Naturally, had the game been created exclusively for the [Nintendo] Switch, we would have used its unique features, such as HD Rumble. That one is quite marvelous: you can try and guess how many balls there are in the controller, for example… Yes, it’s something I really would have liked to take advantage of.
But the thing is, with this [Nintendo] Switch version, our goal was to offer the exact same experience as on Wii U, and vice-versa. If we had gone and started adding [Nintendo] Switch features, then we would have ended up with a different game. That’s why we didn’t really do anything with the features of this new console, besides the graphical aspects.