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MULTI Wasteland 2

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Habe mal eine Frage zur Quest mit Red, wo man den Schatz im Flugzeug finden soll.

Red ist bei mir gestorben, glaube ich. Den Schatz (die Gold Nuggets) habe ich, aber die Quest ist bei mir nicht abgeschlossen. Was fehlt?
 
Wahrscheinlich nichts, wenn du das Gold hast, ist das Ziel der Quest erreicht.
Es bleiben schon mal Quests offen, ich habe jetzt auch wieder eine offen weil ich mich für die andere Seite entschieden habe.
 
bei mir dauert es noch ewig. bin gerade mal am gefängnis angekommen.. bis fallout 4 wird das nix mehr. :/
 
Ich habe auch irgendwie gedacht, dass ich schneller voran komme, aber obwohl die Hubs ziemlich übersichtlich sind und es gar nicht so viele Kämpfe gibt, ist alles so vollgepackt. Okay, aber Schnellreise hätte man imo anbieten können. So toll ist die Weltkarte nicht.
 
Nachdem es beim ersten Versuch nicht so recht zünden wollte bin ich nun mit dem Directors Cut noch einmal neu eingestiegen und bin zumindest schon wesentlich weiter als beim ersten Mal..

Aber im Vergleich zu Divinity: Original Sin muss ich leider sagen dass es in fast jedem Aspekt einfach hintenan steht. :/

Am meisten enttäuscht mich allerdings das Kampfsystem. Bin jetzt Level 9 mit meinem Squad, aber wirklich taktisch musste ich noch nie vorgehen. Meist reicht ein halbwegs kluges Platzieren vor Beginn des Kampfes aus.

Sniper beginnt, hat gleich den nächsten Zug, danach 2 Charas mit Assaulrifles, ansonsten nur Ambush/Ambush/Ambush...

Als ich auf AG Center wieder in die Ranger Citadel konnte, und dann auch noch auf das nächste "Waffenlevel" (60DMG Sniper, 35DMG Assault-Rifles,...) wurde es eigentlich noch einfacher.

Naja, mal weiterspielen und abwarten.

Weitergespielt und abgewartet... und bin nun bei knapp 31h mitten im Titans Canyon.
Viele der Punkt haben nach wie vor Bestand, allerdings bin ich regelrecht süchtig auf's Erkunden und Erforschen der Karte. Die Quests sind überwiegen wirklich nett und gut geschrieben. Im Gegensatz zu vielen anderen Spielen interessieren mich die Side- und Mainquests tatsächlich und viele der (moralischen) Entscheidungen sind wirklich interessant.

Das Kampfsystem wird auch langsam besser und die Gegner positionieren sich zunehmend klüger. Das bedingt natürlich auch, dass ich klüger und überlegter vorgehe. War recht angetan davon dass man Turrets und Robos hacken kann... :D
 
seit ein paar Tagen ist auch ein neuer PC Patch draussen mit einigen sinnvollen Verbesserungen
Highlights
  • Fixed companions not spawning correctly at HQ after dismissing them.
  • Fixed disappearing Perks on companions after dismissing them.
  • Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
  • Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
  • Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
  • Perk and Quirk balance updates and improvements.
Known Issues
  • Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future.
  • Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this.
General
  • Fixed companions not spawning correctly at HQ after dismissing them.
  • Fixed disappearing Perks on companions after dismissing them.
  • Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
  • Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.
  • Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.
  • Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates.
  • Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot.
  • Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement.
  • Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game.
User Interface
  • Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
  • Fixed a bug where male portrait snapshots weren't taking height of the character into account properly. Snapshots should now correctly show the character's face.
  • Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery.
  • Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects.
  • Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.
  • Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.
  • Fixed companion members showing conversation cursor while in the squad.
Audio
  • Fixed voice-over lines not playing in some conditions after returning to a location.
  • Conversation voice-over dialog now plays as 2D audio.
  • Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance.
  • Fixed Sniper Rifle reload sound on certain weapons.
Gameplay
  • Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
  • Fixed Meson Cannon not properly firing on the player.
  • Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality.
  • Added some more Shovels to vendors throughout the game, just in case the player lost theirs.
  • Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them.
  • Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby.
  • Lucky CON bonus on characters is now saved properly.
  • Fixed a bug where a cutscene sometimes wouldn't end in Temple of Titan the second time you visited Dr. Kyle.
  • Veteran characters are exported correctly on game end.
  • Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing.
Balance
  • Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.
  • Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.
  • Increased the Applied Force line of Perks slightly.
  • Increased time range for Animal Husbandry effects to take place.
  • Increased Tactical Positioning damage bonus slightly.
  • Increased the Whack-a-Mole bonus to Chance to Hit slightly.
  • Increased the Bomberman bonus to Area of Effect range slightly.
  • Increased the Long Arm bonus to Throw Distance range slightly.
  • Increased the Loose Change drop chance slightly.
  • Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.
  • Reduced the Improvised Explosives salvage chance slightly.
  • Removed Friendly Fire chance from Master Hunter entirely.
  • Fixed Bandit line of Perks to no longer affect Submachine Guns.
  • Increased the Bandit line of Perks bonus attack chance.
  • Opportunist now shows the correct bonus damage. The text was previously incorrect.
  • Increased the effective range of Opportunist bonus damage slightly.
  • Increased Big Game Hunter and Roboticist bonus damage.
  • Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.
  • Removed Conductive flag from Goat Hide Armor, since it's not made out of metal.
  • Improved some old unique weapons so that they are more worthwhile to use.
  • Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.
Localization
  • Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts.
  • Localization updates to in-game text. Thank you to our player community for these improvements.
  • Typo and localization fixes.
 
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