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MULTI Control (Ultimate Edition)

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reviews kommen gerade rein. bei opencritic liegt es aktuell nach 27 reviews bei 84.
klingt im schnelldruchlauf alles sehr positiv. remedy bestes spiel seit jahren, was auch immer das heißt, aber QB lässt es jedenfalls hinter sich.

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Hab es gestern vielleicht 'ne Stunde angespielt. Wirkt aber jetzt schon wie ein ziemlicher Mindfuck auf mich. Englische Synchro ist hervorragend.

Allerdings...läuft man gegen einen Schreibtisch passiert nichts. Läuft man gegen den Stuhl vor dem Schreibtisch, schiebt man den Stuhl mitsamt dem Schreibtisch und seinem Inhalt wie ein Radlader vor sich her. Da stimmt irgendwas mit der Game-Physik nicht ganz.
 
Hab es gestern vielleicht 'ne Stunde angespielt. Wirkt aber jetzt schon wie ein ziemlicher Mindfuck auf mich. Englische Synchro ist hervorragend.

Allerdings...läuft man gegen einen Schreibtisch passiert nichts. Läuft man gegen den Stuhl vor dem Schreibtisch, schiebt man den Stuhl mitsamt dem Schreibtisch und seinem Inhalt wie ein Radlader vor sich her. Da stimmt irgendwas mit der Game-Physik nicht ganz.
Lauf mal zwischen die Absperrbänder. Die Pfosten fallen um, das Seil bleibt in der Luft hängen.
Kann man gleich im Startgebiet testen.

Stört mich aber alles nicht, die Zerstörungs-Physik finde ich im Gesamten ziemlich geil.
Zum Spiel habe ich ja schon meine Meinung abgegeben, hätte mich sehr gewundert wenn die Bewertungen unter die 80er Marke fallen würde. Meine persönliche Tendenz liegt bei 85-90.
 
Mittlerweile sollten die meisten Reviews draußen sein (73) und die Meta kann sich sehen lassen. :dhoch:

Game Information

Game Title: Control


Review Aggregator:

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OpenCritic - 85 average - 93% recommended

Critic Reviews


MonsterVine - Diego Escala - 5 / 5
Control is easily one of the best games of the year and has one of the most fascinating worlds I've experienced in a game in years.


EGM - Michael Goroff - 10 / 10
Control is Remedy at the height of its abilities. Finally, the studio's expert handling of tone and story is met with gameplay that's just as engaging and refined. As an experiment in nonlinear world design, Control doesn't just stick with tried-and-true waypoints and forests. Its Oldest House is a brutalist masterpiece, and the characters inhabiting it are just as unforgettable. All told, it's going to be one of the most memorable games of the year.


Stevivor - Steve Wright - 10 / 10
Control shows not only Remedy’s growth as a studio, but studio head Sam Lake’s as a writer, building and greatly expanding upon concepts started in Alan Wake and flirted with in Quantum Break.


Wolf's Gaming Blog - Baden Ronie - 5 / 5
Control is truly brilliant, a bona fide contender for the Game of the Year crown. It boasts great performances, a strong story, a detailed and intriguing world and superb gameplay. It has issues, and the narrative’s vagueness might irritate as many people as it impresses, but ultimately a review is all about a personal experience and I utterly adored and loved every damn minute of Control. Right now it is my game of the year. Whether it can stay there given the quality of the game’s to come in 2019 remains to be seen, but you need to play this one.


Saving Content - Justin Celani - 5 / 5 stars
Fans of single player games who love shows like X-files, Twin Peaks, and the sort,this is a must play. It’s refreshing to get a superbly crafted, story driven game, with no multiplayer and no micro transactions in today’s market. Fans of the genre need to have Control in their sights and I truly hope Remedy has a bonafide success on their hands. Control is one of the weirdest, fascinating, and most intriguing games I’ve ever played, a wild ride for sure. I’ll be there for the future DLC and a sequel if one ever comes.


Spiel Times - Caleb Wysor - 10 / 10
If players give it time, and accept it on its own terms, they’ll find a masterpiece of third person action, physics-based chaos, and bravura visual design lurking under this thick slab of untreated concrete. This isn’t just Remedy’s best game since Max Payne 2. It’s the best game the studio has ever made.


Just Push Start - Grant E. Gaines - 9.8 / 10
One of the struggles with Control is how to rate it. As amazing that so much of the experience is, more intense fights result in performance issues. And I had more issues figuring out where to go than people did with The Surge, yet I still walked away amazed. Having done hundreds of these reviews for Just Push Start, this is easily one of my favorite experiences and one I still strongly suggest to anyone looking for a unique experience or seeing just how interesting a shooter can be. Sure, it’s not perfect and it absolutely won’t appeal to everyone, but I wouldn’t let these things stop you if you’re remotely interested in what you saw going into Control.


Press Start - James Mitchell - 9.5 / 10
Control is a slick and stylish win for Remedy, their best work yet. With strong combat, an engaging story and striking visuals, Control is a masterclass in both style and substance. It's abstract, it's bold, and it's wicked fun.


GamingTrend - Ron Burke - 95 / 100
Control manages to take the awesome cutscenes we see in other games and makes them playable. A bizarre adventure with rewarding power fantasy, this is the culmination of all previous Remedy games. Part exploration game, and part sci-fi shooter, Control blends a tight narrative, stunning graphics with RTX-powered lighting, and a hub-based world to create something entirely new and absolutely gorgeous.


ZTGD - Anthony Mann - 9.5 / 10
Just know that Control is one of the best games of 2019, and if you like weird games, third person shooters, exploration, 3D platforming, or just Remedy, you need to pick this game up.


Bazimag - Ehsan Nakhoda - Persian - 9.5 / 10
Control is the result that Remedy wanted to achieve with Quantum Break. I've played the game for more than 10 hours and I can say that Control includes the best ideas from the previous games of Remedy. All this said, Control has managed to create a strange yet believable world and as a result is a particular game with its own originality and identity. I easily say that it's almost impossible to see a game like Control in the near future. No matter how much I explain the world of Control, it's not enough. Control is the best work of Remedy in recent years and fans of story focused games can enjoy it a lot.


AusGamers - Kosta Andreadis - 9.4 / 10
Control has flaws, but even these give it character. And don’t detract from the overall enjoyment. A brilliant slice of interactive sci-fi and action in a world where we're not only likely to remember for years to come. But, ponder its meaning too.


PowerUp! - Leo Stevenson - 9.4 / 10
It's impeccably designed, masterfully executed and an absolute must-play.


Video Chums - Charlie Jackson - 9.3 / 10
Control is truly unforgettable with loads of ways to play, terrific acting, lots to explore, satisfying gunplay and abilities, and a spectacular world and story to experience.


GameCrate - Nicholas Scibetta - 9.3 / 10
Control is Remedy's best game in nearly twenty years, and easily one of the best games of 2019.


Glitched Africa - Wessel Minnie - 9.2 / 10
In the end, Control delivers a brilliant story that kept me on the edge of my seat for roughly 20 hours. The story pacing is simply fantastic and for every bit of combat and puzzle-solving, there are new mysteries to uncover through environmental storytelling and collectables. Combined with the fantastic story is the combat and movement that feel so incredibly smooth and responsive, making it a near-perfect all-around experience that looks and feels great.


Rectify Gaming - Dave Rodriguez - 9 / 10
Control represents the best of Remedy's past while pushing their blend of great action and storytelling to new heights.


Slant Magazine - 4.5 / 5 stars
With its everything-but-the-kitchen-sink imagination, Control is as much a thrilling paean to human curiosity as it is a warning of its numerous casualties.


GameSpew - Richard Seagrave - 9 / 10
Control is so good that even when faced with such annoyances you just jump right back in. It’s like a Remedy greatest hits compilation, taking the best bits from all of the studio’s previous titles while adding a Metroidvania spin, and it really works.


Destructoid - Brett Makedonski - 9 / 10
Control is a weird, enigmatic, perplexing masterpiece. It's also Remedy's most well-rounded work yet. Like Jesse levitating far off the ground, Control signifies Remedy is capable of ascending to great new heights.


Easy Allies - Michael Huber - 9 / 10
Control blends storytelling and action as you try to unravel the mysteries of a paranormal agency in crisis.


TheSixthAxis - Aran Suddi - 9 / 10
Control is one of the best story-focused single player games in years. Its unique mix of surrealism, sci-fi and mystery draws you in, but doesn't give everything away, and the combat is fantastically varied and provides just enough challenge. A culmination of everything that went before, Control is Remedy's magnum opus.


GamesRadar+ - 4.5 / 5 stars
The perfect blend of narrative and gameplay, coherency and strangeness, Control is a game we'll be talking about for generations.


PCGamesN - Phil Iwaniuk - 9 / 10
A gripping descent into something between alternate history and fever dream, realised beautifully in audiovisual flair, and lacking just slightly in the combat itself.


Screen Rant - Zak Wojnar - 4.5 / 5 stars
Control is a worthwhile heir to Remedy's past while forging a bright vision for the future.


PCWorld - 4.5 / 5 stars
Control is the culmination of Remedy's entire oeuvre to-date, pairing a top-tier action game with a dizzyingly dense and layered story about the Federal Bureau of Control, and the everyday horrors within. It's so good, you might even stop asking for Alan Wake 2.


Game Revolution - Michael Leri - 4.5 / 5 stars
From its narrative to its world to its puzzles and combat, Control intrigues its players and invites them to think and rewards them handily for doing so; a true remedy for overly linear and coddling game design.


Echo Boomer - David Fialho - Portuguese - 9 / 10
Control is absolutely insane! From its crazy and surreal concepts, fast-paced and visceral gameplay, to its gorgeous visuals, Remedy went all out with something so incredible that transcends the medium and can only be done in a video game.


Fextralife - 9 / 10
Fast-paced action tied in with an intriguing story about a secret organisation which you will need to explore and discover it's hidden secrets. Visually detailed with polished fun gameplay, combining telekinetic powers with shooter combat. A playthrough could take 10 to 15 hours or more depending on the level detail you pay. A full thumbs up for this one.


Next Gen Base - Ben Ward - 9 / 10
Control has some very clear threads going back to Quantum Break, but it’s a game that far surpasses Remedy’s predecessor in many ways. A weird, creepy and wonderful exploration of an environment that has been meticulously crafted, it’s a must-play. Plenty of collectibles and side missions should keep you hooked for long after the final credits roll, and I really hope that this brings Remedy the commercial success that it so obviously deserves.


MSPoweruser - Lewis White - 9 / 10
Control is one of Remedy’s Entertainment’s most inventive and captivating titles yet. For those still bummed out over the disappointing Quantum Break, Remedy has done well to improve on everything that upset players before. There’s more of everything: combat, content, style and story. This is the proud return of Remedy: distanced from the cold grasp of television, this is a full, lengthy title that always entertains.This is one of Remedy’s best.


Digitally Downloaded - 4.5 / 5 stars
For the most part, Control is a resounding success.


Everyeye.it - Italian - 9 / 10
If Remedy decides to leave the history of the Bureau "in isolation", or expand it in the future, we still cannot know it: the hope, of course, is that the Old House represents only a first step in this strange, crazy and beautiful universe.


GameSkinny - Mark Delaney - 9 / 10 stars
Control is undoubtedly Remedy's biggest and weirdest game yet. In many ways, it's also their best, all while it paves the way for a Marvel-like connected universe.


TechRaptor - Samuel Guglielmo - 9 / 10
Control combines a fantastically weird setting with fast paced combat, awesome exploration, and impressively destructible environments. It's an absolute gem of a game. Just make sure you get it on PC or an upgraded console.


PC Invasion - Steven Wong - 9 / 10
Control is a marvel both story-wise and technologically, with its extensive use of ray tracing technology. Although the gameplay has a few quirks, it's easily one of the best action games to release this year.


COGconnected - Paul Sullivan - 89 / 100
Even with its imperfections, the incredible design, storytelling, and gameplay chops on display boil down to this: Control is the best game Remedy has made, and it’s one of the most unique narrative action games out there.


IGN - Jonathon Dornbush - 8.9 / 10
Control is set in an engrossingly weird paranormal world that I couldn’t help but explore.


PC Gamer - James Davenport - 88 / 100
Control's thin protagonist and abrupt ending are propped up by an abundance of mystery, wonder, and glorious room-destroying combat.


Heavy - Elton Jones - 8.8 / 10
Control is a pretty impressive third-person action romp that’s held up by a far-out story, strong visuals/audio, and a reliance on telekinetic powers that make combat and exploration all the more interesting.


Noisy Pixel - Azario Lopez - 8.5 / 10
Control stretches the imagination of reality and takes the player on an unexpected journey. The developers took a huge chance on their approach to storytelling and their ability to navigate players through new and unique systems and it pays off.


Xbox Achievements - Dan Webb - 85 / 100
Control is another absolute hit from Remedy, one that delivers from both a gameplay and narrative perspective. One of the generation's most intriguing game worlds and almost perfect pacing, the only thing that holds Control back from being an all-time classic is its unfortunate and frustrating technical issues.


Critical Hit - Geoffrey Tim - 8.5 / 10
Control is an intriguing, fascinating experience. The third-person action, while slick and elegant, is perhaps a little pedestrian - but the completely bonkers story and the rewarding sense of exploration and discovery help cement Control as one of Remedy's best games.


PSX Brasil - Ivan Nikolai Barkow Castilho - Portuguese - 85 / 100
Despite its confusing story, Control is a great action adventure game with a varied gameplay. The idea of a weapon being used for all functions, combined with all of Jesse's psychic powers, makes combat work very well. The simplified "metroidvania" style is also very good, making Control to be not so linear.


Geek Culture - Jake Su - 8.5 / 10
Control draws you in with its wonderfully crafted world, and never unhooks its claws of fun combat and a tremendous Metroidvania experience.


PushStartPlay - Richard Lee Breslin - 8.5 / 10
Control is most certainly a game worthy of your time and I doubt that you’ll play a better thriller shrouded by mystery this year


Boomstick Gaming - Deadite AGK - 8.4 / 10
Video Review - Quote not available


Game Volt - Mohamed Ashmawy - Arabic - 8.3 / 10
Control is the culmination of design elements followed by Remedy Studio over many years and offers a lot of developments and revolutionary about their design methods, but the poor presentation of characters and artificial intelligence weak in addition to the narrative method and boring dialogues sometimes do not decrease the experience at all, but the level design also world design and combat as well as the powerful story is enough to consider it a great game and to keep in mind


New Game Network - Ben Thomas - 81 / 100
Control offers some of the best combat from Remedy, balancing supernatural abilities with a handy service weapon. Its non-linear twisted levels, populated with varied Hiss enemies, make for an appealing supernatural world. With a better protagonist and some fine-tuning, it could have been truly extraordinary.


Worth Playing - Chris "Atom" DeAngelus - 8 / 10
Control is a fun follow-up to the sort of weird surreality from Alan Wake without being a direct story sequel. It has distinctive visuals, a dark sense of humor, lots of fourth-wall breaking, and enjoyable combat. If you're looking for a shooter with its own sense of style and a solid amount of content, look no further than Control. Just don't start getting paranoid about why your controller wasn't where you last saw it....


Wccftech - Alessio Palumbo - 8 / 10
Control features Remedy's most original setting yet, the studio's most open-ended game environment yet and great action combat that makes you feel like a badass. The game also stands out on PC as one of the finest examples of real-time ray tracing to date. It shouldn't be passed upon by any action/adventure game fans, even if it's not quite a masterpiece.The links above are affiliate links. As an Amazon Associate, Wccftech.com may earn from qualifying purchases.


VideoGamer - 8 / 10
Control is Remedy at its best: pulpy, weird, and immensely satisfying to play. Its setting is a potent concoction of '60s brutalist style and wacky sci-fi. Performance issues hamper the shootouts, and the characters are a little cold, but it's the setting and atmosphere that win the day.


GameSpot - Peter Brown - 8 / 10
A different kind of haunted house makes Control hard to resist.


Gameblog - Rami Bououd - French - 8 / 10
Control is a true Remedy experience, with some nervous and satisfying action, fantastic story and narrative elements, and stimulating exploration... And that very wird touch that makes it unique. And very good.


TrustedReviews - Jade King - 4 / 5 stars
Control is one of Remedy Entertainment’s greatest achievements. As a shooter, it’s lovingly satisfying to play, as all of its mechanics mesh to create a slick, supernatural explosion of paranormal powers and eclectic gunplay. Combine that with open-ended exploration and the package is nearing excellence. So it’s a shame the narrative can be needlessly muddled, stewing at a slow pace before rocketing towards a conclusion that sadly doesn’t feel earned in the end.


USgamer - Mike Williams - 4 / 5 stars
Control continues the basic formula that Remedy Entertainment has been playing with for all these years—third-person action with a hint of unreality—but it feels like the studio has reached its final form.


Daily Star - Ben Walker - 4 / 5 stars
Control interweaves a superlative environment with brilliant combat and stellar map design. I just wish that the enemies were more varied at times and the story was a bit more compelling, but that doesn’t make the game bad at all. Control is a wonderful experience that any Remedy fan or supernatural connoisseur would enjoy.


Gaming LYF - Charles Tyldsley - 4 / 5 stars
Control is a fantastic game that comes so close to being an absolutely incredible one. Providing some of the best gameplay Remedy have created since Max Payne, it's an undoubtedly fun game with an intriguing story. Some areas such as the weapon and environment variety only slightly negatively impact what's an otherwise brilliant title.


GotGame - David Poole - 8 / 10
If you like weird and supernatural games, this one is worth picking up. If you prefer a game with less thought and more action, then it might not be your cup of tea. Even so, there's plenty of intense action in Control.


WellPlayed - Kieran Stockton - 8 / 10
Control's unique multi-dimensional setting and quirky sci-fi tone make for a good time, even when the combat doesn't quite rise to the same level


God is a Geek - Mick Fraser - 8 / 10
Despite some iffy performance issues and some very frustrating narrative choices, Control's compelling gameplay, excellent combat and dedication to the bizarre make it an easy game to recommend


Merlin'in Kazanı - Ersin Kılıç - Turkish - 78 / 100
Control is a interesting experience with the story about other dimensions and supernatural things. But it also fails on that feeling of accomplishment and progression.


Handsome Phantom - Dustin Furman - 7.5 / 10
Overall, Control has severe highs and lows. The mix of shooting and power based combat feels great, and features a robust system of mods and upgrades that allow you to customize to how you prefer to play. Additionally, The Oldest House is a unique environment, and is at the core of what makes the premise of the game so intriguing. Unfortunately, it gets in its own way by gating off so much of the details and lore through countless documents and audio logs that break the flow of the game. With an ending that leaves many questions unanswered and plot points unresolved, it leaves players unsatisfied and wondering "is that it?"


DualShockers - Logan Moore - 7.5 / 10
Remedy Entertainment's latest game, Control, continues to embrace the weirdness that has permeated in the studio's past titles but fails to excel in any one area.


PlayStation Universe - Eric Hauter - 7 / 10
Remedy's Control might eventually be one of the coolest games on the market, but upon release framerate, balance, and popup issues are so rampant that players are forced to change their style of play to work around the bugs. While Control's world-building, performances, and writing are all superb, the difficulties in actually playing through the game to see all that cool stuff leads to a deep sense of frustration.


Windows Central - Brendan Lowry - 3.5 / 5 stars
Though it has an excellent foundation, Control never truly achieves greatness. It's a solid game, but not a title that will wow most players.


Push Square - Liam Croft - 7 / 10
There's no doubting that Control is a good experience, but it's not one that'll go down in the history books. Its explorative and combat-focused gameplay is a major highlight thanks to abilities that give you the chance to get creative, but the unreliable framerate that goes with it puts a stop to the enjoyment far too frequently. This is most definitely worth playing, but that's about as far as any substantial praise can go.


Twinfinite - Ed McGlone - 3.5 / 5
In spite of itself Control still winds up being an enjoyable unique feeling action game that isn’t like anything else on the market right now, and won’t take up a ton of your time.


The Digital Fix - Yannis Vatis - 7 / 10
While some technical issues plague this highly atmospheric action adventure, Control has a highly customizable combat system that is fun and addictive to play.


We Got This Covered - Dylan Chaundy - 2 / 5 stars
Thanks to poor "bigger is better" design choices, technical gaffes, obtuse exploration, a bromidic narrative, and zero atmosphere, Control is soul-crushingly disappointing, and a mere shadow of the studio's far superior Alan Wake.


Eurogamer - Christian Donlan - Recommended
Giddy action and astonishing art design combine in one of the great locations of modern video games.


Polygon - Dave Tach - Unscored
Behold, one of 2019’s best and weirdest games


Rock, Paper, Shotgun - Brendan Caldwell - Unscored
I can’t overstate the fact that it’s a funny game – funny enough that the humour keeps you going from fight to fight, searching not for the source of your mysterious enemy, or for the answer to all the sub-mysteries surrounding Jesse, but for the next episode of the Threshold Kids.
 
Lauf mal zwischen die Absperrbänder. Die Pfosten fallen um, das Seil bleibt in der Luft hängen.
Kann man gleich im Startgebiet testen.

Stört mich aber alles nicht, die Zerstörungs-Physik finde ich im Gesamten ziemlich geil.
Zum Spiel habe ich ja schon meine Meinung abgegeben, hätte mich sehr gewundert wenn die Bewertungen unter die 80er Marke fallen würde. Meine persönliche Tendenz liegt bei 85-90.

Die Figur reagiert generell sehr janky auf ihre Umgebung, oder umgekehrt. Beim gemächlichen Erkunden der Räume hab ich so manchen Scheiß einfach mit- und umgerissen. Oder die Figur steht plötzlich auf dem Mülleimer, weil alles was Kniehöhe hat wie 'ne Treppenstufe reagiert.
 
Ok, ok, das Spiel wird mit jeder Stunde besser. Reift in jedem Spielbereich. Gameplay, Setting und Story. Weitere Waffenmodifikationen, Items und Fähigkeiten (inkl. entsprechender Upgrades), die einem neue Bereiche des Gebäudes eröffnen. Dazu natürlich regelmäßig frische Gegnertypen, damit es nicht langweilig wird. Dachte anfangs übrigens, dass es regenerierende Lebensenergie gibt. Ist aber nicht so. Und das ist gut, weil man so dazu genötigt wird, offensiv vorzugehen (Health erhält man durch besiegte Gegner). Sorgt für einen angenehmen, nach vorne gerichteten Actionfluss.

Der anfänglich eher einfallslos erscheinende Schauplatz (schlichter Betonklotz von Gebäude), blüht ebenso auf und bietet Szenerien, mit denen ich nicht unbedingt gerechnet hätte. Backtracking ist, Metroidvania-typisch logischerweise vorhanden, wird aber kurzweilig serviert. Die Wege sind überschaubar und es gibt eine Schnellreisefunktion zwischen bestimmten Savepoints.

Natürlich entwickelt sich auch der Plot. Wusste im ersten Moment nicht, was ich davon halten soll. War sehr surreal und wirr. Dagegen ist selbst Alan Wake glasklare Geschichtenerzählung. Möchte jetzt nicht behaupten, dass sich das Puzzle bereits zusammensetzt, wirklich viel verstehe ich nämlich immer noch nicht, aber langsam bildet sich da ein Background, der richtig spannend zu sein scheint. Lese auch wieder gerne die optionalen Sammelgegestände. Die füllen die (Hintergrund)Story wie in Quantum Break noch etwas mehr mit netten Informationen aus.

Bisschen lahm ist leider die Präsentation in Form der Zwischensequenzen. Immer noch sehr hölzern und irgendwie "lieblos". Dafür begeistert mich das Environmental Storytelling. Sobald in-gameplay etwas erzählt wird, ist es inszenatorisch fantastisch. Die Soundkulisse, das Spiel mit Perspektiven, Farben und Licht, das "lebendig" anmutende Gebäude. Als wäre man in der Twilight Zone. Großartig. Die übliche, statische Zwischensequenz, die meist nur aus zwei, sich gegenüberstehenden Charakteren besteht, fällt dagegen dann deutlich ab. Inhaltlich ist auch das sehr interessant und mysteriös, aber vorgetragen wird es wie von 'nem nassen Toastbrot. Da fand ich Quantum Break cineastischer.

Alles in allem wieder ein toller Remedy Titel. Metroidvania Design geht anscheinend auf, Gun- und Fähigkeitenplay ist flott und die Story erneut ein abgefahrenes Hirngespinst der Finnen. Das sie diesmal hoffentlich auch befriedigend und endgültig auflösen werden. Noch ein Remedy-Cliffhanger ohne Fortsetzung wäre unschön. :D
 
Gerade Mission 1 abgeschlossen. Bisher gefällt es mir wirklich gut. Superdichte Atmosphäre, mysteriöses Setting, gut von der Hand gehendes Gunplay und auch das kühle Artdesign finde ich ansprechend. Bin schon gespannt wie es weiter geht.

Technisch macht das Spiel ebenfalls einen klasse Eindruck. Auf der OneX knackscharfe Texturen und butterweich. Das ist auch mal wieder einer der Titel, bei denen mich die 30 fps überhaupt nicht stören. Es wirkt alles sehr smooth, k.a. was da anders ist als bei anderen Konsolentiteln wie z.B. AC:Odyssey, bei dem die 30 fps irgendwie ruckliger wirken. Eventuell ja bessere Frametimes o.ä.

Was ich aus technischer Hinsicht jedoch wirklich schade finde, ist, dass das Spiel bisher kein HDR unterstützt. Gerade hier würde das aufgrund der zahlreichen Lichtquellen und der auch bereits in SDR beeindruckenden Lichtspiele garantiert richtig gut aussehen. Hoffe wirklich, dass das eventuell noch nachgepatcht wird.
 
das fehlende HDR nervt mich auch..bringt mir auch nix mehr, wenn/falls es irgendwann nachgepatcht werden sollte.
Zeitnah darf man da jedenfalls nix erwarten..
 
das fehlende HDR nervt mich auch..bringt mir auch nix mehr, wenn/falls es irgendwann nachgepatcht werden sollte.
Zeitnah darf man da jedenfalls nix erwarten..

Jau, zumal es auch seltsam ist, dass das nicht von vornherein bei der Entwicklung berücksichtigt wurde. Gerade auf Konsolen ist HDR ja mittlerweile auch nix neues mehr. Und wie gesagt, gerade bei DEM Spiel hätte ich HDR wirklich gern gesehen.
 
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