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PS4 Sony Paris Games Week 2015 (PK am 27. Oktober)

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Eigentlich habe ich gar keinen Wunschzettel an Sony. Hauptsache irgendwas Neues bei dem es sich um keinen Racer und keinen Shooter handelt. Vorzugsweise ein Rollenspiel oder ein Action-Adventure.

Von noch ausstehenden, bekannten Marken kann mich weder ein GT noch ein GoW ohne Reboot hypen. :sleep:
 
Ich darf echt nicht mehr in diesen Thread schauen. Sonst bekomme ich vor dem eigentlichen Event die ganzen Highlights gespoilert.
 
war doch klar, dass sie jetzt nix großartiges vorher raushauen werden. sind doch nicht bei ms. :D

außerdem wird die pgw eh wahrscheinlich wie die letzte gamescom pk mehr ne indie pk mit paar größeren ankündigungen. das wird keine zweite e3 pk.
 
Media Molecule: “Big Big Reveal” for PS4 Exclusive Dreams at Paris Games Week, Gives Lots of New Info

  • The user interface of the game is being redone in time for Paris Games Week.
  • The game is being optimized and now it runs faster. The development team shaved off about 30 milliseconds per frame.
  • The team makes videos for Sony roughly once a month to keep them up to date.
  • In the Props and Special Effects tray there’s a feature called “hard edge” that lets you model more crisp and precise builds like architecture and spaceships.
  • The team started transitioning from PC to PS4 about two years ago. Since then, the tools have been improved.
  • Experimenting with the tools and trying new things yielded much better results than the developers initially expected.
  • Dreams doesn’t just have sculpting tools. It also has music tools, assembly tools (that let you assemble other people’s builds) and animation tools (that simply let you record what you do on the screen, more details will come at a later time on this).
  • The first cut of the “Bear Dream” E3 trailer was made in a single day. Everything (excluding the music) from it was captured on a PS4, even if the tools evolved a lot since then. The music was not made inDreams, but was still created by the same developer that made the trailer.
  • The “Bear Dream” trailer inspired another developer to build a snow boarding game.
  • At Paris Games Week we’ll see something that has to do with “people.”
  • Media Molecule worked “very hard” on the demo that will be shown at Sony’s conference at Paris Games Week. It will be a “big big reveal” of lots of things that they can’t spoil for now.
  • The Paris Games Week conference is gonna be “epic.” According to Evans. Even if you’re only half interested in Dreams there will bee many more “amazing” games on display. That said, he quickly clarified that he doesn’t really know anything specific about other games. For instance. at E3. developers were backstage and no one was allowed to know what the others were going to show.
  • Dreams is similar to LittleBigPlanet, but still different. It’s broader and more accessible, but if you know how LBP works you probably have a “head start” on Dreams.
  • After E3 the folks at Media Molecule have been “coding like crazy.” They “dismantled the whole game.” Artists kept working on the E3 build, while programmers took the entire game and tore it apart, and then slowly pieced ip up together. Finally the artists got the functioning Paris Games Week version of the game only three weeks ago.
  • Alex Evans is “super proud” of what everyone built for Paris Games Week, but it’s still work in progress. He thinks that in six months they will look back to what they will show at PGW and think that it’s “so minimal.”
  • At PGW they’re gonna show “a lot,” but they’re still keeping something hidden in their “back pocket.”
  • Media Molecule still looks at the LittleBitPlanet games for inspiration. They cherry pick the best bits and then re-imagine what they want to be different.
  • Dreams is not a “movie maker.” You can make movies, and that’s useful to learn the animation tools, but ultimately it’s main purpose is to create games, so it needs logic tools for that.
  • Talking about memory management, Dreams is about “linking together.” If you run out of space or memory, you can link things together in a way that Evans still can’t explain. Linking things together isn’t just a memory saver, but it’s an “amazing part of the game in itself.”
  • You can model things very precisely if you want, down to the individual pixel, creating very “tight” models. On the other hand, you can also be very loose, creating more impressionistic models. The variety is quite high between those extremes. “Loose” modeling is easier and good for beginners, while tighter modeling puts the burden of doing a good job more on you, as you can’t hide details. It’s better for those that have already improved their skills or are already good artists.
 
die große ankündigung der sony pk wird es deswegen natürlich nicht sein, sie werden es halt nur genauer vorstellen. bin schon gespannt wie das genau funktioniert.
 
Auf Dreams bin ich auch gespannt. Bei LBP hatte ich allein wegen des Art Designs kein Bock eigenen Content zu kreieren. Das sieht in der Hinsicht interessanter aus. Mal sehen wie umfangreich und zugänglich die Tools werden.
 
Ok Danke, wollte nur mal rausfinden was man alles so erwarten kann.

der fokus der pk wird denke ich mal schon auf (größere) indie titel liegen. denke zwar, dass sie auch 1-3 größere studios auf der bühne haben, aber no man's sky, rime, wild, hellblade & co. werden die stars der pk werden. die großen ankündigungen gibs dann vielleicht auf der psx nen guten monat später.
 
Ich will einfach viel Gameplaymaterial. Das macht mir immer am meisten Spaß und ist mir wichtiger als irgendwelche Legendenankündigungen für 2018. Bin da aber recht zuversichtlich. Freue mich auch auf die ganzen Indies. Zwei, drei Devolver Digital Games und ich bin gehypter als nach FFVII Remake, ShenMue 3 und The Last Guardian zusammen. :D
 
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