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Metacritic bei 69 Prozent.
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Die haben ihre Updates teilweise doppelt und dreifach geschickt. Also keine von meinen unterstützen Kickstarterkampagnen war im Nachhinein so lästig mit Updates wie Shenmue 3. Diese Survey-Nachfrage zur Bestätigung war auch nicht die Erste. Es gab schon mal eine bei der man die Version UND seine Adresse bestätigen sollte. Dann gab es immer wieder Reminder, aber keine ersichtliche Aufforderung, dass es ohne erneute Bestätigung gar nicht abgeschickt wird.
Metacritic bei 69 Prozent.

Mal schauen wie sich das so entwickelt. Irgendwo zwischen 65 bis 75 hab ich letztens mal gesagt, wären für den Review Score völlig i.O.

weißt du, ob Teil 3 wieder nen Cliffhanger hat oder ein „normales Ende“?Das is doch einfach: Wenn du definitiv willst, dass es realisiert wird, crowdfunden. Wenns dir nicht ganz so wichtig ist, kaufen, falls es kommt![]()
Shenmue 3 ist weit davon entfernt, das beste Spiel des Jahres zu sein. Auch verfehlt es, im Gegensatz zum ersten Teil anno 2000, unsere Platin-Auszeichnung deutlich. Trotzdem ist es mein Spiel des Jahres - dabei war ich sehr unsicher, ob dieses so lange ersehnte Stück Software meinen hohen Erwartungen gerecht werden konnte. Einiger grafischer Defizite und schlechter Design-Entscheidungen zum Trotz (Sparring-Konzept, Angel nur zum Leihen, Glücksspiel-Gewinne als Tokens nicht als Geld) führt es die einzigartige Atmosphäre der Serie perfekt fort. Entschleunigung als Spielprinzip quasi. Ryo ist spröde und zurückhaltend, dabei aber so grundsympathisch wie eh und je, die Gespräche und das Herumstöbern in den Läden mäandern stets zwischen hölzern-umständlich und heimelig-interessant. Über viele alte und neue Dinge in Shenmue 3 habe ich mich extrem gefreut: Das Fahren mit dem Gabelstapler und die Fights in den Dojos, das Kaufen von Capsule-Toy-Figuren und die Besuche in der Spielhalle, auch das Sammeln von Kräutern, die teils ulkigen Nebenaufträge und die abendlichen Dialoge mit Shenhua. Mein größter Kritikpunkt ist, dass die Hauptgeschichte nicht recht aus dem Quark kommt - ich hätte gedacht, dass Yu Suzuki nach so langer Pause begieriger darauf ist, die Story um Phoenix- und Dragon Mirror sowie Lan Di voranzutreiben. Dafür finde ich die Schauplätze extrem gelungen: Sowohl das ländliche Bailu mit seinen vielen Abkürzungen als auch das lebhafte Niaowu sind mir so lieb geworden wie Yokosuka und Kowloon. Zudem verbeugt sich der japanische Altmeister charmant vor seinen Kickstarter-Unterstützern - eine schöne Geste!
With this new entry, only 40 percent of the entire Shenmue story has been told according to the game’s creator. While Shenmue III doesn’t move the plot as far as I’d like, I’m hungry for more.
Shenmue III feels like a remake of the Dreamcast game that never existed, for better and worse. It's got everything fans loved about the Sega classics, along with some of their baggage. Still, the best of the series is the greatest it's ever been. It can feel as bloated as the originals, and some mechanics feel unnecessary or are poorly explained. If you're curious about that fabled Shenmue charm, though? This is the best entry to date.
A magnificent, authentic, totally uncompromised sequel that crucially ignores virtually every gaming trend of the past 18 years.
Shenmue III has some issues and it is not a game for everyone, but, if you enjoyed the two first games and you know what kind of game this is, it will satisfy you, as far as gameplay, setting and plot are quite good and remain loyal to Dreamcast era. It was worth waiting eighteen years. Now the question is: when will we be able to play Shenmue IV?
Shenmue 3 polarized: For some it is a dream come true, for others it is frumpy game design in a slightly prettier garment.
Beautiful to look at and live in, particularly in its second half, its charm and story mostly overcome its dated roots, except for the capsule game mechanism which spoils the overall experience.
I was torn writing this review as I went back and forth multiple times on whether or not Shenmue III's adherence to the past was worth the squeeze. In spurts, it's not. But as I walked back to Shenhua's cottage to turn in for the night after a hard day's work, earning back the money I had gambled away, it hit me: people just aren't making many games like this anymore. We may never even get something like this again if Shenmue IV isn't greenlit, which would be a shame.
All the ingredients are there to make of Shenmue III is a great Shenmue game : rivetting story, copius side content, beautiful backgrounds and great characters. But it's also a bit dragged down by its dated production values. Gamers who the first two Shenmue games and who can overlook technical shortcomings will have a great time. Bring on Shenmue IV!
Speaking of a video game of such importance, it is difficult to separate the nostalgia effect from the actual quality. While Shenmue III proposes itself exactly as it wanted to be, on the other hand it stumbles into a series of smears that go far beyond anachronism. The desire to appear in everything as the ideal sequel to a series frozen for eighteen years proves to be a double-edged sword. As much as Shenmue III manages to find internal coherence in its compact rhythm, one cannot overlook the obvious conceptual limits that undermine its overall quality. Yu Suzuki's title does not go beyond the "miracle" of his own existence, and as satisfied as it may be, even for the most dedicated fans it will be impossible not to admit an unpleasant aftertaste of lost opportunity.
The story we never thought would come is already here, outdated in many aspects and mechanics, but maintaining all the necessary charm to not disappoint the fans.
Shenmue III has finally arrived, and it is exactly what fans of the series have been asking for.
To put it politely, Shenmue III has the potential to charm existing fans of the Shenmue saga, if only in how much it painstakingly recreates the stilted beauty of its two predecessors. However, if judged on its merits alone and/or by a non-Shenmue fan, this game just feels like a whole bunch of wasted Kickstarter money. If there's one thing that Shenmue III proves, it's that bringing new fans into the fold was never Ys Net's goal.
Shenmue III deserved something better. The developers should have found a way to meld what makes Shenmue distinctly Shenmue with bringing the game mechanics into 2019. I’m all for remasters of old games and keeping those same clunky mechanics with those old games, including the punishing difficulty. However, I want my sequels to old games to adapt and grow with the times.
I’m glad that Shenmue 3 exists, and I hope the series continues so fans get the conclusion they deserve. It’s just a shame that it has rooted itself in the past.
In a lot of ways, this review could probably go on for a lot longer highlighting how dated and lifeless this game is, but the fact of the matter is it is meant to appeal to fans. It’s hard to comment on how they’ll feel, but this is objectively a bad game and while it has elements of being so bad it’s good, such as the emotionless voice acting, making it hard to see the value in.
A literal dream come true for fans and while most others will struggle to understand the appeal it's impossible not to admire Yu Suzuki's vision and tenacity in not only making the game but making it his way.
Despite these annoyances, despite the fact that it’s a game designed with decades-old sensibilities, I enjoyed my time with it. It doesn’t have the conclusion we’ve been waiting two decades for and it barely drives the story forward at all, but the climactic battle is as satisfying as that 70-man tussle in the first game’s harbour.
Rejoining Ryo Hazuki's quest to avenge his father is exciting, but Shenmue 3 feels like a game that has ignored the innovation and progress of the last 20 years of video game development.
A bewitching time capsule that transports us to late 80s China, and to turn-of-the-century video games.
It’s not the lack of elegant dialogue or the glitches that make this game so disappointing, but the idea that a series that was so obsessed with what would be possible from gaming in the future has turned into a way for people to attempt to revisit the past.

bisschen Merch bekommen
Wo hast das denn her?
Bekommst noch mehr ran?is Werbematerial für den Einzelhandel..
nee, war auch für mich ne Überraschung.Bekommst noch mehr ran?
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