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Reaver schrieb:Ich glaube schwer triffts vielleicht nicht ganz. Eher 'nicht geschmeidig'. Ist leider kein typisches Hack'n'Slay wo du durchrennst und killst einfach alles und kommst locker flockig durch die Levels.
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silbex schrieb:Jedes Mal wenn dieser Thread hochkommt, dann hoffe ich, dass der zweite Teil gerade angekündigt wurde. Habe nach meinem einzigen Run auch das Spiel nicht mehr angefasst. Will diesen genialen Eindruck nicht mehr vernichten und lieber auf den noch geileren zweiten Teil warten.
Edith: 4000ter Post für Too Human. Silicon Knights soll sich geehrt fühlen!
Guy 1: Shipwreck (?) and I got to have a nice conversation with Denis Dyack.
Guy 2: Yes! Too Human trilogy, still on!
Guy 1: Yeah, that's happening.
Guy 1 & 2: Confirmed!
Guy 1: Too Human 2 is coming. We both mentioned on the show we really liked that game. We were happy to tell him and he was very happy to talk to us once he found that out.
Guy 2: Big news, it's going to be more centered on the Norse, and the gods are going to use contractions when they speak.
Guy 1: Yes. Well that was my suggestion and he agreed with me. Not the contractions but I said you know the tech stuff was cool but I like the Norse / Viking stuff more than the tech stuff, and I'd like to see more of that. And he said that he was very happy to hear my constructive criticism.

Reaver schrieb:Ich glaube schwer triffts vielleicht nicht ganz. Eher 'nicht geschmeidig'. Ist leider kein typisches Hack'n'Slay wo du durchrennst und killst einfach alles und kommst locker flockig durch die Levels.
And why is the game so hard? It's because it's not actually hard at all. Silicon Knights, seemingly knowing that they have made a game that would be impossible to beat by conventional standards, has made Baldur invincible. If you die, you will respawn with very little in the way of punishment -- except for one big problem.
The Valkyrie cutscene.
Yes, ladies and gentlemen, I present to you the worst piece of game design I have had the displeasure of suffering through in the past five years. Every time you die, you are forced to watch a 25-second-long cutscene in which a Valkyrie descends and carries Baldur off. It is the same scene every time -- the same animation, the same awful music, and the same length. All of it unskippable, and all of it happening often. It may not sound like much, but when you experience it for yourself, the frustration is almost unbearable. The game itself has been designed to kill you, and often, and one can only surmise that it's because the developers have found this idea of the Valkyrie so important, so damn compelling, that we all have to pay attention to it over and over again. Well it's not important, nor is it compelling, and it's not clever in the least. If you are going to play Too Human, then it is advisable that you bring a book with you. You are going to need something to do during the regular, obnoxious periods of forced downtime.

silbex schrieb:Jedes Mal wenn dieser Thread hochkommt, dann hoffe ich, dass der zweite Teil gerade angekündigt wurde. Habe nach meinem einzigen Run auch das Spiel nicht mehr angefasst. Will diesen genialen Eindruck nicht mehr vernichten und lieber auf den noch geileren zweiten Teil warten.
Edith: 4000ter Post für Too Human. Silicon Knights soll sich geehrt fühlen!








Art Vandelay schrieb:Reaver schrieb:Ich glaube schwer triffts vielleicht nicht ganz. Eher 'nicht geschmeidig'. Ist leider kein typisches Hack'n'Slay wo du durchrennst und killst einfach alles und kommst locker flockig durch die Levels.
And why is the game so hard? It's because it's not actually hard at all. Silicon Knights, seemingly knowing that they have made a game that would be impossible to beat by conventional standards, has made Baldur invincible. If you die, you will respawn with very little in the way of punishment -- except for one big problem.
The Valkyrie cutscene.
Yes, ladies and gentlemen, I present to you the worst piece of game design I have had the displeasure of suffering through in the past five years. Every time you die, you are forced to watch a 25-second-long cutscene in which a Valkyrie descends and carries Baldur off. It is the same scene every time -- the same animation, the same awful music, and the same length. All of it unskippable, and all of it happening often. It may not sound like much, but when you experience it for yourself, the frustration is almost unbearable. The game itself has been designed to kill you, and often, and one can only surmise that it's because the developers have found this idea of the Valkyrie so important, so damn compelling, that we all have to pay attention to it over and over again. Well it's not important, nor is it compelling, and it's not clever in the least. If you are going to play Too Human, then it is advisable that you bring a book with you. You are going to need something to do during the regular, obnoxious periods of forced downtime.http://www.destructoid.com/destructoid-review-too-human-102090.phtml
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