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"You can only see others on your map when they shoot or run, so any creeping assassins will be invisible."
“Had Rockstar somehow managed to work a co-op mode into the single player story it’d be even better, but as it stands, it alone will be enough to stop you from flogging your copy on eBay once John Marston has ridden off into the sunset and the credits have rolled.”
The perfect Dark schrieb:Cliffnotes:
- Only a few seconds of load time to start the game (so no picture slideshow like GTA)
- No noticeable hitches in framerate in seven hours of play time
- Only real loading comes from fast travel
- Very little pop-in despite the draw distance
- Very detailed texturing with smooth load-ins
- No two areas of the map are alike. Everything is unique.
- The game is generous with mid-mission checkpoints and if you fail you can restart from the last checkpoint
- Dying warps you to your nearest owned or rented property, and there is ample property to buy
- In your safehouse you can restock on ammo, sleep (which saves and fast forwards the game clock by six hours) and change clothes
- Robust clothing options, though nothing super specific like mixing and matching
- Can visit general stores, gun shops, clinics, the tailor and more.
- Can buy chewing tobacco, apples (to feed your horse), medicine (to heal yourself) and bandannas (to disguise yourself)
- Money is harder to come by than in GTA but its more useful
- Can sell items you find, along with animal skins
- Loads of sidequests to be discovered by simply exploring and living in the world with less repitition and more depth than you'd think
- The difficulty system is based on how much computer assistance you get in the aiming. The easiest difficulty is full lock on, the hardest is full free aim
- "This isn't just "GTA in the West", it's a genre-defining experience that utterly raises the bar for all open-world games to follow."
das liest sich so genial, das musste ich noch mal quoten 
Zerfikka schrieb:Da kannst du ja gleich nach dem Sinn des Lebens fragen, woher sollen wir das alles wissen![]()
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Zerfikka schrieb:- The game is generous with mid-mission checkpoints and if you fail you can restart from the last checkpoint

- GA beschreibt das Spiel ebenfalls als absolute Atmosphäre-Bombe
- Teilweise unendlich scheinende Weite von staubiger Wüste
- Szenenbeschreibung: Aus einem Saloon dringt Klaviermusik, am Eingang prügeln sich zwei Cowboys, an der Ecke warten "billge Mädchen" , Postkutschen kreuzen den Weg und im Hinterhof suchen streunende Hunde nach Essensresten
- es gibt Kojoten
- Steuerung gibt kaum Grund zur Kritik
- Zahlreiche Zufallsereignisse
- Unglaublich abwechslungsreiche Missionen
- "Five-Finger-Filet" - Spiel soll ziemlich schwer sein
- Getroffene Reiter können im Steigbügel hängenbleiben und werde mitgeschleift
- Spielcharakter hält sich bei Hitze (Feuer) schützend die Hände vors Gesicht
- Beste Open-World-Grafik bisher (unglaubliche Weitsicht, grandiose Darstellung von Flora, Fauna und Licht)
- Sehr glaubwürde Spielwelt
- Einige typische Bugs noch in der Testversion
There are certain games you love from the very first moments. Half-Life was a classic example – its opening sequence was so assured and so immersive, it set you up perfectly for the grandstanding adventure to come. Super Mario 64 with its immediately captivating world was the same… For me, Red Dead Redemption will surely soon be on that list
The strong sense of characterisation is also hugely familiar: I've seen a fraction of the game, but have already encountered some memorable personalities. Martial Johnson is a highlight, a laconic and reluctant lawman, just trying to keep his crappy town on the right side of hell. He's given immense gravitas by an excellent voice acting performance that makes a mockery of Heavy Rain's many travails into wooden lifeless recitation.
The running mechanic is interesting. You repeatedly hit the A button until you get to the speed you want, then keep it pressed. This works on the horse too, allowing you to reach an impressive gallop – though the beast's stamina wears down quickly, especially when you venture off the dirt tracks and onto rough country terrain.
Shoot-outs are just gloriously entertaining. One minute you're pinned in behind a rocky outcrop, taking pot shots with your rifle, the next, you're whistling for your horse, then galloping in, blasting your scuttling enemies as they run for cover. You've probably seen the extravagant bullet impact animations - stricken enemies writhe with each entry, or, when on the wrong end of a shotgun blast, simply fly backwards in a grotesque somersault. It possibly shouldn't be utterly satisfying, but it is. At one point I used Dead Eye to shoot an enemy off his horse, then, as he span hopelessly in the air, plugged him once more before he hit the floor. I'm sorry, but it was beautiful.
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