Foren Aktuelles Erstellen Mitglieder Anmelden

PS4 The Last of Us (Remastered)

Benutzer, welche sich diesen Thread anschauen:

The Last Of Us scored by Oscar-winner Gustavo Santaolalla

Naughty Dog: "We're going for emotion not horror."

Naughty Dog has revealed that double Oscar-winner Gustavo Santaolalla is composing the music for upcoming PS3-exclusive The Last Of Us.

The news came during a presentation at the studio's Santa Monica HQ on Monday, where the full version of the game's main theme - a section of which features at the end of the reveal trailer - was played to press.

"He's awesome," said Neil Druckmann, creative director and writer on The Last Of Us. "He picks and chooses what he works on; he could work on all these big movies. We brought him in here, showed him the game, walked him through the whole story and what we're trying to do, and he said 'I want to be a part of this'."

The Argentine composer won back-to-back Academy Awards for Best Score for his work on Brokeback Mountain (2005) and Babel (2006).

The main theme is acoustic guitar-led, an arpeggiated figure in a minor key over tribal percussion, building to a dissonant climax of fiercely-strummed chords.

"With this music we're trying to get emotion. We're not going for horror," Druckmann explained.

"There's going to be horrific things happening in this game, but that's not the focus of it. The monsters aren't the focus of it, it's the relationship between Joel and Ellie."

eg.net

Ich würde mich freuen, wenn dieses Vorhaben auch mal klappen würde.
 
The USAT article says the title, unveiled at the VGAs, will be based from the same third-person perspective that Uncharted came from, with Naughty Dog co-president Christophe Balestra telling the publication it was “trying to move the medium of video games into an area elevated in the same manner of respect” that films have done.

“We want to redefine what our medium is even called. ‘Video game’ is not an accurate name anymore. It is not necessarily a game with rules and a winner and a loser. It’s an experience.”

Creative director Neil Druckmann said the idea of The Last of Us came about after watching BBC nature documentary Planet Earth, in which it showed how the cordyceps fungus infected ants, resulting in taking over its brain and producing growths from its head.

Hence, the clip of it being used in a teaser before the reveal.

As soon as game director Bruce Straley seen it, he admitted: “We instantly thought ‘humans’.”

On creating the second team for the game, ND co-president Evan Wells added if it didn’t “expand the roles for people, we could potentially lose them, because they really wanted to be challenged. We didn’t want to lose that talent.”

After Uncharted 2 shipped in 2009, some of the dev team from that moved over, while everyone else worked on Uncharted 3.

vg247.com
 
Das Spiel soll wohl irgendwann Ende 2012 / Anfang 2013 erscheinen:

http://www.vg247.com/2011/12/13/the-last-of-us-aiming-for-late-2012-early-2013-oscar-winner-to-compose/
 
die vorherigen spiele dieses entwicklers. gerade bei enslaved habe ich solche sätze im vorfeld häufig gelesen. und dann kam dieses seichte "kunstwerk" dabei raus.
 
Naughty Dog: schrieb:
"We're going for emotion not horror."

"There's going to be horrific things happening in this game, but that's not the focus of it. The monsters aren't the focus of it, it's the relationship between Joel and Ellie."


Nicht zwingend die beste Idee mMn aber hey, besser als nix schätze ich, ich kann mich kaum erinnern, wann wir das letzte mal ein richtig horröbles Spiel hatten...Condemned 2 hatte so seine Momente, Amnesia, ja aber davon ab...hm.
 
Zurück
Oben