Peter Grant
Alles im Fluss
Hauptproblem sind nicht die Treiber. Die können die Situation aber ggf. verbessern.
There are several reasons to suspect this is a developer issue rather than a driver problem. First, there’s the fact that DirectX 12 is designed to give developers far more power over how a game is rendered. This can be a double-edged sword. DX12 allows for better resource allocation, multi-threaded command buffers, asynchronous compute, and better performance tuning — but it also makes it harder for the IHV (that’s AMD or Nvidia) to optimize in-driver. There are optimizations that AMD and Nvidia could perform under DX11 that can’t be done in DX12
...
Not even the latest version of UE3 supports DX12 — but Microsoft decided to stuff it into a decade-old title and shove it into the Windows Store. However they hacked the engine to implement DirectX 12, there’s no way that the 2006-era Unreal engine could ever be considered a good candidate for the process.
http://www.extremetech.com/gaming/223858-the-new-gears-of-war-ultimate-edition-is-a-dx12-disaster
There are several reasons to suspect this is a developer issue rather than a driver problem. First, there’s the fact that DirectX 12 is designed to give developers far more power over how a game is rendered. This can be a double-edged sword. DX12 allows for better resource allocation, multi-threaded command buffers, asynchronous compute, and better performance tuning — but it also makes it harder for the IHV (that’s AMD or Nvidia) to optimize in-driver. There are optimizations that AMD and Nvidia could perform under DX11 that can’t be done in DX12
...
Not even the latest version of UE3 supports DX12 — but Microsoft decided to stuff it into a decade-old title and shove it into the Windows Store. However they hacked the engine to implement DirectX 12, there’s no way that the 2006-era Unreal engine could ever be considered a good candidate for the process.
http://www.extremetech.com/gaming/223858-the-new-gears-of-war-ultimate-edition-is-a-dx12-disaster
