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MULTI Control (Ultimate Edition)

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Die ultimate hab ich nie angerührt... die stunden die die bei mir anzeigt sind in wirklichkeit von meiner frau gespielt...auf ihrem account, während meiner gleichzeitig angemeldet ist.
 
Tracking der Zeit ist zwischen den Versionen scheinbar eh etwas broken?

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Video mastered in HDR. Watch on an HDR screen/device for the best experience. Fatigued by the crisis state of PC gaming? Here's a genuine pick-me-up. Remedy's Control was always a fantastic PC game - but behind the scenes, Remedy team member Filippo Tarpini has been working on mods that make the experience even better, with full HDR support, improved fidelity in ray tracing along with the addition of a more recent version of DLSS - and full resolution DLAA support too. It's brilliant stuff, as Alex reports.
 
Habe mir die director Cut Mod installiert. Da ich auch mir eine 4070 gegönnt habe, kann ich den Vergleich zu vorher nicht genau bestimmen. Sieht allerdings alles immer noch sehr gut aus. Da ich auch kurz vor dem Ende abgebrochen habe, habe ich jetzt eine gute Motivation, es endlich Mal zu beenden. Danke für den Post :dhoch:
 
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March 2025 Update (1.30) Release Notes (PC)

OUTFITS
The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.

• Astral Dive Suit (formerly a pre-order exclusive)
• Tactical Response Gear (formerly a pre-order exclusive)
• Urban Response Gear (formerly a pre-order exclusive)
• Extradimensional Suit (formerly obtainable in the AWE DLC by finishing SHÜM)


MISSIONS
All players will receive the mission Dr. Yoshimi Tokui’s Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. (This mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.)


GRAPHICS
• Added HDR support
• Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability
• Added ultrawide monitor support for up to 48:9 monitors
• Added an FOV scaling setting for the gameplay camera
• Updated SDR to 10bit (from 8bit), which reduces visible color banding
• Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12
• Implemented screen aspect ratio fixes for ultrawide monitors
• Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus
• Added rendering resolution support beyond 4K
• Implemented texture streaming fixes
• Ray tracing bug fixes


DLSS SUPPORT
• Added DLSS support for arbitrary resolutions
• Added DLAA support
• Updated DLSS to DLSS 3.7, with higher temporal stability
• Film grain added back to DLSS SR
• Fixed shadow resolution when DLSS is enabled
• Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.


GENERAL
• Updated the audio on cinematics and end credits to remove unintended channel mixing. You will no longer hear anything that isn’t intended to be heard. (It wasn’t the Hiss, it was us. Sorry.)
• Several bug and crash fixes
 
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A brand new patch 1.30 lands on all current-gen consoles, with PS5 Pro in particular reaping the spoils with a new PSSR toggle, and also increased 60fps performance while using its ray tracing 'graphics' mode. The advantages speak for themselves, as Tom covers here, but there are a few limitations to consider also.
 
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