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ONE/PC Forza Motorsport 7

Benutzer, welche sich diesen Thread anschauen:

Bin ich zuversichtig.
Wenn der mal im Vote kommt rechne ich mit 90 % :grins:

Drivers start your engines! Turn 10 Studios is taking racing esports to the next level with the Forza Racing Championship (ForzaRC) 2018. Taking the physicality of real-world motorsport and blending it with the approachability of racing esports, ForzaRC 2018 is built on the award-winning Forza Motorsport 7 – which features more than 700 cars, 60 frames per second, and native 4K resolution on Xbox One X. Drivers of all skill levels will compete for glory and more than $250,000 in prizes, our largest prize pool to date.

Starting today, drivers can register at the official site, www.ForzaRC.com, to compete in the first ranked season of global competition, which begins April 2.

ESPORTS FEATURES COMING TO FORZA7
Quote:
We’re always looking for new ways to deliver a phenomenal experience to both players and fans alike and we’ve got a number of new, esports-centric features lined up for Forza Motorsport 7. Today, we’re excited to share the first two features: Spectate and Seed the Grid. These exciting features are a cornerstone of the Forza Motorsport 7 esports experience and, since they last appeared in Forza Motorsport 6, have been rethought and redeveloped from the ground up for Forza Motorsport 7 to deliver a dramatically improved on-track experience for both drivers and viewers:

Spectate
Watch live multiplayer races with our brand new Spectate feature. Improved camera transitions and performance means you’ll never miss the action. Positioning data for on-track cars is 100% precise as well, which means that what players see in Spectate is exactly what’s happening in the race.

Seed the Grid
Players will be able to set up multiplayer races just as they like with the new Seed the Grid feature. Lobby hosts can now manually set the grid order during race setup, and a completely overhauled interface offers hosts and viewers alike new details, like real-time player grid position changes.

Both Spectate and Seed the Grid will be added as part of our February content update for Forza Motorsport 7 and represent just the start of our esports feature set.

https://forums.forzamotorsport.net/...alerts--and-Calendar-for-FM7.aspx#post_874011

Die Real-Cash Preise kann ich mir eh abschminken, aber bin gespannt, ob noch paar Autos im Pool sind :dhoch:

So wars bei Forza 6 ja auch.
 
Bounty gegen Alan Hartman.

Witzigerweise hat der einen echten 2017er Ford GT.

Featured Rivals: February Bounty Hunter Event 1 & 2 - Alan Hartman

Two events were added to the Rivals / Featured Rivals menu on February 14. Both events indicate that setting a lap will earn a prize, with an additional prize for those who beat Turn 10 studio manager Alan Hartman's final leaderboard time. Newcomers note that bounties and players can both improve their times before the final event window, so don't assume your time is safe until the last day. Prizes and deadlines TBA. Discussion thread.

Alan Hartman's gamertag: The man who ran
Add this gamertag as a Friend on Xbox Live to easily track his progress by the Friends filter in the event leaderboards.
If you start and don't see a rival's ghost, quit out, select a rival, View Replay, then set as Rival.


BOUNTY HUNTER EVENT 1: VALENTINE'S WITH A HART(MAN)
  • Model = Ford GT '17, Rental Only
  • Restrictions = No Friction Assist
  • Track: Daytona 24 Hour


BOUNTY HUNTER EVENT 2: THE PACEMAKER WITH ALAN HARTMAN
  • Model = Ford #2 GT40, Rental Only
  • Restrictions = No Friction Assist
  • Track: Le Mans Classic


https://forums.forzamotorsport.net/...ingle-player-and-multiplayer.aspx#post_874165
 
Sehr geil :schock::dhoch:

Hier noch die Patch-Notes:


The February Update for Forza Motorsport 7 has arrived. In addition to adding much anticipated features to the game like Spectate and Seed the Grid as well as the cars of the Dell Gaming Car Pack (for more on this, see our full story on FM.net), this update includes numerous fixes and improvements across many different aspects of the game. Highlights include multiplayer lobby optimization – players will notice noticeably quicker loading into multiplayer races, improved clarity for “hard complete” status in the Forza Driver’s Cup, and more.

The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also numerous UI, localization, and behind-the-scenes improvements that are not listed here.

GENERAL
  • Automatically received DLC cars will now reflect Car Collector Tier progress.
  • Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.
  • Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.
  • Message Center tabs now indicate which categories have unread messages.
  • Fixed an issue where VIP crown was not showing up for certain VIP players.
  • When langue is set to UK English, all in-game dates will now use UK English formatting.
  • Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.
  • Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message, “This is exclusive content and not available at this time.”
  • Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.
  • Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.
  • Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.
  • Fixed an issue where players could not load some older saved replays.
  • Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.


CARS
  • Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.
  • Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event with vehicle in Homologated state then installing stock parts would cause the game to crash.
  • Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.
  • Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.
  • Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.
  • Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.
  • Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.
  • Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.


TRACKS
  • Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.
  • Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.
  • Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.
  • Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.
  • Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.
  • Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.
  • Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.


LIVERY EDITOR
  • Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features. In addition, functionality for pressing Left Thumb Stick has been restored.
  • Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.
  • Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.
  • Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.


MARKETPLACE
  • Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.
  • Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.


PC
  • Fixed an issue where information on the next race was missing in Forza Driver’s Cup campaign.
  • Fixed an issue with Text to Speech chat affecting multiplayer gameplay.
  • Text to Speech chat now has 100-character limit for PC players (same as console character limit).
  • Fixed an issue where setting Dynamic Render Quality to a specific level changes the Performance Target from “Unlocked,” but the menu still shows the setting as “Locked.” Now, when any advanced option is changed using the mouse, Dynamic Optimization changes from “Dynamic” to “Custom.”


MULTIPLAYER
  • Improved performance when navigating car manufacturer screens from multiplayer lobbies.
  • Fixed an issue where players would sometimes see vehicle liveries with gray textures (or no liveries at all) in the Buy and Rent car multiplayer menus.
  • Fixed an issue where track information was not appearing in certain post-race multiplayer screens.
  • Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.
  • Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu with a livery vehicle as the initial vehicle in that menu.
  • Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.
  • Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.
  • Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.


SPLIT SCREEN
  • Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.
  • Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.
  • Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.
  • Fixed an issue where only Player 1 could pause the game in split screen.
  • Saved rewards are now stored for Player 2.
  • Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel, the lighting inside the tunnel would change permanently for both players.
https://forums.forzamotorsport.net/...TED-Jan--16--2018--10-01-a-m.aspx#post_874434
 
Gibt doch ne Demo für den PC, oder?

Hat die mal jemand ausprobiert? Erhält man durch diese einen guten Eindruck von der Vollversion/vom Spiel?

Was man ja echt sagen muss: Turn10 bietet super Unterstützung an und arbeitet am Titel kontinuierlich. Wünschte, das könnte man so bei allen Racing-Spielen sagen.
 
Gibt doch ne Demo für den PC, oder?

Hat die mal jemand ausprobiert? Erhält man durch diese einen guten Eindruck von der Vollversion/vom Spiel?

Was man ja echt sagen muss: Turn10 bietet super Unterstützung an und arbeitet am Titel kontinuierlich. Wünschte, das könnte man so bei allen Racing-Spielen sagen.
Ich finde es nicht so toll mit Wheel und ich bin grosser Forza Fan. Mit Kontroller ganz klar Referenz auf Konsole mMn, aber mit Wheel nicht.

Die Demo geht voll iO.

Hast schon ein PC gekauft oder watt?:D:lol:
 
Hast schon ein PC gekauft oder watt?:D:lol:

Bestellt. Bin mal gespannt wann das Ding geliefert wird. Angegeben waren 5-8 Tage.
Natürlich nur wegen Forza ;). Alles andere ist doch reine Maskerade :grins:

Spaß beiseite: Wenn das Ding im Haus ist schau ich mir Forza 7 natürlich auch an.Will ja die Möglichkeit haben alle Rennspielhits zocken zu können und da gehört Forza ja auch dazu. Nur wenn man alle Games in der Richtung zocken kann ist es einem möglich auch wirklich einzuschätzen was der eine Titel gut oder eher weniger gut macht bzw. wo Luft nach oben ist. Interessiert mich aktuell ziemlich.
Thematisch spricht es mich zwar nicht so sehr an, aber die ganzen positiven und hohen Wertungen sind ja auch nicht gekauft. Oder? :D...;)

Wie schaut das bei Forza eigentlich mit den Liveries aus? Gibt ja 130.000 Fzg., aber gibt es Ingame z.B. für die GT3 Renner auch unterschiedliche Lackierungen wie Haribo-GT3 AMG oder Black Falcon?
 
Ok, also so wie in GTS. Da läuft es ja auch so ab.
Gibt es eigentlich eine Seite, die alle Fzg. aufführt, d.h. eine lebende Liste? Kommen ja permanent neue Kisten dazu. Würde gern mal schauen, wie es da aktuell aussieht.
 
Forza-Soli abgeholt :fauli:

Ansonsten ist das Spiel einfach immernoch ein Brett :sabber:

21b52aee-4756-46af-a478-817c8cde3295.PNG


Und der Chiron einfach nur Wahnsinn

a014f3a4-bf33-437a-aa97-4a644fa0fee5.PNG
 
Leider auch noch voll mit Bugs. Besitze die Ultimate und habe heute nach dem Update die neuen DLC-Wagen gratis bekommen. Beim neuerlichen Starten des Games und Auswahl der neuen Wagen kommt die Option, dass ich die Wagen erst kaufen muss bzw. den Season-Pass. :drunter:
 
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