G
Folge dem Video um zu sehen, wie unsere Website als Web-App auf dem Startbildschirm installiert werden kann.
Anmerkung: Diese Funktion ist in einigen Browsern möglicherweise nicht verfügbar.
Half-Life: 3 Redakteure, die es damals gespielt haben

I began working on this article on November 18, 2014. I aimed to talk to as many Valve employees as I could, but I knew the story needed two pieces: an interview with Gabe Newell, the founder of Valve, and information on what the hell was going on with Half-Life 3. Fun fact: Whenever Game Informer teases a new cover announcement, Half-Life 3 is almost always one of the first guesses. This guess is now made mostly in jest, but for years, people thought we would break that story.
On my first day of actively working on my piece, I sent emails to 20 to 30 people. Roughly 70 percent were still employed by Valve, and the remainder had either left the company or worked with it on Half-Life-related titles. I had a good feeling about getting a lead. Someone would talk. They always do. I just needed one person to open up.
The first response I received, from a person who worked on Half-Life’s episodic content, yet didn’t want to be named, said “No comment.”
Minutes later I received an email that said, “Good luck with the story. Out of respect to my friends and family at Valve, it wouldn’t be right for me to say anything. Sorry!”
Does Valve owe it to fans to finish what they started? At least wrap up Half-Life 2?
I don’t think there will be any more. But at any given moment, they make decisions as they come. If some people within Valve make something that they collectively feel is exciting, then it will happen. That’s going to be hard for that to happen now. Every time a Half-Life project gets some gravity and then collapses, it becomes harder for the next one to start up. Because the business changes so much, and there are so many other things to do, it just gets harder and harder. It’s one of those things they’ll always have to accept. People are going to harass them for more Half-Life. The idea of delivering a third episode of Half-Life 2, that’s dead. There’s no universe where that will happen. I think there is a universe where a standalone thing could come together to fill in that hole, but that’s tough.
The first response I received, from a person who worked on Half-Life’s episodic content, yet didn’t want to be named, said “No comment.”
Minutes later I received an email that said, “Good luck with the story. Out of respect to my friends and family at Valve, it wouldn’t be right for me to say anything. Sorry!”

Wir verwenden essentielle Cookies, damit diese Website funktioniert, und optionale Cookies, um den Komfort bei der Nutzung zu verbessern.
Siehe weitere Informationen und konfiguriere deine Einstellungen