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360 Halo 4

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ja ich glaubs auch nich....der is halt csl admin
wer weiß vllt können hohe tiere aus den ligen wie csl oder mlg
echt schonmal in den MP reinschauen
ich halt euch auf dem laufenden....:grins:
 
ich wart ab bis die verschiedenen editionen plus inhalt angekündigt werden und hol mir dann die limited edition mit artbook, making of, etc
hoffe die erste begegnung mit der neuen rasse wird ähnlich spanned und düster wie im ALIEN I film oder wie der anfang von crysis 1, wo man keinen plan hat was einen erwartet! Eig. wär die neue trilogie perfekt für nen kinofilm nur ohne den master chief, denn der müsste dann öfters mal den helm absetzen und dann wär das besondere an halo nicht mehr so besonders^^
 
Wer bestellt denn schon die normale Edition, für mich wirds so oder so wieder ne Legendary :D

BlAcKzOuL schrieb:
oder wie der anfang von crysis 1, wo man keinen plan hat was einen erwartet!
Das erste gezeigte Gameplay Material von Crysis war der Endkampf vom Spiel, jedes Material zeigte die Kämpfe gegen Aliens, wie konnte man da nicht wissen, was einen erwartet (außer dass einen die zig heimlich gestrichenen Features nicht erwarten)?
Daher fand ich auch die Story mega lahm, ich hab die ganze Zeit gewartet wann die coolen Aliens auftauchen, nur um festzustellen, dass die Aliens langweilige Gegner sind die man nur im Nahkampf prügeln muss und das Spiel nach dem Auftauchen der Aliens nicht mal mehr ne Stunde lang geht

Das ist so wie die Spieler bei Halo 2 oder Halo 3 wirklich überrascht gewesen wären, als die Flood auftauchten :I
 
sie haben aber des beste drausgemacht...hätten ja auch gleich am anfang mit alienhorden kommen können wies sonst immer üblich ist. Hab mich davor kaum übers spiel informiert und war deshalb sehr gepackt. Das man die aliens im nahkampf einfach so packen kann als wärs ne katze find ich aber echt schwach. War im 2er genauso und wenn die im 3er immer noch mit den gleichen alien typen kommen penn ich glaub ich vor langeweile ein, aber egal anderer thread
 
Forerunner Vision heißt nun Promethean Vision
Da wissen wir wohl nun wen wir bekämpfen ;)

Die concept arts die im neuem Halo4 theme verwendet werden :o
image.axd


Übrigens hier eine kleiner auszug von dem Halo4 Event in New York
Louis Wu schrieb:
Unfortunately, I don't have time for a full writeup today - I'm headed out of town in a couple of hours, and will be pretty much without internet until Sunday night. (I guess that gives me time to polish something, though, right?)

Quick overview: There were two maps in rotation, Warhouse and Wraparound (both of which have been renamed, but new names aren't final/public yet) - so nothing new there.

The build was dated March 28 - but Frank said it was pretty much a polished-up version of what Devo and Domino played back at the Spring Showcase. Sounds were all over the map (hmm... bad choice of words) - some were simply awesome (PLASMA PISTOL OMG), some were missing altogether, others had placeholder versions. (The multiplayer announcer was clearly some guy from the studio. Pretty funny, actually... but I'm glad he's not final.)

I had some trouble getting used to finding Sprint on my left analog stick. (There are a million button layouts now, so you can pretty much set things up any way you want; I went with my normal (for me) Southpaw/Southpaw/Inverted setup, and that's where Sprint is. Crouch is on the B button, which is bizarre.) Because of this, I felt really slow sometimes.

This was exacerbated by the fact that I'd cranked my sensitivity way down; at the start, I couldn't hold the reticle on my opponents (felt like the equivalent of a 6 or 7 in Reach, so I turned it down from the default 4 to 3), but this made everything else feel... slower. Things were definitely better by the end of the night, and for people less ancient than me, the adaption will almost certainly happen faster.

Loadouts have a couple more slots than Reach loadouts. (In Reach, you get primary weapon, secondary weapon, grenade, AA - in H4, you get two more slots - I forget what they were called, but they hold things like increased regen and more ammo.) I primarily stuck with the first two loadouts - the first was BR/Plasma Pistol/Plas Grenade, while the second was DMR/pistol/frag. The DMR is a BEAST at range... but much harder to handle up close. The BR is a pretty fast killer up close, but at any real distance, you'll get beaten by a good DMR. The plasma pistol rocks. I don't know if it's just the sound... but DAMN. I was killing people with regular pepper shots (which aren't pepper at all in H4 - they're little mini balls of fire, it seems), and the noob combo is still a reliable annhilator. Overcharged shot seems to track, at least a little bit. (Not as much as Halo 1. :) )

Promethean Vision is actually pretty useful in very limited situations. It DOES let you see through walls (at least a limited number of walls; you can see people sort of near you) - but 1) you don't have very much of it (it runs out really quickly) and 2) it doesn't help you figure out where someone is if the geometry is really complicated. I guess this will become less relevant when we know the maps inside and out. It's really useful when someone dips behind a wall and then tries to fake you out... you can tell where they're going.

It also screws up colors, so if you're in the middle of a multi-person firefight, it adds more confusion than it removes. I'd say used judiciously, it's pretty cool - but as Frank said, a good player won't really need it.

Dammit. That's what I have time for. I'll try and come back in a little while to see if there are questions, but a full writeup needs to wait. Sorry!

Da hatte wohl spartan2 recht das wir die precursors/prometheans bekämpfen in Halo4.


Gamespot hat auch einen neuen artkel online:
http://www.gamespot.com/features/ho...Topslot;ReinventingHalo;How343IsReinventingHa

Und LOL die haben mit der reach engine gestartet? Dachte das teil ist seit 2009 in entwicklung?
Das beweißt dann wohl warum die erst enthüllung so lange dauerte.

So are there some surprises to come, like those in Halo Anniversary? "We are not supporting 3D TV's or Kinect for Halo 4," said O'Connor. "3D in Halo Anniversary was a benefit we got from the method we used to switch between classic and modern graphics, and we were able to use that area of the frame buffer to put out two sets of data at the same time."

YEES!

Noch mehr vom WU
-Are sprint and AA's on separate buttons?
Yes. Sprint is ALWAYS available, AA is on the same button as on Reach (Right bumper, for me).
Quote:

-Were there any new weapons? (missile pistol, Assault Carbine)
I saw no new weapons in multi. Frank showed off a short campaign demo (10 minutes of an early level in the game), and there was some sort of energy-based covenant rifle that looks pretty cool. (Didn't get to see it in very much action; it came pretty late in the demo, and depending on who was running through, there often wasn't much left alive by the time it showed up.)

-Was Jetpack useable? If so, how does it operate?
-What about other AA's?
I didn't experiment with any of the loadouts that used anything but Promethean Vision - sorry. (Both of the first two loadouts had that as the AA)

-How do weapon spawns work? Are there a lot less weapons in play now with the ordinance system?
There were almost no weapons on the map at all in the games we played. (I'd say there were none, but I seem to remember a needler or two lying around - I guess maybe a deady guy could have dropped it, not sure.)

Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap. :)

Weapon drops klingt wie kill streaks :ugly: Erhalte/Erkämpfe den drop und wähle die power waffe
 
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