tactical awareness on extensive tracks.
Penalty Visualisation:
  • Re-enabled the missing HUD widget for slow-down penalties, ensuring penalties are no longer applied silently to the driver.
  • Corrected the formatting of the penalty widget to resolve an overextended highlighter effect.
  • Fixed a logic error where a lap cancellation penalty notification continued to display on a lap that was already invalidated.
Layout Persistence:
  • Resolved an issue where customized HUD layouts failed to save upon returning to the main menu, including a specific fix for data saving on the PlayStation 5 platform.
  • Corrected a camera rendering bug where rearview mirrors and "behind" camera previews displayed incorrectly within the Pause Menu.
  • Fixed a visual error where track layout images appeared stretched or distorted within the Leaderboards and Track Bests menus.

Online & Multiplayer​

  • Connectivity: Patched a 'Lost connection to server' error triggered during the Quick Play matchmaking handshake phase.
  • Persistence: Resolved a backend communication failure that prevented the reliable application of custom stickers and vehicle liveries.
Matchmaking & Lobbies:
  • Addressed a Quick Play bug where a solo driver could initiate and enter an isolated gameplay session alone.
  • Resolved an infinite loading screen encounter affecting secondary players (P2) when the host (P1) launched a Quick Session immediately following matchmaking initialization.
  • Corrected an interface issue within official contest lobbies where the Multi-Class slide animation would reset prematurely before listing all participating vehicle categories.
  • Enabled the 'Rejoin Contest' function specifically for Custom Contests to improve session recovery.
Quick Session Adjustments:
  • Fixed a critical interface bug where the "Go On Track" button remained unselectable when launching a Quick Session utilizing the BMW M Hybrid V8 with the Purple Mist livery.
  • Resolved an issue where AI drivers failed to populate the field despite a multi-car grid configuration being explicitly selected.
  • Restored the missing option to manually restart the current stage within Quick Session mode.
  • Time Trial Overhauls: Resolved a profile caching error where an opponent's personal best lap time was erroneously displayed as the player's own upon restarting a Time Trial session in the BMW M2 CS Racing.

Replays & Spectator Mode​

Camera Controls:
  • Eliminated redundant and overlapping button mappings when using Free Camera mode during session playbacks.
  • Fixed a logic bug where Free Camera mode was incorrectly forced open during transitions between Practice, Qualifying, and Race states.
  • Corrected timeline navigation behavior so that selecting the next sequential event no longer forces menu focus onto the Spectator Menu widget.
Spectator Infrastructure:
  • Stabilised the Live Replay timeline to prevent it from freezing 10 to 20 seconds after a spectator joins an active session.
  • Restored full functionality to spectator visibility toggles and keybindings.
  • Corrected an issue where the lower user interface overlay bar in Spectator Mode could not be hidden by the user.
  • Implemented a dedicated, functional "Live" button within the Spectator interface to allow users to instantly synchronise to the real-time point of the race.
  • Eliminated severe multiplayer "rubberbanding" visual artifacts when spectating drivers immediately following the conclusion of a race.
  • Addressed a bug where the spectate option would disappear entirely from the final race results screen.

System Settings​

Profile Savings
  • Resolved a configuration bug that prevented users from saving their custom Anti-Aliasing selections.
  • Fixed a UI state error where the livery selection menu's filter option failed to execute correctly.
Restoration Defaults
  • Restored missing 'Reset to Defaults' functionality within the Session Settings menus for Gameplay, Drivers, and Cars configurations.
  • Re-enabled the 'Restore to Default Settings' feature specifically within the 'Edit Gameplay Cameras' interface.
  • Added a global, dedicated option for console players to instantly revert all custom control bindings back to default factory layouts.

Hardware SDKs & Haptics​

  • Logitech Integration: Updated the implementation to PS5 SDK version 2.2.10 to guarantee peripheral compatibility and structural input stability.
  • Revosim Support: Initialisation and communication architecture upgraded to SDK version 1.00.07.
 
Patch is online, ~6,5GB groß


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Zuletzt bearbeitet:
gestern kam Hotfix 2 und heut schon wieder das sie sich um die gravierenden Fehler darin bewusst sind und dran arbeiten..

Noch schlimmer als kein Patch find ich diese überhasteten und wohl null geprüften (?) Patches.. :xettman:
 
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