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PS4 Bloodborne

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Werd jetzt doch zur normalen Version greifen... 13 Euro Aufpreis nur für das Steelbook oder 20 für die CE müssen dann doch nicht sein. Aber auf das Spiel selbst bin ich dann nun doch übelst gehyped.
 
ACHTUNG: Offenbar galt das "Embargo" nur für ein Preview-Event, denn jetzt kommen nach und nach die Eindrücke der Presse online. Review-Embargo endet womöglich doch erst NÄCHSTEN Montag.

Eurogamer: Bloodborne's combat convinced me I don't need a sword and shield any more

Old habits are hard to break, especially when they're ones that kept you safe through trying times. When you walked through the Valley in the shadow of Drakes, when you descended into the toxic depths of Blighttown, and when you paced the gleaming ramparts of Anor Londo, the old sword and shield combo was a reliable fallback in Dark Souls. Block, slash, back off, wait. It was a mantra you repeated to yourself over and over, a song whose comforting words saw you through the darkest nights. Block, slash, back off, wait. Dark Souls' creator Hidetaka Miyazaki doesn't want you to get comfortable, which is why his latest title, PS4 exclusive Bloodborne, is taking that fallback away. And as suspected, learning to get by in a From Software game without relying on a sword and shield doesn't come easy - at least at first.

It's at this point that the difference in combat between Bloodborne and From Software's previous titles really becomes apparent. You move much faster, for starters, the dodge button enabling you to weave quickly, though sometimes clumsily, in and out and around several enemies at once. With a sword and shield combo in Souls, the instinct was to remain unmoved, allowing combatants to come to you while keeping your defences up and waiting patiently for the right time to attack. In Bloodborne, enemies come so thick and fast that this approach would be suicide, even before factoring in your lack of defensive equipment. Your foes are faster and smarter, too, and have a wide array of attacks. Some prod you with a pitchfork while their comrades call you an accursed beast and wave fire in your face to scare you off. Some drag their scythes along on the ground behind them as they patrol, filling the air with a horrible scraping sound as they screech across the cobblestones.

Gamespot: Taming the Beasts Lurking in Bloodborne's Chalice Dungeons

My usual reliance on brawn and bulk was the first Souls game inclination I had to unlearn. Flailing mutants and diseased rats needed to be vanquished, but there was no shield to hide behind. Instead, I wielded weapons in both hands, and could easily switch between two right-handed blades with the press of a button. In my left hand was a shotgun, which could do some damage from a moderate distance, but which (of course) provided more offensive power up close. I could also hold a torch aloft in place of my gun, which was a boon when the corridors darkened. (If you are worried that Bloodborne would make torches as pointless as they were in Dark Souls II's original release, you can rest your mind in that regard.) However, it was the blades, in tandem with my firearm, that saw the most onscreen action.

It was a tense and eerie gameplay session, with each new enemy crushing my soul as I gripped the controller. One creature--a looming skeletal arthropod--looked like an ancient fossil come to life, and several of them lobbed balls of fire towards me. It was a phenomenal sight and a challenging area, given that I had to deal with bell-ringers and other adversaries in addition to the fireball-spewing freaks. But once I learned to close the distance and flail away on the skittering things' tails, they weren't long for this world. And so it will go in the full game, I imagine: moving through the darkness and fog, and discovering new ways to destroy whatever gross brute stands in your path. We'll know soon enough--and I am already stocking up on anti-anxiety medicine in anticipation.

http://www.neogaf.com/forum/showthread.php?t=1011286
 
Keza MacDonald hat für Kotaku mit Miyazaki und seinem Team gesprochen

Where Dark Souls is About Death, Bloodborne is More About Killing
http://www.kotaku.co.uk/2015/03/16/dark-souls-death-bloodborne-killing

@eape

Das liest sich alles einfach nur geil. :sabber:

It’s exceptionally aggressive and exciting and on-edge. Every single encounter feels like life or death, and it usually is.

It gave me a feeling of bloodlust that was rare in Souls. It made me behave like the hunter that I was playing.
 
Ich finds ja so geil dass das Kampfsystem und Spielprinzip im Grunde Souls durch und durch ist, aber man wesentlich offensiver vorgehen muss. Bringt ordentlich Würze rein.

Die Souls Spiele bisher konnte man ja auch sehr defensiv spielen und viele Kämpfe durch Geduld bestreiten wenn man richtig geblockt hat. Da ist man hier wohl am Arsch. :D
 
Uhm... hab ich das richtig verstanden? Es gibt keine Estus Mechanik mehr? Nurnoch die Blood Vials die man bei Gegnern findet?
 

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