Türenmacher
IO Independent
Angeblich erste Infos von einem Fan, der bei einem Mass Effect-Panel anwesend war:
Sonstiges:
http://www.neogaf.com/forum/showthread.php?t=721736
- Opened with "What does N7 mean to you?"
- Asked if they'd like to see a sequel, prequel, or something different. Overwhelming majority said sequel.
- "Arrogant" race. Thin and skeletal. Glowing eyes. Necks that "frilled up from their chest".
- "Ancient, advanced, guardian" race. Like sci-fi stone golems with Tron-like glowing lines over their bodies and floating fragments/shards.
- Asari, Salarian, Human, and Krogam shown in Frostbite 3.
- Want to bring across the model variety of human models to other races, giving them more diverse bone structure.
- Showed a line-up of the series' main races, and asked fans to pick two if they had to get rid of them. Most picked Quarian and Krogan. Speculation: The game has multiple playable races in campaign, and BioWare wants feedback on which they should be.
- Multiple human armour configurations shown. Asked which would be most iconic. Speculation: Marketing query, to work out what should be on the box.
- Multiple land vehicles shown.
- Focus is on character sand choices, but they want to bring back the focus on exploration and discovery.
Sonstiges:
They didn't show any female krogans to my remembrance, there were several various head configurations with face plating on the forehead, jaw line, and chin.
They looked very synthetic, give a typical rock golem the Tron Legacy makeover and you've got it. Reaper color scheme though. Kind of like Sylux from Metroid Bounty Hunters; slightly less robotic in appearance.
They did say that exploration and story are very important and that one of their goals to strive for was "a stranger in a strange land like ME1" I think that's the way Mike Gamble worded it.
Also off topic, something else I remembered that was mentioned but not shown. They really want to do crazy customizable armor. Down to different pieces, colors, textures, materials, and whatnot.
http://www.neogaf.com/forum/showthread.php?t=721736




