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GEN7 Call of Duty - Black Ops 2 - Multiplayerdiskussionen

Benutzer, welche sich diesen Thread anschauen:

Ersteindruck von den Maps:
Studio: Super, Firing Range ist zurück, sieht auch super aus mit den verschiedenen Filmkulissen :dhoch:

Encore: Macht Laune, das meiste spielt sich an der Bühne ab.

Vertigo: Coole Location hoch über den Wolken :D bin natürlich auch direkt mal rumtergefallen :gerri:

Magma: Gefällt mir am wenigsten von den neuen Maps, obwohl ich mich noch nicht verbrannt habe, die Map ist mir zu verwinkelt, erinnert an meine Hassmap Hydro.

Insgesamt lohnts sich also wieder, schick aussehen tun die Maps alle.
 
Kordelle schrieb:
Ersteindruck von den Maps:
Studio: Super, Firing Range ist zurück, sieht auch super aus mit den verschiedenen Filmkulissen :dhoch:

Encore: Macht Laune, das meiste spielt sich an der Bühne ab.

Vertigo: Coole Location hoch über den Wolken :D bin natürlich auch direkt mal rumtergefallen :gerri:

Magma: Gefällt mir am wenigsten von den neuen Maps, obwohl ich mich noch nicht verbrannt habe, die Map ist mir zu verwinkelt, erinnert an meine Hassmap Hydro.

Insgesamt lohnts sich also wieder, schick aussehen tun die Maps alle.

ich wette mit euch das noch eine map mit erdbeben und eine mit sturm als gefahren kommen wird :D

erst wasser dann feuer ist etwas auffaellig :grins:
 
Kann mir jemand erklären, wie ich an Ligaspielen teilnehme? Bin übrigens auf der Suche nach ein paar Leuten, mit denen man ungezwungen ein paar Spiele machen kann. Spiele gerne CTF und S&D und habe derzeit keinen in der Liste :(
 
Top Treyarsch, mal wieder nen Patch rausgebracht, welcher meine Konsole einfrieren lässt. Natürlich dann, wenn ich mit 8:0 vorne liege und das Geschütz bekommen hab:wand:

Geil, als meine PS3 nach dem Systemcheck wieder in war, bekomme ich ne Bewährungswarnung angezeigt, ich soll das Spiel zu Ende spielen.:fp:
 
sexySerkan schrieb:
was ist denn seit dem Patch neu? 55mb sind ja nicht wenig....

Ein Haufen Kleinscheiß und ein neuer Game Mode in den Bonus Playlists

Feature Improvements
Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

Multiplayer Issues Addressed
Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.
Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.
Players can now enter the crouched position while sprinting with the Riot Shield equipped.
Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.
Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.
Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.
Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards.
Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
Overkill challenges will now progress if the player is using an alternate select fire mode.
Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.
The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.
Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.
Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
Addressed a rapid scrolling issue in the Preset Class Menu.
Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible.
Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
Resolved an issue with signing in and out while a film in loading in Theater.
The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.
Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.
Fixed an issue in Offline System Link when the host leaves a lobby.

Gameplay Balancing
Reverted global spawn influencer change from previous game update due to undesirable side effects.

Zombies Mob of the Dead Issues Addressed
Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.
Players can now board the plane once it’s been built.
Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.
Addressed various zombie pathing issues throughout the map.
Fixed an issue where character conversations would overlap with each other.
Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.
Addressed several exploits involving zombie pathing and the zombie shield.
Resolved an issue where the game would not end if killed by the Acid Splat.
Fixed an issue where players could get stuck behind the Afterlife doors.
Resolved various pathing issues where zombies would not path to players behind open doors.
Addressed an issue with the electric chairs placing the players underneath the.
Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.
Addressed an issue with the wins and loss data not updating in the Grief leaderboards.
 
den neuen Game Mode fand ich ganz gut, nur ist mir da die Playsi abgestürzt oder man ist wieder in der Lobby mit Hostfehler gelandet, obwohl keiner rausgegangen ist.
 
Double-XP-Weekend incoming :D

According to a tweet from developer Treyarch Studios, Black Ops 2's double XP weekend begins Friday, May 10, at 1 p.m. ET and runs through Monday, May 13, at 1 p.m. ET and will be available to players on Xbox 360, PlayStation 3, Windows PC and Wii U.

http://www.polygon.com/2013/5/9/4316924/call-of-duty-black-ops-2-multiplayer-free-steam-double-xp-weekend
 
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