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ONE/PC Forza Motorsport 7

Benutzer, welche sich diesen Thread anschauen:

Hab bei meinen Wünschen ein Wagen ganz vergessen

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Ich starte auch gerne ins Wochenende mit ner Partie Forza :fauli:

Apropos.

Die Leagues starten nächste Woche und genau SO fängt man Faultiere. :grins:

It’s not just credits. As you can see from the screen above, we’ll be able to gift League players with awesome rewards, including exclusive cars, player badges, and Driver Gear. For our first Season, players across all Bands will be able to earn great gifts like the new Gingerbread Man and New Years Driver Gear suits, as well as two exclusive cars: the 1954 Jaguar XK120 SE and the 2000 BMW Z8.

Nächste Woche kommen 3 neue Autos, 2 davon sehr cool, leider noch kein 991 GT3 RS.

Alles Weitere:
https://www.forzamotorsport.net/en-us/news/wir_12_1_17

Wenn man sich in Sachen Score an GTS orientiert kann man das nur feiern.
Das sie die Leages mit Ghosts starten finde ich auch gut, so kann man sich
erstmal einfahren.

Durch die Karriere muss man ja mit diversen Gruppen fahren, aber nur so stieß ich auf dieses Ding hier und ich feier das total, auch wenn es aus den 60s ist.

@Samstrike 68 @megachri und @Azrael1965 können sich sicher auch dafür begeistern.

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Und da ich mir in den Events steht für jede Etappe ein neues Auto kaufe oder es zumindest versuche,
hab ich gestern den Erfolg mit 500 Autos gepackt und schaut euch diese Ikone an :huldig:

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Es gibt ja einen "guess-thread" bei forza, wo man fleißig raten darf, was am 05.12. als DLC kommt. Der Huracan Performante und der Chiron stehen ja ganz hoch im Kurs, wenn es um potentielle DLC-Kandidaten geht. Bin ja gespannt...auch ein Unimog oder Transit wurden schon geraten...

Bezgl. der Ligen: verstehe ich das richtig, dass man dann endlich unter seines Gleichen fahren kann, also die crashkiddies draußen bleiben?
 
Die Liga gabs ja schon in Forza 6.

Ich war in der Zweithöchsten (Pro) und da hatteste echt nur noch selten Crash-Kids und das ganz ohne SW-Wertung, aber Idioten haste überall.

Den Guess-Thread lass ich aus.
Ich lasse mich am Dinestag überraschen.

Performante kommt sicher, Frage ist nur wann.
812 Superfast wäre mir fast noch lieber.
 
Es gibt ja einen "guess-thread" bei forza, wo man fleißig raten darf, was am 05.12. als DLC kommt. Der Huracan Performante und der Chiron stehen ja ganz hoch im Kurs, wenn es um potentielle DLC-Kandidaten geht. Bin ja gespannt...auch ein Unimog oder Transit wurden schon geraten...

Bezgl. der Ligen: verstehe ich das richtig, dass man dann endlich unter seines Gleichen fahren kann, also die crashkiddies draußen bleiben?

Da das Liga System nur dein abschneiden im Rennen bewertet heißt das eben nicht gleichzeitig, das du mit fairen Leuten Rennen fährst. Aber die Chance steigt natürlich.
Nur sind leider gute hotlapper nicht immer gute Rennfahrer.
 
Release Notes:

Today’s update for Forza Motorsport 7 includes numerous improvements to the game on both Xbox One and Windows 10 PC. This update also introduces Leagues to the game. For more on Leagues, see our description in last Friday’s edition of the Week in Review. We’ve also added new features including the ability for players to dramatically increase race length (up to 1,000 laps for a circuit race and up to 24 hours for a timed race) in any race, including Forza Driver’s Cup events, Free Play, and Private Multiplayer races.

The following is a list of additional improvements introduced to the game with this update. In addition to the improvements listed below, this update also minor UI and behind-the-scenes improvements that are not listed here.

GENERAL
- Fixed an issue where game would crash in Split Screen when Player 2 disconnects, and Player 1 reconnects on a Guest profile.
- Fixed an issue where, after some players finished a race without touching the gas, their XP would be reset to zero.
- Updated messaging for Super Easy mode. Note that events run with Super Easy assists will require steering input in order to earn XP and credits at the end of the race.
- Fixed an issue where event results quickly disappeared after completing a Drag or Timed Race game type.
- Updated the “Split Time” box in a race to orange from blue.
- Updated the “Buy Car” and “Rent Car” icons in the game.
- Removed lap count information in “Vote For Next Track” screen.
- Credit prices for Prize Crates that are unaffordable to the player will now appear as orange in the upper right-hand corner of the screen.
- Fixed an issue where players could earn the “Unrivaled” achievement even when using assists.
- Fixed an issue where players were participating in the incorrect class in the “GT Racing Reborn” Moments in Motorsport event.
- Adjusted lap count of VIR race in the Off Road Buggies series in the Forza Driver’s Cup to be more consistent with other races in series.
- Fixed an issue where the incorrect flag was appearing on the Mugello Driver Gear helmet.


FREE PLAY
- Fixed an issue where, when driving with the (P-Class) Hoonicorn, players would race against Drivatar opponents of mixed classes.
- Fixed an issue where, when players change car in the Free Play menu, the resulting car would appear with an incorrect livery and/or paint job.
- Fixed an issue where team icons on the mini-map were all the same color in Free Play.
- Players will now use consumable mods if they quit during the last lap of a Free Play race.
- Fixed an issue where players in one car class cannot see the leaderboard entries for their car’s division in the Free Play leaderboards, should other classes exist in the same division.

RIVALS
- Fixed an issue where loading a valid tune in pre-race would sometimes result in a message informing the player that the tune was illegal.

MULTIPLAYER
- Added support for a new platform feature that allows players to convert multiplayer chat to text. Players must have “Speech to Text”, “Text to Speech” or Both options turned on in Xbox Accessibility settings.
- Fixed an issue where losing network connection during a race sometimes caused a softlock upon the next connection attempt.
- Players now have the option to unmute individual players in a lobby.
- Private multiplayer hosts can n ow cancel launch of lobby during “car theater” screen.

DRIVATAR
- Fixed an issue where Drivatars in the 2017 Renault R.S.17 car would consistently leave the track on Maple Valley.
- Corrected Drivatar difficulty on Silverstone National and International circuits.
- Adjusted Drivatar difficulty for Timed and Circuit Race game types.

AUCTION HOUSE
- Updated messaging on Auction House to explain that the Auction House takes a small amount of proceeds from completed auctions, which scales based on how much the vehicle was sold for.
- Fixed an issue where a player could not see auctions of the same car the player was currently in.
- Fixed an issue where Auction details show stock PI/stats for a car listed, instead of current PI/stats.
- Search options are now saved within an Auction House session.

CARS
- Fixed an issue where the 2002 Nissan GTR Skyline V-Spec II rear wing does not always animate with the trunk.

PC
- Fixed an issue with connected storage API when checking for available space, improving save space for photos, liveries, and more up to hard save caps.

FORZATHON
- Added post-race Forzathon rewards screen after completing an entire Forzathon event.
- Fixed an issue where toast notification was noticeably delayed after completing a Forzathon-eligible race event.
- Fixed an issue where reward voiceover will not play on a consistent basis.
- Added help text for the Forzathon events page.
- Players claiming Forzathon rewards in multiplayer will now be set to “Not Ready” in the lobby.
- Fixed an issue where the Forzathon menu option from the Pause Menu is grayed out, but accessible everywhere else in the game.
- Fixed an issue where player encounters an empty reward screen after completing second challenge of “Speed is Key” event.
- Fixed an issue where Tier Level Up screen appears in cases where Forzathon reward is a car and player moves to a new Car Collector Tier.
- Fixed an issue with the “Going the Distance” Forzathon event, where some users were not progressing after completing a Sport Touring Division Autocross event.

TRACKS
- Fixed an issue with some curbs at Sebring which caused certain cars to react unrealistically.
- Fixed an issue at Rio track which was incorrectly dirtying players’ lap times.
- Fixed an issue at Rio where players would hit invisible wall at exit of final turn.
- Fixed an issue at Lime Rock where vehicles with low chin spoilers could collide with the ground and cause spins).
- Fixed an issue where Drivatar opponents rarely or never pit when damage is set to “Fuel and Tires”

FORZA HUB

- Corrected an issue where Forza Rewards scores were either not updating or updating incorrectly across numerous legacy Forza games.

LIVERY EDITOR
- Fixed an issue where left thumb stick press down functionality was removed in “Create Vinyl Group.”
- Improved “Recommended Vinyl Groups” and “Search” functionality.
- Fixed an issue where only the first 10 results would return in the Vinyl search feature.
- Fixed an issue where flashing layer highlight was hard to see in certain situations.
 
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